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Behavior Interactive Jobs in Quebec (NOW HIRING)

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Behavior Interactive information

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$10

$29

$63

How much do behavior interactive jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for behavior interactive in Quebec is $29.80, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $37.74 per hour, depending on experience, location, and employer.

What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?

At Behaviour Interactive, game developers are typically involved in designing, coding, and optimizing gameplay features while ensuring the game’s quality and performance. Team members often work in multidisciplinary groups, collaborating closely with artists, designers, and producers to bring creative concepts to life. Daily responsibilities include participating in stand-up meetings, reviewing code, troubleshooting bugs, and integrating feedback from quality assurance. The collaborative, fast-paced environment encourages open communication, making teamwork and adaptability essential for success.

What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?

To thrive as a game developer at Behaviour Interactive, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are commonly expected. Creativity, teamwork, and effective communication are vital soft skills for collaborating with multidisciplinary teams and contributing innovative ideas. These skills are essential for delivering high-quality, engaging games in a competitive and fast-evolving industry.

What is a Behavior Interactive?

Behaviour Interactive is a Canadian video game development studio known for creating and developing a wide range of games, including popular titles like Dead by Daylight. The company works on both original games and projects in partnership with other major publishers. Behaviour Interactive is recognized for its expertise in designing engaging gameplay experiences and supporting live-service games. The studio offers various roles in game design, art, programming, and production, making it a sought-after employer in the gaming industry.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What are popular job titles related to Behavior Interactive jobs in Quebec? For Behavior Interactive jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Behavior Interactive jobs in Quebec look for? The top searched job categories for Behavior Interactive jobs in Quebec are:
Infographic showing various Behavior Interactive job openings in Quebec as of July 2026, with employment types broken down into 1% As Needed, 74% Full Time, 23% Part Time, 1% Temporary, and 1% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $61,981 per year, or $29.8 per hour.

Senior Tools Programmer | Programmeurse outils seniore

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 5 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Tools Programmer with your technical expertise and strong knowledge of the Unreal Engine, you will contribute to the development and improvement of production tools and pipelines, while acting as a key link between artistic and technical teams.

You will work in a dynamic and collaborative environment, contributing to the design, prototyping, implementation, and optimization of tools and features that support Behaviour Interactive's Production teams.

In this role, you will:
  • Develop, improve, and maintain efficient tools within Unreal Engine.
  • Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications.
  • Support production teams through feature development and technical support related to tools.
  • Automate processes to improve efficiency, reliability, and quality across production pipelines.
  • Facilitate the integration of motion capture into animation pipelines.
  • Participate in C++ design and code reviews, while contributing to the evolution of the animation toolset and the introduction of new techniques.
What we are looking for:
  • A minimum of 6 years of experience developing tools for artistic teams in video games or VFX.
  • Excellent command of Unreal Engine is required and knowledge of Unity is an asset.
  • Strong understanding of art and animation pipelines.
  • Excellent C++ knowledge.
Dans ce role, tu devras :
  • Developper, ameliorer et maintenir des outils efficaces dans Unreal Engine;
  • Collaborer etroitement avec les artistes, animateurs, chefs d'equipe et autres programmeurses afin de definir les besoins et specifications des outils;
  • Soutenir les equipes de production par le developpement de fonctionnalites et le support technique lie aux outils;
  • Automatiser les processus afin d'accroitre l'efficacite, la fiabilite et la qualite des pipelines de production;
  • Faciliter l'integration de la capture de mouvement dans les pipelines d'animation;
  • Participer aux revues de conception et de code C++, tout en contribuant a l'evolution de la boite a outils d'animation et a l'introduction de nouvelles techniques.
Ce que nous recherchons :
  • Un minimum de 6 ans d'experience a developper des outils pour des equipes artistiques en jeu video ou en VFX;
  • Excellente maitrise d'Unreal Engine est un requis et connaissance de Unity un atout;
  • Bonne connaissance des pipelines artistiques et d'animation;
  • Excellentes connaissances en C++.

Grace a ton expertise technique et a ton excellente connaissance de l'engin Unreal, en tant que Programmeurse Outils tu contribueras au developpement et a l'amelioration des outils et pipelines de production, tout en servant de lien cle entre les equipes artistiques et techniques.

Tu evolueras dans un environnement dynamique et collaboratif, en travaillant sur la conception, le prototypage, l'implementation et l'optimisation d'outils et de fonctionnalites destines a soutenir les equipes de Production de Behaviour Interactive.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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