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Behavior Interactive Jobs in Quebec (NOW HIRING)

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Behavior Interactive information

See Quebec salary details

$10

$29

$63

How much do behavior interactive jobs pay per hour?

As of Jun 19, 2026, the average hourly pay for behavior interactive in Quebec is $29.80, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $37.74 per hour, depending on experience, location, and employer.

What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?

At Behaviour Interactive, game developers are typically involved in designing, coding, and optimizing gameplay features while ensuring the game’s quality and performance. Team members often work in multidisciplinary groups, collaborating closely with artists, designers, and producers to bring creative concepts to life. Daily responsibilities include participating in stand-up meetings, reviewing code, troubleshooting bugs, and integrating feedback from quality assurance. The collaborative, fast-paced environment encourages open communication, making teamwork and adaptability essential for success.

What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?

To thrive as a game developer at Behaviour Interactive, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are commonly expected. Creativity, teamwork, and effective communication are vital soft skills for collaborating with multidisciplinary teams and contributing innovative ideas. These skills are essential for delivering high-quality, engaging games in a competitive and fast-evolving industry.

What is a Behavior Interactive?

Behaviour Interactive is a Canadian video game development studio known for creating and developing a wide range of games, including popular titles like Dead by Daylight. The company works on both original games and projects in partnership with other major publishers. Behaviour Interactive is recognized for its expertise in designing engaging gameplay experiences and supporting live-service games. The studio offers various roles in game design, art, programming, and production, making it a sought-after employer in the gaming industry.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What are popular job titles related to Behavior Interactive jobs in Quebec? For Behavior Interactive jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Behavior Interactive jobs in Quebec look for? The top searched job categories for Behavior Interactive jobs in Quebec are:
Infographic showing various Behavior Interactive job openings in Quebec as of June 2026, with employment types broken down into 74% Full Time, 24% Part Time, and 2% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $61,981 per year, or $29.8 per hour.

Gestionnaire de projet - Dead by Daylight | Project Manager - Dead by Daylight

Behaviour Interactive

Montreal, QC

Full-time

Posted 22 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to help revolutionize the video game industry with your passion for production management and outstanding organizational skills? We are currently looking for a Project Manager to join our team.

As a Project Manager on Dead by Daylight, you will contribute to the effective management of the various planning and execution phases of a project, as well as team management, while ensuring rigorous task tracking, coordination, and communication across multidisciplinary teams.

In this role you will:
  • Participate in planning discussions by identifying dependencies and risks, and proposing contingency plans when needed.
  • Track tasks in JIRA and Confluence, in collaboration with leads and stakeholders, to maintain a clear and up-to-date production plan.
  • Support the team in day-to-day activities, remove blockers, and follow up as needed to maintain production momentum and efficiency.
  • Ensure clear and effective communication across teams, fostering a shared understanding of game design, development processes, and expected deliverables.
  • Keep the team aligned on the right priorities throughout production, promoting motivation and timely delivery of milestones.
  • Lead and support individual contributors in achieving their goals.
  • Keep stakeholders informed of progress, risks, and issues, and produce appropriate documentation, plans, and status reports.
What we're looking for:
  • Minimum of 6 years of experience in the video game industry.
  • Minimum of 3 years of experience in production coordination multidisciplinary teams within the video game.
  • Minimum of 1 year of relevant experience managing individual contributors.
  • Strong understanding of production planning, schedules, and project management.
  • Experience with tools such as JIRA, Confluence, etc.
  • Strong organizational and follow-up skills with multidisciplinary teams, with the ability to manage multiple priorities in parallel and identify and escalate risks.
  • Excellent communication skills and fluency in both French and English.
 
A plus :
  • Experience with gameplay character development.  
Dans ce role tu devras :
  • Participer aux discussions de planification, en identifiant les dependances, les risques et en proposant des plans de rechange lorsque necessaire;
  • Assurer le suivi des taches dans JIRA et Confluence, en collaboration avec les responsables et les parties prenantes, afin de maintenir un plan de production clair et a jour;
  • Accompagner l'equipe dans les activites quotidiennes, lever les obstacles et assurer les suivis necessaires pour maintenir l'elan et l'efficacite de la production;
  • Assurer une communication claire et fluide entre les differentes equipes, garantissant une comprehension commune de la conception du jeu, des processus de developpement et des livrables attendus;
  • Maintenir l'equipe alignee sur les bonnes priorites tout au long de la production, en favorisant la motivation et l'atteinte des jalons de livraison dans les delais prevus;
  • Guider et gerer des contributeurstrices individuelslles afin qu'ilselles puissent atteindre leurs objectifs;
  • Tenir les parties prenantes informees de l'avancement, des risques et des enjeux, et produire des documents, plans et rapports d'avancement adaptes aux besoins du projet.
Ce que nous recherchons :
  • Minimum de 6 ans d'experience dans l'industrie du jeu video;
  • Minimum de 3 ans d'experience en coordination de production d'equipes multidisciplinaires dans l'industrie du jeu video;
  • Minimum de 1 an d'experience pertinente en tant que gestionnaire de contributeurstrices individuelles;
  • Excellente comprehension de la planification de production, des echeances et de la gestion de projet;
  • Experience avec les outils tels que JIRA, Confuence, etc;
  • Solides competences organisationnelles et de suivi aupres d'equipes multidisciplinaires, avec la capacite de gerer plusieurs priorites en parallele, d'identifier et d'escalader les risques;
  • Excellentes aptitudes en communication et maitrise du francais et de l'anglais.
 
Un atout :
  • Experience pour le developpement des personnages gameplay.

Es-tu prete a revolutionner l'industrie du jeu video grace a ta passion en gestion de production et ton sens de l'organisation hors pair ? Nous sommes actuellement a la recherche d'une Gestionnaire de projet pour rejoindre notre equipe.

En tant que Gestionnaire de Projet sur Dead by Daylight, tu contribueras a la bonne gestion des differentes etapes de planification et de realisation d'un projet, ainsi qu'a la gestion d'une equipe, tout en assurant un suivi rigoureux des taches, la coordination et la communication entre les differentes equipes multidisciplinaires.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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