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Behavior Interactive Jobs in Quebec (NOW HIRING)

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Behavior Interactive information

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$10

$29

$63

How much do behavior interactive jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for behavior interactive in Quebec is $29.80, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $37.74 per hour, depending on experience, location, and employer.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What are popular job titles related to Behavior Interactive jobs in Quebec? For Behavior Interactive jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Behavior Interactive jobs in Quebec look for? The top searched job categories for Behavior Interactive jobs in Quebec are:
Infographic showing various Behavior Interactive job openings in Quebec as of August 2026, with employment types broken down into 58% Full Time, and 42% Part Time. Highlights an 100% In-person job distribution, with an average salary of $61,981 per year, or $29.8 per hour.

Senior BuildOps | BuildOps seniore

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 3 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Our IT team is looking for a Senior Build Engineer to strengthen our capabilities and evolve our pipelines at scale. We're looking for an experienced person to take ownership of the entire build function and drive real standardization of processes across our productions.

If you're someone who isn't afraid to challenge the status quo, propose and implement new processes and bring in the right change management tools then this role is perfect for you.

In this role you will :
  • Design, maintain, and continuously improve CI/CD pipelines.
  • Automate build, cook, packaging, and deployment processes, including the management of debug symbols and artifacts.
  • Administer and optimize build infrastructure, including build agents, distributed compilation, caching, and artifact storage.
  • Diagnose and resolve build failures, reduce compilation times, and improve pipeline stability and observability (metrics, alerts, dashboards).
  • Document systems and procedures (Confluence) and train teams on their use.
What we are looking for:
  • 7+ years of experience in build engineering or CI/CD infrastructure, ideally within the video game industry.
  • Strong expertise with a CI/CD orchestration platform (Jenkins, GitLab CI, or equivalent), including writing pipelines as code.
  • Solid experience with Perforce (streams, basic administration, CI integration) or an equivalent large-scale source control system.
  • Excellent scripting skills in Python and/or C#, PowerShell, or Bash. Experience with Unreal Engine build systems (UnrealBuildTool, UnrealAutomationTool, BuildGraph) or a comparable game engine.
  • Excellent communication skills in both French and English, spoken and written.
Dans ce role tu devras :
  • Concevoir, maintenir et faire evoluer les pipelines CI/CD;
  • Automatiser les processus de build, de cook, de packaging et de deploiement, incluant la gestion des symboles de debogage et des artefacts;
  • Administrer et optimiser l'infrastructure de compilation : agents de build, distribution de compilation, caching, stockage d'artefacts;
  • Diagnostiquer et resoudre les echecs de build, reduire les temps de compilation et ameliorer la stabilite et l'observabilite des pipelines (metriques, alertes, tableaux de bord);
  • Documenter les systemes et les procedures (Confluence) et former les equipes a leur utilisation.
Ce que nous recherchons :
  • 7 ans et plus d'experience en build engineering ou infrastructure CI/CD, idealement dans l'industrie du jeu video;
  • Maitrise d'un orchestrateur CI/CD (Jenkins, GitLab CI ou equivalent), incluant l'ecriture de pipelines as code;
  • Solide experience avec Perforce (streams, administration de base, integration CI) ou un systeme de controle de source equivalent a grande echelle;
  • Excellente maitrise du scripting : Python et/ou C#, PowerShell ou Bash. Experience avec les systemes de build Unreal Engine (UnrealBuildTool, UnrealAutomationTool, BuildGraph) ou un moteur comparable;
  • Excellentes aptitudes de communication en francais et en anglais, a l'oral comme a l'ecrit.

Notre equipe IT recherche une Build Seniore pour renforcer ses capacites et faire evoluer ses pipelines a grande echelle. Nous recherchons une personne experimentee pour travailler sur l'ensemble de la fonction build et mener une veritable uniformisation des processus a travers nos productions.

Tu es quelqu'un qui n'a pas peur de challenger l'existant, de proposer et d'implementer de nouveaux processus et d'introduire les bons outils de gestion du changement alors ce poste est parfait pour toi.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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