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Augmented Reality Manager Jobs in California (NOW HIRING)

Global Industry Lead, Retail SPECS

Palo Alto, CA · On-site

$17.75 - $21.75/hr

SPECS is seeking a Global Industry Lead, Retail to help define and scale how augmented reality glasses are adopted across the retail industry. This is a manager-level individual contributor role ...

Global Industry Lead, Retail SPECS

Palo Alto, CA · On-site

$17.75 - $21.75/hr

SPECS is seeking a Global Industry Lead, Retail to help define and scale how augmented reality glasses are adopted across the retail industry. This is a manager-level individual contributor role ...

SPECS is seeking a Global Industry Lead, Retail to help define and scale how augmented reality glasses are adopted across the retail industry. This is a manager-level individual contributor role ...

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Showing results 1-20

Augmented Reality Manager information

What is an augmented reality manager?

Augmented Reality Managers are professionals responsible for overseeing the development, implementation, and management of augmented reality (AR) projects within an organization. They coordinate teams of designers, developers, and engineers to create interactive AR experiences for marketing, training, education, or entertainment purposes. Their role also includes staying up-to-date with the latest AR technologies, ensuring project goals are met, and aligning AR initiatives with business objectives. Effective communication, project management skills, and technical expertise are essential for success in this role.

How does an augmented reality manager typically collaborate with cross-functional teams during project development?

As an Augmented Reality Manager, you'll frequently work with cross-functional teams that include designers, software engineers, product managers, and marketing professionals. Effective collaboration is essential to translate creative concepts into technical specifications and ensure alignment on project goals. You may facilitate meetings, coordinate feedback loops, and oversee progress to ensure the AR solutions meet both user needs and business objectives. Strong communication and organizational skills are vital, as you'll often bridge the gap between technical and non-technical stakeholders.

What are the key skills and qualifications needed to thrive as an augmented reality manager, and why are they important?

To thrive as an Augmented Reality Manager, you need expertise in AR technologies, project management, and a strong background in software development or digital design, often supported by a relevant degree. Familiarity with AR platforms (such as Unity or Unreal Engine), 3D modeling tools, and project management software is typically required, along with certifications in AR or immersive media. Excellent leadership, creative problem-solving, and communication skills help you coordinate multidisciplinary teams and translate complex ideas into engaging AR experiences. These skills are crucial for delivering innovative, high-quality AR projects that meet business goals and user expectations.

What is the difference between Augmented Reality Manager vs AR Developer?

AspectAugmented Reality ManagerAR Developer
Required CredentialsBachelor's in Computer Science, Design, or related field; experience in project managementBachelor's in Computer Science, Software Engineering, or related; proficiency in AR development tools
Work EnvironmentOversees AR projects, collaborates with teams, manages timelinesDevelops AR applications, codes, tests, and deploys AR solutions
Employer & Industry UsageTech companies, gaming, marketing, and retail sectorsSoftware firms, AR startups, gaming, and entertainment industries

The Augmented Reality Manager focuses on overseeing AR projects, coordinating teams, and ensuring timely delivery, while the AR Developer is primarily responsible for creating and coding AR applications. Both roles require technical knowledge, but the manager emphasizes project oversight and strategic planning, whereas the developer concentrates on technical implementation and programming.

What are the most commonly searched types of Augmented Reality jobs in California?

The most popular types of Augmented Reality jobs in California are:

What are popular job titles related to Augmented Reality Manager jobs in California?

For Augmented Reality Manager jobs in California, the most frequently searched job titles are:

What job categories do people searching Augmented Reality Manager jobs in California look for?

The top searched job categories for Augmented Reality Manager jobs in California are:

What cities in California are hiring for Augmented Reality Manager jobs?

Cities in California with the most Augmented Reality Manager job openings:

Infographic showing various Augmented Reality Manager job openings in California as of August 2026, with employment types broken down into 85% Full Time, 13% Part Time, and 2% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution.

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Google Inc.

San Diego, CA • On-site

$159 - $230/hr

Other

Re-posted 16 days ago


Google rating

8.8

Company rating: 8.8 out of 10

Based on 103 frontline employees who took The Breakroom Quiz

48th of 247 rated software companies


Job description

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Share Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Mid

Experience driving progress, solving problems, and mentoring more junior team members; deeper expertise and applied knowledge within relevant area.

  • Bachelor’s degree in Electrical Engineering, Computer Engineering, Computer Science, Physics, or a specialized field (e.g., Optics, Sensors, Audio/DSP, etc.), or equivalent practical experience.
  • 4 years of experience in SoC architecture, power/performance modeling, or pre-silicon verification.
  • Experience with low-power design methodologies or power management techniques (e.g., power gating, DVFS, low-power states).
  • Experience with memory subsystems, interconnects, or data paths to DDR.
Preferred qualifications:
  • Master's degree or PhD in Electrical Engineering, Computer Engineering, Physics, or a related field (e.g., Optics, Sensors, Audio/DSP).
  • Experience specifically analyzing or architecting mobile/wearable SoCs for AR, VR, or computer vision applications.
  • Experience with architectural simulators or power estimation tools (e.g., Synopsys PrimePower, ANSYS PowerArtist, or proprietary modeling frameworks).
  • Practical knowledge of low-power islands (LPI) or always-on subsystem architectures.
  • Excellent communication skills to translate complex architectural trade-offs into clear product decisions for leadership.
About the job

As a Silicon Power and Performance Architect for Pixel AR/VR, you will drive the engaged and architectural analysis that defines the future of Google's consumer hardware. AR and VR use cases demand immersive, zero-latency experiences under incredibly tight thermal and power constraints. You will analyze how spatial computing workloads impact the broader Pixel system-on-chip (SoC) power envelope, identifying bottlenecks, evaluating competitor architectures, and proposing silicon-level optimizations to ensure Pixel remains a market leader.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $159000 - $230000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google .

  • Benchmark and model next-generation AR/VR use cases against industry competitors to identify architectural gaps and opportunities.
  • Analyze end-to-end workloads (spatial mapping, hand tracking, passthrough video) to quantify their impact on total Pixel power consumption.
  • Leverage low-power design techniques, specifically optimizing the utilization of low-power islands (LPIs) to keep ambient AR/VR tasks highly efficient.
  • Map and optimize critical data paths from the display/sensors through the SoC fabric and the path to DDR, ensuring maximum bandwidth with minimal power overhead.
  • Partner with software, product, and hardware teams to translate architectural insights into actionable silicon requirements for future Pixel SoCs.

Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents-to-be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy , Know your rights: workplace discrimination is illegal , Belonging at Google , and How we hire .

Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other organization location. Google is not responsible for any fees related to unsolicited resumes.

Equity is granted exclusively and discretionarily by Alphabet Inc. on the basis of an agreement concluded between you and Alphabet Inc. Alphabet Inc. is your sole contractual partner with respect to equity grants. GSU grants are not guaranteed, are discretionary, are subject to approval by the Alphabet Inc. board of directors or its delegate, the terms of the relevant Alphabet Inc. stock plan, and your grant agreement. They have no impact on statutory payments. Current or past grants do not confer an acquired right.

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