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Audio Visual Manager Jobs in Quebec (NOW HIRING)

Participate in look development, creating visual benchmark environments and level layouts to ... Communicate effectively with team members, production, and management to ensure that project goals ...

... visual quality bar and guidelines for character development on the project. In this role, you'll ... Manage, coach, and mentor a team of character artists to support their career growth, development ...

Today our strategy and management capabilities are augmented by data science, enhanced by ... Visual Language Models, Small Language Models) to create higher-quality content (text, image, audio ...

... visual quality bar and guidelines for character development on the project. In this role, you'll ... Manage, coach, and mentor a team of character artists to support their career growth, development ...

Showing results 41-48

Audio Visual Manager information

See Quebec salary details

$11K

$58.9K

$132K

How much do audio visual manager jobs pay per year?

As of Sep 3, 2026, the average yearly pay for audio visual manager in Quebec is $58,949.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,500.00 and $70,500.00 per year, depending on experience, location, and employer.

What does an audio visual manager do?

The responsibilities of an audiovisual (AV) manager include working with clients to create project proposals with accurate quotes and installing video and computer equipment. In this career, you also provide lighting setup, troubleshoot issues, and repair equipment, ensuring that you provide a quality service that meets all customer expectations. You oversee AV project delivery, operate AV equipment as needed, and ensure on-time completion. You are also responsible for coordinating resources and the budget. You prepare room audits to verify that equipment runs at the optimum level and provide operation reports and project updates as requested. Other duties include completing software upgrades, developing methods to improve provided services or products, assisting with employee recruitment and training, answering client questions, and managing their expectations.

What skills are required to become an audio visual manager?

To thrive as an Audio Visual Manager, you need expertise in AV technology, event production, and project management, typically backed by a relevant degree or industry experience. Familiarity with AV control systems (like Crestron or Extron), video conferencing platforms, and certifications such as CTS are highly valued. Strong leadership, problem-solving, and communication skills help you manage teams and client expectations effectively. These skills and qualities ensure seamless event execution, technical reliability, and positive client experiences in dynamic environments.

What are some common challenges audio visual managers face when overseeing live events, and how can they prepare for them?

Audio Visual Managers often encounter challenges such as last-minute technical issues, equipment malfunctions, and adapting to venue-specific constraints during live events. Preparation is key—conducting thorough equipment checks, having backup gear available, and collaborating closely with event coordinators and technical teams can help mitigate these issues. Effective communication and a well-trained AV team also ensure smooth troubleshooting and quick problem resolution, making adaptability and proactive planning essential skills for success in this role.

What is the difference between Audio Visual Manager vs Audio Visual Technician?

AspectAudio Visual ManagerAudio Visual Technician
CredentialsRelevant certifications (e.g., CTS), experience in managementTechnical certifications, hands-on experience
Work EnvironmentOversees events, manages teams, plans AV setupsSets up, operates, and maintains AV equipment
Employer & Industry UsageEvent venues, corporate, education, hospitalityEvent production companies, corporate, education
Common Search & ComparisonFocuses on management and coordinationFocuses on technical setup and operation

The main difference between an Audio Visual Manager and an Audio Visual Technician lies in their roles. The manager oversees AV operations, manages teams, and plans events, requiring leadership skills and relevant certifications. The technician handles the technical setup, operation, and maintenance of AV equipment, focusing on hands-on technical work. Both roles are essential in the AV industry but differ in responsibilities and skill sets.

Is being an audio visual manager a good career?

An audio visual manager oversees the planning, installation, and operation of AV equipment for events and organizations, requiring technical skills and knowledge of AV technology. The role offers opportunities in various industries such as corporate, entertainment, and education, with typical work hours during events or business hours. Career growth can involve advancing to senior management or specialized technical roles, and certifications like CTS can enhance prospects.
More about Audio Visual Manager jobs

What are the most commonly searched types of Audio Visual jobs in Quebec?

The most popular types of Audio Visual jobs in Quebec are:

What are popular job titles related to Audio Visual Manager jobs in Quebec?

For Audio Visual Manager jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Audio Visual Manager jobs in Quebec look for?

The top searched job categories for Audio Visual Manager jobs in Quebec are:

What cities in Quebec are hiring for Audio Visual Manager jobs?

Cities in Quebec with the most Audio Visual Manager job openings:

Infographic showing various Audio Visual Manager job openings in Quebec as of August 2026, with employment types broken down into 87% Full Time, 12% Part Time, and 1% Contract. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $58,949 per year, or $28.3 per hour.

Senior Level Artist

2K

Montreal, QC • On-site

Full-time

Posted 23 days ago


Job description

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. 
  • Create believable, functional, and visually strong environments from scratch.
  • Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department. 
  • Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic. 
  • Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
  • Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Professional experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
  • Bachelor's Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to world building.
  • Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments. 
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.