1

Audio Systems Engineer Jobs in Seattle, WA (NOW HIRING)

Audio Engineer

Redmond, WA · On-site

$90 - $120/hr

Familiarity with enterprise asset management systems and Windows-based production environments. * Strong desire to learn and a willingness to work on a team. * Interest in emerging audio technologies ...

New

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

You will lead installation teams, ensure optimal system performance, and act as a technical ... Proven experience leading AV Technician or Engineering teams. * Hands-on experience terminating ...

Creative Coder

Seattle, WA · On-site

$154K/yr

This role collaborates closely with Engineering and Product Design to define sound functionality and deliver advanced audio systems. It involves developing advanced audio solutions, optimizing ...

Showing results 21-40

Audio Systems Engineer information

See Seattle, WA salary details

$60.9K

$144.8K

$190.1K

How much do audio systems engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for audio systems engineer in Seattle, WA is $144,774.00, according to ZipRecruiter salary data. Most workers in this role earn between $111,500.00 and $178,700.00 per year, depending on experience, location, and employer.

What does an audio systems engineer do?

An Audio Systems Engineer is responsible for designing, installing, and maintaining audio systems in various settings such as studios, live venues, broadcast environments, and commercial spaces. They work with complex audio equipment, ensuring optimal sound quality and system performance. Their tasks often include system configuration, troubleshooting, acoustic analysis, and collaborating with other professionals to meet project requirements. Audio Systems Engineers need a strong understanding of audio technology, acoustics, and signal processing.

What are the key skills and qualifications needed to thrive as an audio systems engineer, and why are they important?

To thrive as an Audio Systems Engineer, you need a deep understanding of acoustics, signal processing, and electronics, typically supported by a degree in audio engineering or a related field. Familiarity with digital audio workstations (DAWs), audio measurement software, and industry certifications like CTS or Dante are commonly required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with clients and technical teams. These skills ensure accurate system design, seamless integration, and optimal sound quality in various environments.

What are some common challenges audio systems engineers face when integrating new audio technologies into existing infrastructures?

Audio Systems Engineers often encounter challenges when integrating new audio technologies, such as ensuring compatibility with legacy equipment, managing latency or signal degradation, and maintaining overall system reliability. Balancing client expectations with technical limitations can also be demanding, especially in environments with strict acoustical requirements. Collaboration with IT teams and other engineers is key to troubleshooting and implementing effective solutions that meet both performance and budgetary goals.

What is the difference between Audio Systems Engineer vs Audio Engineer?

AspectAudio Systems EngineerAudio Engineer
CredentialsBachelor's degree in audio engineering, electronics, or related field; certifications like CTS or CEDIASimilar degrees; certifications like CTS are common but not mandatory
Work EnvironmentDesigning, testing, and integrating audio systems in commercial, industrial, or entertainment settingsRecording, mixing, and live sound in studios, concerts, or broadcast environments
Industry UsageUsed in AV integration, system design, and technical consultingUsed in music production, live events, and broadcasting

While both roles involve audio technology, Audio Systems Engineers focus on designing and implementing complex audio systems, whereas Audio Engineers primarily handle recording, mixing, and live sound production. The roles often overlap in skills but differ in scope and work environment.

What job categories do people searching Audio Systems Engineer jobs in Seattle, WA look for?

The top searched job categories for Audio Systems Engineer jobs in Seattle, WA are:

Infographic showing various Audio Systems Engineer job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 10% Part Time, 5% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $144,771 per year, or $69.6 per hour.

CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo of America Inc

Redmond, WA • On-site

$50.62 - $81/hr

Contractor

Medical

Re-posted 17 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 247 rated software companies


Job description

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills. DESCRIPTION OF DUTIES Design and implement audio system software. Characterize, analyze, organize, and present detailed performance metrics of features at a large scale. Optimize, maintain, validate, and diagnose failures in existing and new systems. SUMMARY OF REQUIREMENTS BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field. Coursework or foundational knowledge in digital signal processing (DSP). Experience with real-time embedded and cross-platform development. 3 or more years of professional experience with C/C++ programming. Strong analytical and problem-solving skills. PREFERRED REQUIREMENTS: Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD). Experience with acoustic and audio signal processing algorithms. Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA). Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $50.62-$81 USD
${description2}

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom