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Audio Software Engineer Jobs in Quebec (NOW HIRING)

We will work closely and constructively across design, art, engineering, animation, and audio teams ... Previous experience working on multi-platform software projects. * Expert in C/C++. * Ability to ...

... way audio to create data-driven ecosystems that enhance public transit efficiency, improve ... engineering principlesfor seamlesshardware-software-system interoperability. * Lead user research ...

Candidates with at least one years' experience as an Associate Producer, managing internal teams within the game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project ...

Production Coordinator

Montreal, QC · On-site

CA$54K - CA$62K/yr

Candidates with at least one years' experience as an Associate Producer, managing internal teams within the game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project ...

IT On-site Support Technician

Montreal, QC · On-site

CA$73K - CA$97K/yr

With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Monitor, report on, and contribute to resolving issues related to shared IT services such as audio ...

With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Monitor, report on, and contribute to resolving issues related to shared IT services such as audio ...

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Showing results 1-20

Audio Software Engineer information

See Quebec salary details

$90K

$125.3K

$172.5K

How much do audio software engineer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for audio software engineer in Quebec is $125,312.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,500.00 and $140,000.00 per year, depending on experience, location, and employer.

What are some typical projects or responsibilities for an Audio Software Engineer?

Audio Software Engineers frequently work on the design, development, and optimization of audio applications, plug-ins, and middleware for use in music production, gaming, broadcasting, or telecommunications. Typical responsibilities include coding audio processing algorithms, integrating audio features into applications, troubleshooting technical issues, and collaborating with QA teams to ensure product quality. Projects may involve improving existing products or creating entirely new solutions that push the boundaries of audio technology. This role often requires regular collaboration with product managers, sound designers, and UI/UX teams to deliver user-friendly and high-performance audio experiences.

What are the key skills and qualifications needed to thrive in the Audio Software Engineer position, and why are they important?

To thrive as an Audio Software Engineer, you need strong proficiency in software development (often in C++, Python, or Java), digital signal processing (DSP), and a solid understanding of audio algorithms, typically supported by a degree in computer science, engineering, or a related field. Familiarity with audio development frameworks (such as JUCE or VST), version control systems like Git, and experience with audio testing equipment are commonly required. Excellent problem-solving abilities, teamwork, and communication skills help engineers effectively collaborate with designers, musicians, and other developers. Mastering these skills and qualities ensures you can create innovative, reliable audio software that meets user needs and industry standards.

What does an Audio Software Engineer do?

An Audio Software Engineer designs, develops, and optimizes software for audio applications, including digital signal processing (DSP), plugins, virtual instruments, and audio engines. They work with programming languages like C++, Python, or Java and use frameworks such as JUCE or Core Audio. Responsibilities include implementing real-time audio processing algorithms, improving sound quality, and ensuring software performance across different devices. They often collaborate with sound designers, musicians, and other engineers to create seamless audio experiences.

What are popular job titles related to Audio Software Engineer jobs in Quebec? For Audio Software Engineer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Audio Software Engineer jobs in Quebec look for? The top searched job categories for Audio Software Engineer jobs in Quebec are:
Infographic showing various Audio Software Engineer job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $125,312 per year, or $60.2 per hour.

Senior Engine Programmer

Cloud Chamber

Montreal, QC • On-site

Other

Re-posted 5 days ago


Job description

As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. 

What You'll Do:

  • Provide technical designs for new features and/or changes in the engine.
  • Collaborate with programming and production teams to devise optimal programming solutions.
  • Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project's technical requirements.
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.
  • Participate in the development of low-level systems like streaming, generic serialization, and more.
  • Write code that fulfills the functional and technical requirements of the project.
  • Work closely with other game developers to define and implement the vision of our game.
  • Maintain and manage our core engine and assist with integrations from Epic.
  • Partner with the engine vertical team to envision and execute the strategy of how we can modify the engine to better serve the needs of this project.
  • Own and drive performance related-issues.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 5+ years programming with Unreal Engine on commercial game projects.
  • At least 1 shipped AAA game as a senior or principal systems programmer.
  • Previous experience developing for games; preferably action, FPS, or 3PS titles.
  • Knowledge and understanding of multiprocessor programming.
  • Familiarity working on core engine systems.
  • Previous experience working on multi-platform software projects.
  • Expert in C/C++.
  • Ability to research, analyze and optimize code to meet performance requirements.
  • Capable of working independently and efficiently under reasonable deadlines.
  • Analytical and strategic thinker with the communication skills to express complex ideas clearly and concisely to both technical and non technical audiences.
  • Excellent written and verbal communication skills.
  • Collaborative and dependable with an eye for problem solving.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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