1

Audio Lead Jobs in New York (NOW HIRING)

Lead and mentor junior technicians on installation techniques and best practices. * Perform high quality installations of audio-visual systems, including but not limited to: home theaters ...

Lead and mentor junior technicians on installation techniques and best practices. * Perform high quality installations of audio-visual systems, including but not limited to: home theaters ...

Lead and mentor junior technicians on installation techniques and best practices. * Perform high quality installations of audio-visual systems, including but not limited to: home theaters ...

Audio/Visual Expertise (Expert), Event Support (Expert), Conferencing Technologies (Expert ... Let us lead you to your dream career and experience the Akraya difference. Browse our open ...

Manager, Audio

New York, NY · On-site

$50K - $95K/yr

They will lead account contact for all issues, requests, and strategy/client discussions. The Manager, Audio must focus on achieving performance goals and driving results for clients.

Architect programmatic strategies that translate client goals into actionable, platform-specific plans across display, mobile, video, OTT, CTV, and audio. * Lead programmatic inputs for RFPs, POVs ...

next page

Showing results 1-20

Audio Lead information

See New York salary details

$11

$39

$66

How much do audio lead jobs pay per hour?

As of May 28, 2026, the average hourly pay for audio lead in New York is $39.31, according to ZipRecruiter salary data. Most workers in this role earn between $23.91 and $54.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Audio Lead, and why are they important?

To thrive as an Audio Lead, you need expertise in sound design, audio engineering, and music production, typically supported by a degree in audio or a related field and extensive industry experience. Mastery of digital audio workstations (DAWs) such as Pro Tools, Logic Pro, and middleware like Wwise or FMOD, as well as familiarity with audio editing software, is essential. Strong leadership, communication, and project management skills help you guide teams and collaborate effectively with other departments. These skills ensure that high-quality audio enhances user experience, supports project goals, and maintains consistency across all audio assets.

How does an Audio Lead typically collaborate with other departments during a game's development process?

As an Audio Lead, you will frequently collaborate with designers, programmers, and artists to ensure that audio elements align seamlessly with the game's vision and mechanics. This includes participating in cross-department meetings, providing feedback on implementation, and prioritizing audio tasks based on project milestones. Clear communication and flexibility are essential, as you may need to adjust audio assets or workflows in response to design changes or technical constraints. Building strong relationships with other leads helps streamline problem-solving and maintain a cohesive player experience.

What does an Audio Lead do?

An Audio Lead oversees all aspects of audio production in projects such as video games, films, or music albums. They manage the audio team, coordinate with other departments, and ensure that the sound design, music, and voiceovers meet the creative vision and technical standards. Their responsibilities include scheduling, budgeting, mentoring team members, and sometimes hands-on work like sound editing or mixing. They play a crucial role in defining the project's audio style and ensuring a cohesive sound experience.

What is the difference between Audio Lead vs Audio Engineer?

AspectAudio LeadAudio Engineer
CredentialsTypically requires extensive experience, leadership skills, and sometimes project management certificationsRequires a degree or certification in audio engineering or related field
Work EnvironmentLeads audio teams, manages project workflows, and collaborates with directors and producersFocuses on recording, mixing, and editing audio in studios or on location
Industry UsageCommon in film, TV, gaming, and large production projectsFound across recording studios, broadcast, and live sound settings

The main difference is that an Audio Lead oversees audio projects and manages teams, while an Audio Engineer primarily focuses on technical audio tasks like recording and editing. The Audio Lead role involves leadership and project management, whereas the Audio Engineer role emphasizes technical expertise in sound production.

What job categories do people searching Audio Lead jobs in New York look for? The top searched job categories for Audio Lead jobs in New York are:
Infographic showing various Audio Lead job openings in New York as of May 2026, with employment types broken down into 68% Full Time, 16% Part Time, 4% Temporary, and 12% Contract. Highlights an 97% Physical, and 3% Hybrid job distribution, with an average salary of $81,763 per year, or $39.3 per hour.

Audio Lead Volunteer

Digital Scorpion Interactive

Manhattan, NY • On-site, Remote

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

2 days ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. Digital Scorpion Interactive is seeking a remote volunteer for a: Audio Lead About the Company: Digital Scorpion Interactive (DSI) is a fully remote startup video game studio dedicated to innovation, integrity, and ingenuity. We aim to push the boundaries of modern gaming and create immersive experiences that captivate players.

As an incubation studio, one of DSI's core goals is to provide opportunities for game developers who are recent graduates or new to the industry. We offer real entry‐level experience to talented individuals looking to break into the game development world. Our studio operates with a passionate team of approximately 20 dedicated cross‐discipline developers.

Position Overview Digital Scorpion Interactive is seeking an experienced and creative Audio Lead to join our studio team. The ideal candidate will be passionate about interactive audio, with a strong background in sound design and implementation for games. You will be responsible for leading the audio vision and execution across our projects, utilizing industry‐standard tools and working closely with cross‐functional teams to deliver immersive, high‐quality audio experiences.

Responsibilities Develop and execute the overall audio strategy for game projects, ensuring a cohesive and immersive soundscape that enhances gameplay and storytelling. Design, implement, and optimize audio assets—including sound effects, music, dialogue, and ambiences—using FMOD, Wwise, and Unreal Engine 5 (UE5). Collaborate with game designers, artists, and programmers to integrate audio seamlessly into the game environment and mechanics.

Lead and mentor audio team members, providing guidance, feedback, and support to maintain high standards of quality and creativity. Manage audio pipelines and workflows using GitHub for version control, ClickUp for task management, and Nextcloud for file sharing and collaboration. Conduct regular reviews and playtests to ensure audio assets meet technical requirements and artistic vision.

Stay current with industry trends, emerging technologies, and best practices in game audio. Troubleshoot and resolve audio‐related issues throughout development. Qualifications Minimum of 1 year of professional experience in game audio or related field.

Proficiency with FMOD and Wwise audio middleware, as well as Unreal Engine 5 (UE5). Experience with GitHub, ClickUp, and Nextcloud for collaborative workflows. Strong understanding of audio design principles, sound synthesis, mixing, and mastering for interactive media.

Demonstrated ability to create, edit, and implement audio assets using industry‐standard tools. Excellent communication and teamwork skills, with the ability to collaborate across disciplines. Strong organizational skills and attention to detail.

Ability to manage multiple projects and deadlines in a fast‐paced studio environment. Bachelor's degree in Audio Engineering, Sound Design, Music Production, or related field preferred; equivalent experience considered. Portfolio or reel demonstrating relevant audio work in games or interactive media.

Ability to work remotely and commit 20‐25 hours per week. Must be a U.S. citizen and reside in the Pacific, Mountain, Central, or Eastern U.S.

time zone. Note: This position is currently unpaid, but we offer several benefits beyond experience. Benefits Internships can count toward college credit.

Extensive leadership opportunities to gain experience managing a team. A safe and supportive environment for learning and developing your skills. An inclusive studio culture that values diversity and collaboration.

If you're excited about making games with an incredible team of friendly, dedicated, and passionate professionals, we encourage you to apply! We look forward to hearing from you! #J-18808-Ljbffr