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Audio Engineering Jobs in Riverside, CA (NOW HIRING)

Senior AV Design & Operations Engineer

Irvine, CA · On-site

$86K - $113K/yr

Job Title: Senior AV Design & Operations Engineer Location: Irvine ,CA Duration: 8 Months ... Responsible for configuring, operating, and maintaining Audio-Visual (AV) equipment and solutions ...

Director, Broadcasting

Anaheim, CA · On-site

$100K - $120K/yr

Oversee production and content for all shoulder programming for DTC TV * Develop an overall broadcast theme and content calendar that provides Ducks fans with a rotating slate of TV and audio ...

Director, Broadcasting

Anaheim, CA · On-site

$100K - $120K/yr

Oversee production and content for all shoulder programming for DTC TV * Develop an overall broadcast theme and content calendar that provides Ducks fans with a rotating slate of TV and audio ...

Audio Engineering/Production * Music technology (DAWs, notation software) * Composition and Songwriting * Music education (secondary methods, instrumental methods, etc) * Music business (copyright ...

Audio Engineering/Production * Music technology (DAWs, notation software) * Composition and Songwriting * Music education (secondary methods, instrumental methods, etc) * Music business (copyright ...

Showing results 21-40

Audio Engineering information

See Riverside, CA salary details

$30.8K

$88.1K

$178.9K

How much do audio engineering jobs pay per year?

As of Sep 5, 2026, the average yearly pay for audio engineering in Riverside, CA is $88,110.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,200.00 and $117,900.00 per year, depending on experience, location, and employer.

What is audio engineering?

Audio engineering is the process of capturing, manipulating, mixing, and reproducing sound using both analog and digital equipment. Audio engineers work in various settings such as recording studios, live concerts, film production, and broadcasting. Their responsibilities include setting up microphones, operating mixing consoles, editing audio files, and ensuring the highest possible sound quality. Audio engineers often collaborate with musicians, producers, and other technical staff to achieve desired sonic results.

What are the key skills and qualifications needed to thrive as an audio engineer, and why are they important?

To thrive as an Audio Engineer, you need a solid understanding of sound theory, audio signal flow, and recording techniques, typically supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, as well as familiarity with mixing consoles, microphones, and audio plugins, is essential. Strong attention to detail, problem-solving abilities, and effective communication skills help audio engineers collaborate with artists and troubleshoot technical issues. These skills and qualities ensure high-quality audio production and smooth workflow in both studio and live environments.

What are some common challenges audio engineers face during live events, and how can they prepare for them?

Audio engineers working live events often encounter unexpected technical issues such as equipment malfunctions, feedback, or changing acoustics due to audience size. Preparing for these challenges involves conducting thorough sound checks, creating backup plans for key equipment, and maintaining clear communication with performers and production teams. Adaptability and troubleshooting skills are essential, as quick decision-making ensures audio quality remains high throughout the event. Regularly updating technical knowledge and collaborating closely with stage crews can also help prevent and address issues efficiently.

What is the difference between Audio Engineering vs Sound Design?

AspectAudio EngineeringSound Design
CredentialsTypically requires a degree or certification in audio engineering or related fieldOften requires a background in audio production, music, or sound design courses
Work EnvironmentRecording studios, live venues, broadcasting, post-productionFilm, video games, theater, multimedia projects
Industry UsageUsed across music, broadcasting, live sound, and post-productionPrimarily in film, gaming, and multimedia industries

Audio engineering focuses on capturing, mixing, and producing sound recordings, while sound design involves creating and manipulating audio elements for various media. Both roles require technical skills, but their applications and environments differ significantly.

What can I do with an audio engineering degree?

An audio engineering degree prepares individuals for careers such as recording engineer, live sound technician, broadcast engineer, or audio post-production specialist. Graduates can work in recording studios, concert venues, film and TV production, or radio stations, often using skills in mixing, editing, and operating audio equipment. Certifications in digital audio workstations and experience with industry-standard tools can enhance job prospects.

What does an audio engineering do?

An audio engineer is responsible for recording, mixing, and mastering sound for music, film, television, or live events. They operate equipment such as mixing consoles, digital audio workstations, and microphones, and often require technical skills and certifications. Their work ensures high-quality sound production tailored to the project's needs.

What jobs can an audio engineer do?

An audio engineer can work in various roles such as recording engineer, live sound technician, mixing engineer, mastering engineer, broadcast engineer, and sound designer. They typically operate audio equipment, use digital audio workstations, and may work in studios, concert venues, film production, or broadcasting environments.

What are the most commonly searched types of Audio Engineering jobs in Riverside, CA?

The most popular types of Audio Engineering jobs in Riverside, CA are:

What are popular job titles related to Audio Engineering jobs in Riverside, CA?

For Audio Engineering jobs in Riverside, CA, the most frequently searched job titles are:

What job categories do people searching Audio Engineering jobs in Riverside, CA look for?

The top searched job categories for Audio Engineering jobs in Riverside, CA are:

What cities near Riverside, CA are hiring for Audio Engineering jobs?

Cities near Riverside, CA with the most Audio Engineering job openings:

Infographic showing various Audio Engineering job openings in Riverside, CA as of August 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $88,110 per year, or $42.4 per hour.

Principal Sound Designer job at Blizzard, 2026

Festybay

Irvine, CA • On-site

$119.28 - $220.70/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

Blizzard Entertainment is seeking a visionary, world‑class Principal Sound Designer to help craft the acoustic identity of an unannounced, next‑generation title. As a principal‑level individual contributor, you will play a crucial role in defining and executing high‑fidelity sound design while architecting scalable audio pipelines and runtime workflows across the project.

In this role, you will work in close partnership with our Audio Director, engineering counterparts, and cross‑disciplinary development teams. Your objective is to ensure our real‑time audio systems are robust, performant, and perfectly aligned with the creative and narrative core of this new universe.

Job Overview : Principal Sound Designer

Position Parameter Details

Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft)

Job Title Principal Sound Designer

Project Focus New, Unannounced Game

Employment Type Full‑Time

Work Model Hybrid (On‑site / Home Studio integration)

Location Irvine, California, United States

Compensation Range $119,280 to $220,700 Gross Annually (Base pay)

Primary Toolset Audiokinetic Wwise, AAA Game Engines, Studio/Field‑Recording Systems

Workspace Flexibility & Location Designations

Blizzard Entertainment operates on a hybrid workspace structure designed to maximize creative collaboration while respecting personal flexibility.

  • The Hybrid Structure: This position balances structured, collaborative on‑site team access with work‑from‑home capabilities.
  • The Hub Studio: The physical home campus for this development team is located in Irvine, California.
Annual Salary Structure

In compliance with state and federal transparency mandates, the expected annual base salary range for new hires across all U.S. locations is $119,280 to $220,700.

The finalized annual base pay offered within this bracket is negotiable and will be determined using several criteria, including:

  • Total years of verified experience delivering complex audio systems on shipped AAA titles.
  • Demonstrated technical competencies during core portfolio evaluations and technical interviews.
  • The chosen geographic work location and its corresponding regional index.
  • Potential eligibility for discretionary incentive compensation or milestone bonus programs (incentive compensation is not guaranteed).

Blizzard provides a suite of benefits designed to promote the physical, emotional, and financial well‑being of our staff. Subject to standard corporate eligibility requirements, these benefits include:

  • Health & Wellness: Comprehensive medical, dental, and vision insurance coverage. Access to Health Savings Accounts (HSA), Health Reimbursement Accounts (HRA), specialized healthcare flexible spending accounts, and dedicated dependent care spending accounts.
  • Financial Protection: Studio‑sponsored Life Insurance, Accidental Death & Dismemberment (AD&D) protection, and robust short‑term and long‑term disability insurance programs.
  • Retirement & Future Planning: A structured 401(k) savings program featuring a competitive corporate matching scheme, tuition reimbursement for ongoing professional education, and charitable donation matching platforms.
  • Paid Time Off: Standard paid holidays, accrued vacation time, paid sick leave, floating holidays, parental leave, and compassionate bereavement support windows.
  • Lifestyle & Perks: Mental health support programs, corporate fitness incentives, free or discounted Activision Blizzard video games, identity theft protection, group legal services, and discounted renter’s insurance.
  • Relocation Support: If the studio mandates structural geographic relocation to our Irvine facility, candidates may be eligible to receive a comprehensive relocation assistance package.
Key Responsibilities

The production environment for an unannounced project is fast‑paced and rapidly evolving. Your principal‑level individual contributions will include the following scope:

1. Aesthetic Definition & Sound Design Delivery
  • Design and mix world‑class, original sound assets using an array of commercial and proprietary synthesis software, digital audio workstations (DAWs), and unique source material.
  • Partner closely with the Audio Director to establish, document, and execute the signature sonic aesthetic and mix profile of the project.
  • Utilize advanced field‑recording techniques and bespoke source capture to build a distinct audio library for the intellectual property.
  • Collaborate with audio programmers and system sound designers to design, implement, and scale end‑to‑end audio pipeline workflows.
  • Anticipate project‑wide audio vulnerabilities and independently design, test, and implement structural engine or middleware solutions without needing supervision.
  • Optimize real‑time audio assets, sound banks, memory budgets, and runtime CPU footprints to maintain performance standards across target platforms.
3. Collaboration, Technical Leadership & Troubleshooting
  • Troubleshoot complex, multi‑disciplinary audio issues (e.g., code‑side trigger bugs, asset optimization errors, animation timing mismatches).
  • Clearly articulate highly technical programming parameters and abstract creative concepts to cross‑disciplinary teams through clear written documentation and verbal pitches.
  • Self‑manage production timelines, driving complex, multi‑stage audio initiatives from the research and development phase through to completion.
Position Requirements

Candidates must demonstrate a deep history of artistic and technical mastery within the AAA game industry, showcasing an ability to lift the craft capabilities of those around them.

Required Experience & Shipped Titles
  • Industry Longevity: A minimum of thirteen (13) or more years of active, professional experience within the video game industry specifically working as a sound designer.
  • System Ownership: Demonstrated history of owning, implementing, and delivering large‑scale, complex audio systems on multiple shipped commercial titles.
  • Cross‑Functional Collaboration: A proven track record of successful collaboration with engine programmers, technical directors, and multi‑disciplinary team leads on massive, high‑profile projects.
Technical Knowledge & Skills
  • Middleware Mastery: Deep, expert‑level understanding of Audiokinetic Wwise and real‑time audio runtime architectures.
  • Engine Integration: Comprehensive expertise operating inside modern, complex AAA game engines, with a deep understanding of audio implementation, dynamic spatial audio, and integration workflows.
  • Workflow Design: Extensive experience developing, documenting, and improving custom asset pipelines, studio tools, and editor interfaces.
  • Mentorship Legacy: Proven experience mentoring other sound designers, sharing technical workflows, and leading creative training modules across a studio framework.
Preferred “Extra Points” Qualifications
  • Direct experience guiding a development team through the early‑development, prototyping, and R&D phases of a new project.
  • Deep proficiency with Unreal Engine, including interactive scripting via Blueprints and advanced runtime Wwise integration.
  • Technical coding and scripting literacy utilizing Python, MEL, or similar languages for tool creation and pipeline automation.
  • A profound passion for video games and an analytical understanding of the current landscape of game audio design.
Required Application Materials

To ensure an appropriate review by our audio leadership team, your application packet must include:

  • A current, professional resume.
  • An active link to an online portfolio or digital demo reel showcasing high‑end, original sound design and technical audio implementation work.
About the Studios

Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre‑defining titles. Our portfolio includes Warcraft, Overwatch, Diablo, and StarCraft, engaging tens of millions of active global players across PC via Battle.net R, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Diversity, Inclusion & Accessibility Commitment

Blizzard Entertainment is an Equal Opportunity Employer. We value diversity and do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status.

We know that diverse teams operating in an inclusive environment enhance our ability to build immersive worlds. We strongly encourage applications from women, members of under‑represented communities, and individuals with disabilities. If you require reasonable physical or mental accommodations during the application or interviewing process, please submit your confidential request to accommodationrequests@activisionblizzard.com.

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