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Associate Remote Game Developer Jobs in Seattle, WA

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Associate Engineer

Bothell, WA · On-site +1

$95K - $120K/yr

Regular Full Time Remote Employment: Flexible/Hybrid Job Number: 26-00272 Department: Public Works ... The City is looking for its next Associate Engineer, who will play a vital role in supporting the ...

AWS DevOps Engineer (Freelancer)

Seattle, WA · Remote

$60 - $82.25/hr

AWS Solutions Architect Professional or Associate certification. * AWS DevOps Professional ... This is a remote freelance engagement, so we'll be straight about the shape: you work project-by ...

Showing results 21-40

Associate Remote Game Developer information

What is the difference between Associate Remote Game Developer vs Junior Game Programmer?

AspectAssociate Remote Game DeveloperJunior Game Programmer
Required CredentialsBachelor's in Computer Science or related field, some experience in game developmentSimilar educational background, often entry-level
Work EnvironmentRemote, collaborative teams, game studios or independent projectsRemote or on-site, often within game development teams
Employer & Industry UsageGame studios, entertainment companies, indie developersGame studios, tech companies, entertainment industry
Common Search & ComparisonYesYes

The Associate Remote Game Developer and Junior Game Programmer roles share similar educational backgrounds and work environments, often involving remote collaboration within game development teams. The main difference lies in job titles and specific responsibilities, with the Associate role typically encompassing broader development tasks, while Junior Game Programmers focus more on coding and technical implementation. Both positions are entry-level and suitable for those starting their careers in game development.

What are the most commonly searched types of Remote Game Developer jobs in Seattle, WA?

The most popular types of Remote Game Developer jobs in Seattle, WA are:

What are popular job titles related to Associate Remote Game Developer jobs in Seattle, WA?

For Associate Remote Game Developer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Associate Remote Game Developer jobs in Seattle, WA look for?

The top searched job categories for Associate Remote Game Developer jobs in Seattle, WA are:

Infographic showing various Associate Remote Game Developer job openings in Seattle, WA as of September 2026, with employment types broken down into 1% As Needed, 70% Full Time, 25% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution.

CONTRACT - Gameplay Software Engineer

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 8 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.

 

As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.

SUMMARY: 
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.

DESCRIPTION OF DUTIES

  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
  • Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
  • Experience collaborating closely with designers, artists, and cross-disciplinary partners to iterate on gameplay experiences.
  • Preferred: Experience contributing to at least one shipped game title and ability to clearly articulate individual technical contributions.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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