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Associate Remote Game Developer Jobs in Seattle, WA

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

The Associate Network Automation Engineer is responsible for supporting the automation, integration ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

... games. This role will work closely with engineering leadership, technical directors, and cross ... Currently for this role, we can hire remote candidates with legal residence in the following states:

Senior Core Tech Project Manager

Seattle, WA · On-site +1

$125K - $156K/yr

... games. This role will work closely with engineering leadership, technical directors, and cross ... Currently for this role, we can hire remote candidates with legal residence in the following states:

Machine Learning Engineer

Bellevue, WA · On-site +1

$117K - $152K/yr

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

LHH Recruitment Solutions is seeking a Senior Data Analyst for a remote contract opportunity ... In addition, our associates may be eligible for paid leave including Paid Sick Leave or any other ...

LHH Recruitment Solutions is seeking a Senior Data Analyst for a remote contract opportunity ... In addition, our associates may be eligible for paid leave including Paid Sick Leave or any other ...

Showing results 21-40

Associate Remote Game Developer information

What is the difference between Associate Remote Game Developer vs Junior Game Programmer?

AspectAssociate Remote Game DeveloperJunior Game Programmer
Required CredentialsBachelor's in Computer Science or related field, some experience in game developmentSimilar educational background, often entry-level
Work EnvironmentRemote, collaborative teams, game studios or independent projectsRemote or on-site, often within game development teams
Employer & Industry UsageGame studios, entertainment companies, indie developersGame studios, tech companies, entertainment industry
Common Search & ComparisonYesYes

The Associate Remote Game Developer and Junior Game Programmer roles share similar educational backgrounds and work environments, often involving remote collaboration within game development teams. The main difference lies in job titles and specific responsibilities, with the Associate role typically encompassing broader development tasks, while Junior Game Programmers focus more on coding and technical implementation. Both positions are entry-level and suitable for those starting their careers in game development.

What are the most commonly searched types of Remote Game Developer jobs in Seattle, WA?

The most popular types of Remote Game Developer jobs in Seattle, WA are:

What are popular job titles related to Associate Remote Game Developer jobs in Seattle, WA?

For Associate Remote Game Developer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Associate Remote Game Developer jobs in Seattle, WA look for?

The top searched job categories for Associate Remote Game Developer jobs in Seattle, WA are:

Infographic showing various Associate Remote Game Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 70% Full Time, 26% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 2 days ago

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/