1

Associate Game Programmer Jobs in Seattle, WA (NOW HIRING)

Our team helps clients reduce costs and cycle times while providing game-changing business insights ... As a Senior Associate, you'll work as part of a team of problem solvers, helping to solve complex ...

Repair Technician II

Bothell, WA · On-site

$22.12 - $37.02/hr

... games, Wi-Fi, and now Bluetooth headphone connectivity! How exciting would it be to be a part of ... Identify and navigate to appropriate electronic engineering and maintenance documentation to ...

Understands employee and guest satisfaction results and developing game plans to attack need areas ... brand's unique programming to life. We want our associates to embrace their own well-being ...

... Office, Engineering/Maintenance and Housekeeping) and managing staff. Strives to continually ... Understands employee and guest satisfaction results and communicates game plans to address need ...

Juvenile Detention Officer

Seattle, WA · On-site

$74K - $94K/yr

... level premiums for Associate, Bachelor, and Master degrees, bilingual premium, and shift ... Provide educational and/or recreational structured programming, which includes both overseeing a ...

Showing results 41-60

Associate Game Programmer information

See Seattle, WA salary details

$19

$26

$41

How much do associate game programmer jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for associate game programmer in Seattle, WA is $26.63, according to ZipRecruiter salary data. Most workers in this role earn between $20.53 and $35.58 per hour, depending on experience, location, and employer.

What is an associate game programmer?

An Associate Game Programmer is an entry-level role in game development, responsible for coding and implementing features under the guidance of senior developers. They work on gameplay mechanics, bug fixes, and optimization to ensure smooth performance. This role requires proficiency in programming languages such as C++ or C# and familiarity with game engines like Unity or Unreal Engine. Associate Game Programmers collaborate with designers, artists, and other developers to bring games to life. It's a great starting point for those looking to grow into more advanced programming roles in the gaming industry.

What are the typical daily responsibilities of an associate game programmer?

As an Associate Game Programmer, you can expect to spend your days writing code for game features, fixing bugs, and assisting with game engine integration under the guidance of more senior programmers. You’ll often collaborate closely with game designers, artists, and other programmers to implement gameplay mechanics and ensure the technical feasibility of creative ideas. Regular tasks may include attending team meetings, reviewing code, and participating in playtesting sessions to identify technical improvements. This entry-level role provides exposure to the full development cycle, helping you build a strong foundation for a long-term career in the gaming industry.

What are the key skills and qualifications needed to thrive in the associate game programmer position, and why are they important?

To thrive as an Associate Game Programmer, a solid understanding of programming languages such as C++ or C#, basic knowledge of game engines, and a relevant degree in computer science or a related field are typically required. Familiarity with popular game development tools like Unity or Unreal Engine, as well as version control systems such as Git, can be essential for day-to-day tasks. Strong problem-solving, teamwork, and communication skills help individuals work effectively within multidisciplinary teams and adapt to evolving project needs. These competencies enable Associate Game Programmers to contribute efficiently to game development projects, learn quickly on the job, and support the smooth delivery of high-quality games.

What are the most commonly searched types of Game Programmer jobs in Seattle, WA?

The most popular types of Game Programmer jobs in Seattle, WA are:

What job categories do people searching Associate Game Programmer jobs in Seattle, WA look for?

The top searched job categories for Associate Game Programmer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Associate Game Programmer jobs?

Cities near Seattle, WA with the most Associate Game Programmer job openings:

Infographic showing various Associate Game Programmer job openings in Seattle, WA as of August 2026, with employment types broken down into 1% As Needed, 72% Full Time, 24% Part Time, 1% Temporary, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $55,383 per year, or $26.6 per hour.

CONTRACT - Associate Configuration Support Specialist

Nintendo

Redmond, WA • Hybrid

Full-time

Posted 17 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

SUMMARY:
Provides specialized product and systems configuration management in support of Nintendo's products.

DESCRIPTION OF DUTIES

  • Works with customers such as Engineers, Design, Technical Services, Stores, Sales, and Marketing to develop product and part specifications. Remediates issues and gain stakeholder alignment to standards and guidelines. Ensure requirements are met in a timely manner.
  • Research part identification and Bill of Materials (BOM) structure for parts and materials.
  • Generates BOMs and part numbers to support NOA products. Analyzes, troubleshoots workflow process issues. Propose and implement approved solutions.
  • Identify opportunities for continuous improvement initiatives.
  • Participate in initiatives with a broad range of departments on special projects related to configuration control.
  • Follow standard configuration practices and ensure specifications conform.
  • Manage part requests and approval process flow. Identify and resolve process issues.
  • Ensure conformity to data stewardship models and effectively communicates changes to released documentation.
  • Coordinate with other departments to manage New Product Introduction ensuring needed information is in the system at the appropriate time to meet production schedules.
  • Participate in Configuration Control Board meetings and Process Improvement meetings.
  • Ensure security of confidential parts and product information.
  • Understand integration testing of departmental applications, including ERP version updates and monthly releases, and its impact to their process.

SUMMARY OF REQUIREMENTS

  • Minimum of one year of experience working with ERP systems.
  • Basic knowledge/experience using Agile software, or equivalent product lifecycle management software, for creation and maintenance of items, bills of material, and specifications.
  • Experience working with multiple departments on a unified project timeline and objectives.
  • Expertise in Part Number Methodology and Configuration Control process.
  • Requires basic knowledge of engineering/technology theories, practices and procedures.
  • Bachelor's degree in a related field, or equivalent combination of education and experience.
  • Technical degree or equivalent work experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom