... Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo ... We are looking for a junior engineer with attention to detail and a passion for audio technologies.
... Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo ... We are looking for a junior engineer with attention to detail and a passion for audio technologies.
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
... Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo ... We are looking for a junior engineer with attention to detail and a passion for audio technologies.
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
... Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo ... We are looking for a junior engineer with attention to detail and a passion for audio technologies.
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
... Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo ... We are looking for a junior engineer with attention to detail and a passion for audio technologies.
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
... Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo ... We are looking for a junior engineer with attention to detail and a passion for audio technologies.
... game specifications, and collaboration with other team members. Leverages expert knowledge of project to clearly communicate developer intent and enhance the user experience through clear and well ...
... game specifications, and collaboration with other team members. Leverages expert knowledge of project to clearly communicate developer intent and enhance the user experience through clear and well ...
... of game specifications, and collaboration with other team members. * Leverages expert knowledge of project to clearly communicate developer intent and enhance the user experience through clear and ...
... of game specifications, and collaboration with other team members. * Leverages expert knowledge of project to clearly communicate developer intent and enhance the user experience through clear and ...
... of game specifications, and collaboration with other team members. * Leverages expert knowledge of project to clearly communicate developer intent and enhance the user experience through clear and ...
... of game specifications, and collaboration with other team members. * Leverages expert knowledge of project to clearly communicate developer intent and enhance the user experience through clear and ...
... Paramount Games. This role is a fit for someone who thinks like an engineer about quality ... Associate or bachelor's degree in a technical field, or equivalent experience. * Hands-on ...
... Paramount Games. This role is a fit for someone who thinks like an engineer about quality ... Associate or bachelor's degree in a technical field, or equivalent experience. * Hands-on ...
QA Lead
Seattle, WA · Remote
... Paramount Games. This role is a fit for someone who thinks like an engineer about quality ... Associate or bachelor's degree in a technical field, or equivalent experience. * Hands-on ...
Quick apply
QA Lead
Seattle, WA · Remote
... Paramount Games. This role is a fit for someone who thinks like an engineer about quality ... Associate or bachelor's degree in a technical field, or equivalent experience. * Hands-on ...
Instruction Divison: Game Design & Development AAS Opening Date: 08/25/2023 SUMMARY OF ... LWTech offers 10 applied bachelor's degrees, more than 40 associate degrees, and 80 professional ...
Instruction Divison: Game Design & Development AAS Opening Date: 08/25/2023 SUMMARY OF ... LWTech offers 10 applied bachelor's degrees, more than 40 associate degrees, and 80 professional ...
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
CSO Technician
Suquamish, WA · On-site
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
CSO Technician
Suquamish, WA · On-site
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
CSO Technician
Suquamish, WA · On-site
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
CSO Technician
Suquamish, WA · On-site
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
CSO Technician
Suquamish, WA · On-site
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
CSO Technician
Suquamish, WA · On-site
Ensures accuracy of game settings, configurations, certifications, and generated reports * Applies ... Associates of Arts and Science Degree or equivalent from a two-year college of technical school ...
Territory Manager
Kent, WA · On-site
$100K - $150K/yr
... game. Compensation: $100,000-$150,000 Responsibilities Include: * Grow sales in geographic ... Develop trusted relationships with customers across engineering, purchasing, operations and ...
Quick apply
Apply Early
Territory Manager
Kent, WA · On-site
$100K - $150K/yr
... game. Compensation: $100,000-$150,000 Responsibilities Include: * Grow sales in geographic ... Develop trusted relationships with customers across engineering, purchasing, operations and ...
Apply Early
Territory Manager
Kent, WA · On-site
$100K - $150K/yr
... game. Compensation: $100,000-$150,000 Responsibilities Include: * Grow sales in geographic ... Develop trusted relationships with customers across engineering, purchasing, operations and ...
Territory Manager
Kent, WA · On-site
$100K - $150K/yr
... game. Compensation: $100,000-$150,000 Responsibilities Include: * Grow sales in geographic ... Develop trusted relationships with customers across engineering, purchasing, operations and ...
Oracle EPM - Senior Associate
Seattle, WA · On-site
Our team helps clients reduce costs and cycle times while providing game-changing business insights ... As a Senior Associate, you'll work as part of a team of problem solvers, helping to solve complex ...
Oracle EPM - Senior Associate
Seattle, WA · On-site
Our team helps clients reduce costs and cycle times while providing game-changing business insights ... As a Senior Associate, you'll work as part of a team of problem solvers, helping to solve complex ...
Repair Technician II
Bothell, WA · On-site
$22.12 - $37.02/hr
Identify and navigate to appropriate electronic engineering and maintenance documentation to ... S., Associates Degree in Electronics or * Electronics Technology preferred or equivalent military ...
Repair Technician II
Bothell, WA · On-site
$22.12 - $37.02/hr
Identify and navigate to appropriate electronic engineering and maintenance documentation to ... S., Associates Degree in Electronics or * Electronics Technology preferred or equivalent military ...
Repair Technician I
Bothell, WA · On-site
$18.75 - $31.73/hr
Regularly assist test or design engineers with fabricating and assembling electronics subassemblies ... S., Associates Degree in Electronics or * Electronics Technology preferred or equivalent military ...
Repair Technician I
Bothell, WA · On-site
$18.75 - $31.73/hr
Regularly assist test or design engineers with fabricating and assembling electronics subassemblies ... S., Associates Degree in Electronics or * Electronics Technology preferred or equivalent military ...
Associate Game Programmer information
See Seattle, WA salary details
$20.20 is the 25th percentile. Wages below this are outliers.
$19.15 - $21.21
49% of jobs
The median wage is $21.30 / hr.
$21.21 - $23.28
24% of jobs
$23.28 - $25.34
0% of jobs
$25.34 - $27.41
0% of jobs
$27.41 - $29.47
0% of jobs
$29.47 - $31.53
0% of jobs
$33.60 is the 75th percentile. Wages above this are outliers.
$31.53 - $33.60
2% of jobs
$33.60 - $35.66
6% of jobs
$35.66 - $37.73
6% of jobs
$37.73 - $39.79
6% of jobs
$39.79 - $41.86
6% of jobs
$19
$26
$41
How much do associate game programmer jobs pay per hour?
What are the typical daily responsibilities of an Associate Game Programmer?
As an Associate Game Programmer, you can expect to spend your days writing code for game features, fixing bugs, and assisting with game engine integration under the guidance of more senior programmers. You’ll often collaborate closely with game designers, artists, and other programmers to implement gameplay mechanics and ensure the technical feasibility of creative ideas. Regular tasks may include attending team meetings, reviewing code, and participating in playtesting sessions to identify technical improvements. This entry-level role provides exposure to the full development cycle, helping you build a strong foundation for a long-term career in the gaming industry.
What are the key skills and qualifications needed to thrive in the Associate Game Programmer position, and why are they important?
To thrive as an Associate Game Programmer, a solid understanding of programming languages such as C++ or C#, basic knowledge of game engines, and a relevant degree in computer science or a related field are typically required. Familiarity with popular game development tools like Unity or Unreal Engine, as well as version control systems such as Git, can be essential for day-to-day tasks. Strong problem-solving, teamwork, and communication skills help individuals work effectively within multidisciplinary teams and adapt to evolving project needs. These competencies enable Associate Game Programmers to contribute efficiently to game development projects, learn quickly on the job, and support the smooth delivery of high-quality games.
What is an Associate Game Programmer job?
An Associate Game Programmer is an entry-level role in game development, responsible for coding and implementing features under the guidance of senior developers. They work on gameplay mechanics, bug fixes, and optimization to ensure smooth performance. This role requires proficiency in programming languages such as C++ or C# and familiarity with game engines like Unity or Unreal Engine. Associate Game Programmers collaborate with designers, artists, and other developers to bring games to life. It's a great starting point for those looking to grow into more advanced programming roles in the gaming industry.

Nintendo rating
8.2
Based on 8 frontline employees who took The Breakroom Quiz
83rd of 202 rated software companies
Job description
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.
DESCRIPTION OF DUTIES
- Design and implement audio system software.
- Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
- Optimize, maintain, validate, and diagnose failures in existing and new systems.
SUMMARY OF REQUIREMENTS
- BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
- Coursework or foundational knowledge in digital signal processing (DSP).
- Experience with real-time embedded and cross-platform development.
- 3 or more years of professional experience with C/C++ programming.
- Strong analytical and problem-solving skills.
PREFERRED REQUIREMENTS:
- Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
- Experience with acoustic and audio signal processing algorithms.
- Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980