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Assistant Unity Programmer Jobs (NOW HIRING)

The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same ... Prior work building AI-powered developer tooling-code generation pipelines, review assistants, or ...

The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same ... Prior work building AI-powered developer tooling-code generation pipelines, review assistants, or ...

The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same ... Prior work building AI-powered developer tooling--code generation pipelines, review assistants, or ...

Develop interfaces between OnBase and other applications using Hyland's Unity toolkit, external ... Assist in identifying a strategic roadmap and associate service model for implementation and ...

The ideal candidate must have deep experience with Unity Catalog, DevOps (CI/CD), and the ability ... Familiarity with Alteryx workflows is a major plus, specifically to assist in reverse-engineering ...

In this role, the PDeveloper will assist with all aspects of the implementation of research tools ... Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID

Application Developer

Boston, MA · On-site

$87K - $123K/yr

In this role, the PDeveloper will assist with all aspects of the implementation of research tools ... Programming experience in C#, Unity. * C# network programming experience * Strong OO & SOLID

Sr. Data Engineer

Atlanta, GA · On-site

$110K - $132K/yr

Contract • Experience Required: 2-3 years Key Responsibilities • Assist in designing, building ... or Unity Catalog. • Support monitoring, logging, and CI/CD automation using Azure DevOps. ...

Technical Artist

Austin, TX · On-site

$75 - $95/hr

... * Assist in developing standards, processes, and proprietary tools alongside Production and ... Proficient in Unity animation systems and knowledge of event‑driven programming. * Proficient in ...

Perform Virtual Design & Construction (VDC) coordination and assist with processes with oversight ... e.g., Unreal and Unity) experience a plus * Travel as required Physical Demands: The physical ...

Key Responsibilities * Assist in designing, building, and maintaining ETL/ELT data pipelines using ... Apply data governance policies using tools like Microsoft Purview or Unity Catalog. * Support ...

Skill in implementing Webex AI agents, virtual assistants, and automated screen-pop. * Healthcare ... Expert knowledge and expertise of the Cisco Unified Call Manager, IMP, Telepresence, IPCC, Unity ...

Skill in implementing Webex AI agents, virtual assistants, and automated screen-pop. * Healthcare ... Expert knowledge and expertise of the Cisco Unified Call Manager, IMP, Telepresence, IPCC, Unity ...

Skill in implementing Webex AI agents, virtual assistants, and automated screen-pop. Healthcare ... Expert knowledge and expertise of the Cisco Unified Call Manager, IMP, Telepresence, IPCC, Unity ...

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Assistant Unity Programmer information

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How much do assistant unity programmer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for assistant unity programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What does an assistant Unity programmer do?

An Assistant Unity Programmer helps develop and maintain video games or interactive applications using the Unity engine. Their tasks often include coding gameplay features, fixing bugs, optimizing performance, and supporting senior developers with various programming needs. They typically work with C# and collaborate closely with artists, designers, and other programmers to bring projects to life. This entry-level role is ideal for those starting their careers in game development.

What are the key skills and qualifications needed to thrive as an assistant Unity programmer?

To thrive as an Assistant Unity Programmer, you need a solid understanding of C# programming, basic game development principles, and familiarity with Unity, often backed by a relevant degree or coursework. Experience with Unity Editor, version control systems like Git, and knowledge of debugging tools are typically required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate efficiently within a development team. These competencies ensure smooth game development workflows, code quality, and successful project contributions.

What are the typical collaboration dynamics between an assistant Unity programmer and other game development team members?

As an Assistant Unity Programmer, you'll regularly collaborate with game designers, artists, and senior programmers to implement gameplay features and resolve technical challenges. You'll often receive tasks that require close communication with artists to integrate assets, and with designers to ensure game mechanics are functioning as intended. Daily stand-up meetings and version control systems are typically used to coordinate efforts, review code, and address any blockers as a team. This role provides valuable exposure to a multidisciplinary workflow and is a great opportunity to learn from more experienced developers.

What is the difference between Assistant Unity Programmer vs Junior Game Developer?

AspectAssistant Unity ProgrammerJunior Game Developer
Required CredentialsBasic programming skills, familiarity with UnityProgramming knowledge, often Unity experience
Work EnvironmentAssists in Unity-specific tasks, collaborates with programmersDevelops game features, works across engines and platforms
Industry UsageCommon in game studios using UnityUsed in various game development settings, including Unity projects
Search & Comparison IntentLooking for entry-level Unity support rolesSeeking beginner to intermediate game development roles

The Assistant Unity Programmer typically focuses on supporting Unity development tasks, working closely with senior programmers. In contrast, a Junior Game Developer has a broader role in developing game features across different engines, including Unity. Both roles require foundational programming skills, but the Assistant Unity Programmer is more specialized in Unity-specific tasks, making it ideal for those starting their careers in Unity game development.

Are Unity programmer jobs in demand?

Unity programmer jobs are in high demand due to the popularity of Unity as a game development platform across industries such as gaming, virtual reality, and simulations. Employers seek skilled programmers proficient in C# and familiar with Unity's environment, with job growth driven by increasing investments in interactive media and entertainment. The demand is expected to continue as Unity expands into new markets and technologies.

What cities are hiring for Assistant Unity Programmer jobs?

Cities with the most Assistant Unity Programmer job openings:

What are the most commonly searched types of Unity Programmer jobs?

The most popular types of Unity Programmer jobs are:

What states have the most Assistant Unity Programmer jobs?

States with the most job openings for Assistant Unity Programmer jobs include:

Staff Software Engineer

2K

Austin, TX • On-site

Full-time

Re-posted 8 days ago


Job description

Who We Are
2K publishes some of the most popular video game franchises on the planet including Mafia, Borderlands, BioShock, NBA 2K, WWE 2K, Evolve, XCOM, and Sid Meier's Civilization.
The 2K Tech group is responsible for identifying common problems across the company and building solutions to those problems. We fill our team with individuals who enjoy a challenge, enjoy working in a fast-paced environment, and want to take ownership and responsibility for products. If you are passionate about working in the game industry and implementing cool features for our game products, come join our team.
About the Role
We're looking for a Staff Software Engineer to be the senior technical voice across our family of cross-platform, cross-language SDKs. Our tooling ships in nearly every game 2K publishes, with first-class support across Unreal, Unity, native C++, Go, JavaScript, and more-and we need someone who can hold the architectural picture across all of them.
This is an individual contributor role. You will not have direct reports, but you will own technical decisions for the SDK and Cloud verticals and partner closely with engineering managers on direction, hiring, and team growth. We expect you to spend roughly half your time writing code and half your time setting technical direction-reviewing designs, raising the quality bar, and unblocking other engineers.
Your most important job on day one is driving architectural consistency across our language and engine variants. The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same team and uphold the same standards for API design, versioning, performance, and reliability.
This role is AI-first. You'll leverage large language models and AI-powered tooling as a core part of how you work-whether that's prototyping API designs, generating cross-language bindings, drafting RFCs, exploring refactors, or building tooling that scales the team's output. We expect you to push the boundaries of what's possible when AI is embedded into every aspect of senior engineering work.
What You Will Do
  • Drive technical decisions across the SDK and Cloud verticals set by the Director and through collaboration with the team. Defend the architectural direction for how our tools are designed, layered, versioned, and evolved across Unreal, Unity, native C++, Go, JavaScript, and other targets.
  • Ensure architectural consistency across language and engine variants so every studio gets a predictable, coherent developer experience regardless of which SDK or API they pick up.
  • Stay hands-on. Write production code, prototype the hard problems first, lead the toughest implementations, and be a consistent presence in code review.
  • A natural collaborator who leads through influence rather than authority-able to build trust across teams, bring people along on technical decisions, and elevate the engineers around you through empathy and clear communication.
  • Define and uphold the bar for API design, documentation, backward compatibility, performance, and reliability-and make those standards legible to the rest of the team.
  • Use LLMs and AI-powered workflows daily to accelerate your work: prototyping designs, generating boilerplate across languages, exploring refactors, drafting technical proposals, and automating repetitive engineering tasks.
  • Build AI-assisted tooling that scales the each team's impact-whether that's code generation pipelines, automated review assistants, intelligent search over our platform's surface area, or anything else that compounds team output.
  • Partner with engineering managers on technical strategy, hiring, and team growth without owning people management yourself.
  • Work directly with studio engineering leads to understanding how our tools are actually used in production and feeds those learnings back into the roadmap.
  • Mentor engineers on the team-raise the technical ceiling without becoming a bottleneck.
  • Represent the SDK and Cloud verticals team in cross-functional technical discussions across the Technology group and the studios.
What You Bring
  • 10+ years of software engineering experience, with significant time spent designing and shipping SDKs, libraries, tools, and platform APIs that other engineers depend on.
  • Fluency in C++ and at least one of C# (Unity), Go, or JavaScript / TypeScript-and the ability to ramp quickly on the others. You don't need to be an expert in every language we ship; you do need to be the person who can hold the architectural picture across all of them.
  • Hands-on experience with Unreal and / or Unity, including how engines integrate with external native libraries.
  • Strong instincts around API design, versioning, deprecation, and backward compatibility-you've felt the pain of getting these wrong and know how to avoid it.
  • Hands-on experience working with LLM tools (Claude, ChatGPT, GitHub Copilot, Cursor, or similar) as part of your daily engineering workflow-not just experimentation, but real productivity gains and a point of view on where AI fits and where it doesn't.
  • Comfortable being the technical decision-maker. You can hold a strong opinion, defend it with evidence, and change it when the evidence shifts.
  • A clear, generous communicator. You write design docs people actually read, give code review feedback that lifts the team, and can explain trade-offs to non-engineers.
  • Track record of working effectively across teams without formal authority.
Bonus Items
  • Experience shipping developer tools or platforms in the games industry.
  • Prior experience shipping software on console platforms (PlayStation, Xbox, Nintendo Switch), including familiarity with platform certification requirements and console-specific SDK constraints.
  • Background in online services, networking, telemetry, or live operations.
  • Experience with binding generators, FFI, or maintaining a native core with multiple language wrappers.
  • Prior work building AI-powered developer tooling-code generation pipelines, review assistants, or intelligent retrieval over technical content.
  • Exposure to RAG pipelines, embeddings, or agent frameworks applied to engineering workflows.
  • Open-source contributions, especially to widely-used SDKs or developer libraries.
Why This Role Matters
Our SDK and Cloud verticals are the connective tissue between the Technology group and every game team at 2K. The architectural decisions made on this team show up in dozens of titles, and the quality bar set here is the quality bar studios feel every day. This role puts a senior IC at the center of that-with the autonomy to set direction, the freedom to stay deep in the code, and the leverage to redefine what modern, AI-first tech teams look like at scale.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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