1

Assistant Professor In Human Computer Interaction Jobs in Milton, FL

... in Computer Science, Human-Computer Interaction, or a related field • Strong ownership and communication skills; comfortable partnering closely with systems engineers Bonus Points • Shipped a ...

... nursing, physician assistant, or other health and wellness careers? Stretch Zone is hiring ... interaction and real-world experience in human movement, anatomy, recovery, and wellness. Youll ...

next page

Showing results 1-20

Assistant Professor In Human Computer Interaction information

See Milton, FL salary details

$38.1K

$71.7K

$120.9K

How much do assistant professor in human computer interaction jobs pay per year?

As of May 28, 2026, the average yearly pay for assistant professor in human computer interaction in Milton, FL is $71,722.00, according to ZipRecruiter salary data. Most workers in this role earn between $53,800.00 and $82,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Assistant Professor in Human Computer Interaction, and why are they important?

To thrive as an Assistant Professor in Human Computer Interaction, you need a strong background in HCI research, a relevant doctoral degree, and experience in teaching and curriculum development. Familiarity with prototyping tools (such as Figma or Sketch), programming languages (like Python or JavaScript), and research methodologies is essential, as are a strong publication record and grant-writing skills. Excellent communication, collaboration, and mentorship abilities help you engage students and work effectively with colleagues. These skills and qualifications enable you to advance academic research, deliver high-quality education, and contribute meaningfully to the growth of the HCI field.

What are some typical challenges faced by an Assistant Professor in Human Computer Interaction when balancing research and teaching responsibilities?

Assistant Professors in Human Computer Interaction often juggle significant teaching loads with the expectation to produce impactful research. Balancing these responsibilities can be challenging, as preparing engaging coursework and mentoring students require substantial time and effort, while maintaining a strong publication record is critical for career advancement. Collaborating with colleagues, seeking mentorship, and effectively managing time are essential strategies to meet both teaching and research goals. Many institutions offer support through teaching assistants, research grants, and professional development workshops to help new faculty succeed.

What does an Assistant Professor in Human Computer Interaction do?

An Assistant Professor in Human Computer Interaction (HCI) is an academic professional who teaches courses, conducts research, and mentors students in the field of HCI. Their work often involves exploring how people interact with computers and designing technology that improves user experiences. They may publish research, apply for grants, and collaborate with industry partners. Additionally, they often serve on academic committees and help develop curriculum related to HCI.
What job categories do people searching Assistant Professor In Human Computer Interaction jobs in Milton, FL look for? The top searched job categories for Assistant Professor In Human Computer Interaction jobs in Milton, FL are:
What cities near Milton, FL are hiring for Assistant Professor In Human Computer Interaction jobs? Cities near Milton, FL with the most Assistant Professor In Human Computer Interaction job openings:

XR & Rendering Engineer

Persona AI

Pensacola, FL • On-site

Full-time

Posted 14 days ago


Job description

Persona AI is developing and commercializing rugged, multi-purpose humanoid robots that perform real work. Persona's founding team has a decades-long history in humanoid robotics, bionics, and product development delivering robust hardware that has touched the stars, worked miles below the surface of the ocean, and even roamed Disney Parks. Our mission is focused squarely on shipping beautiful, reliable products at massive scale, while building a customer-focused team to achieve these aims.
As our XR & Rendering Engineer, you own the human side of that experience. You'll build the immersive interfaces that operators live inside, obsessing over every frame, every millisecond of perceived latency, and every visual cue that separates genuine presence from a frustrating video game. Disorientation and broken immersion are your personal enemies.
What You'll Build
• An immersive operator interface for our humanoid fleet, built in a real-time 3D engine - with genuine focus on usability and safety
• Custom shaders and ray-traced rendering pipelines that give operators high-fidelity spatial feedback without sacrificing frame rate
• Immersive frontend systems for Android and embedded Linux AR devices using Unity, Unreal, or OpenXR
• XR interfaces that account for human perceptual limits - how latency feels, how disorientation builds, and how to prevent both
• A visual feedback language for robot state, alerts, and operator guidance that works under pressure
What We're Looking For
• 4+ years in software, with at least 2 years building 3D, XR, or real-time interactive applications
• Deep expertise in a real-time 3D or game engine
• Track record delivering XR features on Android or embedded Linux using OpenXR
• GPU profiling, shader authoring, and hands-on ray tracing experience
• Strong instinct for human factors: you think about how experience feels, not just how it renders
• Familiarity with robotic spatial concepts: 3D geometry, coordinate frames, sensor visualization
• Bachelor's degree in Computer Science, Human-Computer Interaction, or a related field
• Strong ownership and communication skills; comfortable partnering closely with systems engineers
Bonus Points
• Shipped a consumer or industrial XR product end-to-end
• Experience with motion capture or spatial tracking integration
• Solid Rust or C++ for performance-critical rendering paths
• Familiarity with modern build systems like Nix or Bazel
Why This Role
There's no established playbook for making humans feel genuinely present in a robot body. The rendering pipeline you build won't just look good - it will define how operators perceive, trust, and control physical machines in the real world. You'll have end-to-end ownership, a tight partnership with the systems team next to you, and the freedom to go as deep as the problem demands.
Why join Persona AI?
  • You'll shape technology that's redefining the possibilities of robotics and human interaction.
  • Work alongside passionate teammates who value diversity, creativity, and continuous learning.
  • Enjoy full access to advanced prototyping tools, labs, and the freedom to experiment and innovate.
  • We offer competitive compensation, excellent benefits, flexible work environment, and equity opportunities.
Persona AI embraces diversity and equal opportunity in a serious way. We are committed to building a team that represents a variety of backgrounds, perspectives, and skills. We believe the more inclusive we are, the better our work will be.