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Assistant Compiler Software Engineer Jobs in Texas

Senior Compiler Engineer - Rust GPU

Austin, TX · On-site

$121K - $160K/yr

We are redefining how developers write high-performance GPU software by bringing the safety ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

We are redefining how developers write high-performance GPU software by bringing the safety ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

We are looking for compiler engineers who will help us build these software platforms. In this role, you will collaborate with Qualcomm hardware and software engineers to enable efficient usage of ...

We are looking for experienced Systems SW Compiler Engineers for an exciting role in our PTX ... Good track record of developing, driving and delivering software products. Ways to stand out from ...

We are looking for experienced Systems SW Compiler Engineers for an exciting role in our PTX ... Good track record of developing, driving and delivering software products. Ways to stand out from ...

Senior AI Compiler Engineer, MLIR

Austin, TX

$121K - $160K/yr

Experience with compiler technologies such as MLIR, XLA, and LLVM ... Excellent C/C++ and Python programming and software design skills, including debugging, performance ...

Senior AI Compiler Engineer, MLIR

Austin, TX · On-site

$121K - $160K/yr

NVIDIA is hiring a Senior AI Compiler Engineer. GPUs are driving rapid progress in deep learning ... Excellent C/C++ and Python programming and software design skills, including debugging, performance ...

Senior Compiler Engineer Infrastructure

Austin, TX · On-site +1

$107K - $146K/yr

Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our ... Strong software engineering fundamentals with an emphasis on robust, maintainable developer ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine ... Strong background in software engineering principles with a focus on crafting robust and ...

Senior Code Generator Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

Come join the team and see how you can make a lasting impact on the world We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler ...

Software Engineer Location: Fort Worth, TX Type: Contract Compensation: Contractor Work Model ... Green Hills compiler for Ada * AUnit, gnatmake, GNAT toolchain familiarity * VectorCAST, CppUnit ...

Showing results 21-40

Assistant Compiler Software Engineer information

What is the difference between Assistant Compiler Software Engineer vs Compiler Software Engineer?

AspectAssistant Compiler Software EngineerCompiler Software Engineer
Required CredentialsBachelor's degree in Computer Science or related field; some experience or internshipsBachelor's or Master's degree; more experience in compiler development
Work EnvironmentEntry-level, team-based, collaborative projectsMid-level to senior, focused on designing and optimizing compilers
Industry UsageTech companies, research labs, startupsEstablished tech firms, software development companies

The Assistant Compiler Software Engineer typically has less experience and focuses on supporting compiler development tasks, while the Compiler Software Engineer handles more complex design, optimization, and implementation responsibilities. Both roles require a strong foundation in programming and compiler theory, but the seniority and scope differ.

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Cities in Texas with the most Assistant Compiler Software Engineer job openings:

Senior Compiler Engineer - Rust GPU

Nvidia

Austin, TX • On-site

$121K - $160K/yr

Full-time

Re-posted 14 days ago


Key responsibilities

  • Design, implement, and maintain custom compiler backends and Rust-native IR frameworks to compile Rust directly to CUDA PTX and machine code.

  • Work with compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, with GPU-specific optimizations.

  • Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across GPU launch boundaries.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work.

Come join the team and see how you can make a lasting impact on the world. NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development.

On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution-allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust. What you'll be doing: Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code. Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets. Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary-preventing data races and enforcing memory safety during asynchronous GPU execution. Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow. What we need to see: Bachelor's, Master's, or Ph.D

in Computer Science, Computer Engineering, a related field, or equivalent experience. 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation. Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems). Solid understanding of parallel programming models, GPU architectures, and CUDA programming. Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage. Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production. Ways to stand out from the crowd: A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

Experience building custom compiler front-ends, AST translators, or JIT engines. Familiarity with MLIR or other extensible compiler frameworks. Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines)

Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing. With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing.

If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until July 25, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US