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Assistant Character Designer Jobs (NOW HIRING)

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Research and assist with PBR textures and materials, and document solutions. Take ownership of ...

Character Designer

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Research and assist with PBR textures and materials, and document solutions. Take ownership of ...

Costume Designer

Santa Monica, CA · On-site

$2.9K - $4.0K/wk

... character, and show designs * Art Direct asset building teams to fulfil costume pipeline * Oversee Costume Design Assistants; distribute assignments, make corrections, give notes, track delivery ...

Responsibilities * Assist in the development and visual styles of costumes alongside the Head of Costume Design and Production Designer by following the Director's overall vision for story, character ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... designers, community moderators, front-end developers, and blockchain developers worldwide. We ... Research and assist with PBR textures and materials, and document solutions. Take ownership of ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... designers, community moderators, front-end developers, and blockchain developers worldwide. We ... Research and assist with PBR textures and materials, and document solutions. Take ownership of ...

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How much do assistant character designer jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for assistant character designer in the United States is $24.63, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $28.61 per hour, depending on experience, location, and employer.

What is an assistant character designer?

An Assistant Character Designer supports the creation and development of characters for animations, video games, or other media. They assist in sketching, refining designs, and ensuring characters align with the project's style and vision. They may also collaborate with senior designers, animators, and writers to finalize character aesthetics. Their role often includes gathering reference materials, making revisions based on feedback, and preparing assets for production.

What kind of projects and tasks can I expect to work on as an assistant character designer?

As an Assistant Character Designer, you will typically assist senior designers in developing character concepts, preparing model sheets, refining poses, and adjusting designs based on art direction or feedback. Your daily tasks may include sketching variations of characters, organizing reference materials, cleaning up line art, and supporting design revisions throughout production. Depending on the studio or project size, you may also collaborate closely with animators, storyboard artists, and writers to ensure visual consistency and alignment with the story. This role offers a dynamic environment where you can learn industry workflows, contribute creatively, and gradually build your portfolio for future advancement in character design.

What are the key skills and qualifications needed to thrive as an assistant character designer?

To thrive as an Assistant Character Designer, you should have strong drawing and illustration skills, a solid grasp of anatomy and proportion, and typically a degree or coursework in art, design, or animation. Familiarity with industry-standard digital tools such as Adobe Creative Suite, Photoshop, and programs like Toon Boom or Clip Studio Paint is highly beneficial. Collaboration, adaptability, attention to detail, and effective communication are valuable soft skills in this role. These abilities ensure you can effectively contribute to creative teams, support lead designers, and help bring engaging character concepts to life in a fast-paced production environment.

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Infographic showing various Assistant Character Designer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 21% Part Time, 1% Temporary, and 3% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $51,223 per year, or $24.6 per hour.

Character Designer

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .