1

Artist Assistant Jobs in Kentucky (NOW HIRING)

$108 - $123/hr

Position Overview PeopleFun is seeking a Principal Technical Artist to help stand up a brand new ... As part of our interview process, we may use AI-enabled tools to assist with note-taking and ...

Lash Artists Wanted for New World Class Studio Deka Lash is coming to town! From the moment Deka Lash was created, it was more than a brand; it was a vision to bring inspiration, confidence and a ...

Lash Artists Wanted for New World Class Studio Deka Lash is coming to town! From the moment Deka Lash was created, it was more than a brand; it was a vision to bring inspiration, confidence and a ...

$157 - $166/hr

Supervise the SB Artists and/or Revisionists in partnership with the episode Director * Storyboard and/or execute Revisions as needed - The Assistant Director should be a seasoned Storyboard Artist ...

New

$100 - $120/hr

ABOUT THE ROLE: The Senior AI Video Technical Artist is a hands‑on production role owning AI shot execution, reusable video workflows, technical QA, product‑fidelity validation, and ...

New

$100 - $120/hr

The Senior AI Video Technical Artist is a hands-on production role owning AI shot execution, reusable video workflows, technical QA, product-fidelity validation, and production-ready handoff across ...

$110 - $150/hr

Join us as an emergency medicine physician assistant at AdventHealth Winter Park in Winter Park ... arts and culture, cherishing its traditional scale and charm while building a healthy and ...

New

next page

Showing results 1-20

Artist Assistant information

See Kentucky salary details

$5

$16

$29

How much do artist assistant jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for artist assistant in Kentucky is $16.98, according to ZipRecruiter salary data. Most workers in this role earn between $13.17 and $18.56 per hour, depending on experience, location, and employer.

What does an artist assistant do?

An artist assistant provides administrative or artistic support to an artist. In some assistant roles, you perform purely administrative duties, such as scheduling appointments, answering email and press queries, and communicating with gallerists, dealers, and collectors. However, you can also find roles similar to that of an apprentice. In these positions, you may help the artist create their artwork, oversee its installation at a gallery or public exhibit, and ensure that the studio remains in working order. Some assistants have both administrative and creative responsibilities. Your involvement depends on the needs of the artist.

What are the key skills and qualifications needed to thrive as an artist assistant, and why are they important?

To thrive as an Artist Assistant, you need a strong understanding of artistic techniques, organizational skills, and often a background in fine arts or a related field. Familiarity with studio equipment, art handling protocols, and digital tools like Adobe Creative Suite is typically required. Excellent communication, time management, and adaptability help you anticipate the artist’s needs and work efficiently in dynamic environments. These skills are vital for supporting the artist’s creative process, ensuring smooth studio operations, and contributing to the timely completion of projects.

What are some common challenges faced by artist assistants, and how can they be overcome?

Artist Assistants often face challenges such as managing shifting priorities, working under tight deadlines, and adapting to the unique creative processes of different artists. Success in this role requires strong organizational skills, clear communication, and flexibility. Building a proactive approach to problem-solving and being open to feedback can help Artist Assistants navigate these challenges while fostering a productive working relationship with the artist.

What is the difference between Artist Assistant vs Art Director?

AspectArtist AssistantArt Director
Required CredentialsHigh school diploma or equivalent; some roles may prefer art or design coursesBachelor’s degree in art, design, or related field; often a master's for senior roles
Work EnvironmentArt studios, galleries, or on-location for projectsAdvertising agencies, publishing, or media companies
Employer & Industry UsageArtists, galleries, art institutionsAdvertising, media, publishing industries
Common Search & Comparison IntentYesYes

The main difference between an Artist Assistant and an Art Director lies in their responsibilities and experience level. An Artist Assistant supports artists with tasks like preparing materials and managing studio work, often requiring basic art knowledge. An Art Director oversees creative projects, manages teams, and makes high-level design decisions, typically requiring advanced education and experience. While both roles are integral to the creative industry, they serve different functions and career stages.

What skills and qualifications are needed to be an artist assistant?

An artist assistant typically needs strong organizational skills, basic knowledge of art techniques and materials, and the ability to follow instructions. Relevant skills include proficiency with art tools, good communication, and sometimes experience with administrative tasks or studio maintenance. A high school diploma or equivalent is often sufficient, though some roles may prefer or require additional art-related education or experience.

What are the most commonly searched types of Artist jobs in Kentucky?

The most popular types of Artist jobs in Kentucky are:

What are popular job titles related to Artist Assistant jobs in Kentucky?

For Artist Assistant jobs in Kentucky, the most frequently searched job titles are:

What cities in Kentucky are hiring for Artist Assistant jobs?

Cities in Kentucky with the most Artist Assistant job openings:

What are popular job titles related to Artist Assistant jobs in KY?

For Artist Assistant jobs in KY, the most frequently searched job titles are:

Infographic showing various Artist Assistant job openings in Kentucky as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 17% Part Time, 7% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $35,324 per year, or $17 per hour.

Principal Technical Artist New Dallas

On-site

$108 - $123/hr

Other

Medical, Dental, PTO

Posted 6 days ago


Job description

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

This role sits within our Peoplefun studio.

PeopleFun is an award-winning creator of mobile games for players across the globe. We are part of Tripledot Studios, one of the world's largest independent mobile game companies, with world-class projects, resources, and infrastructure. PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of PeopleFun.

We believe in bringing People together through Fun by creating the best in class social features and communities in our games that enables our players to engage deeply with other players. Secondly we endeavor to bring our studio teammates together by creating the very best game teams that foster healthy collaboration, incredible productivity, and life-long professional relationships.

Position Overview

PeopleFun is seeking a Principal Technical Artist to help stand up a brand new game team and shape the visual and technical foundation of a new casual mobile title. You will be one of the earliest people on the project, working shoulder to shoulder with artists, engineers, and designers to get ideas on screen fast, learn from them, and turn the ones that work into durable pipelines, shaders, tools, and systems.

This is a deeply technical role for someone who thinks in pipelines and profilers but still has the eye of an artist. You will own how art gets authored, integrated, optimized, and rendered, including the game's VFX and its UI implementation in Unity UI Toolkit, and you will set the technical standards the rest of the team builds against as it grows.

Responsibilities
  • Rapidly prototype visual and technical ideas to help the team evaluate direction, prove out feasibility, and find the fun early.
  • Architect and implement art pipelines, tools, and workflows from scratch, scaling them as the team and project grow.
  • Author shaders and rendering solutions that deliver the intended look while staying within mobile performance and memory budgets.
  • Author production-quality VFX/PFX yourself — particle effects, shader-driven effects, and animated feedback — and build the systems and tooling that let others create them.
  • Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout systems, and responsive behavior across mobile resolutions, aspect ratios, and safe areas.
  • Define technical specifications and asset standards, and build validation tooling that keeps assets compliant as the project scales.
  • Profile and optimize art content — draw calls, overdraw, atlasing, texture and memory budgets, load times, and runtime performance across device tiers.
  • Develop tools and scripts in C#, Python, or similar to automate repetitive art and build tasks, including asset export, import, and marketing asset generation.
  • Debug and resolve visual and performance issues, finding creative solutions within platform constraints.
  • Stay current with developments in mobile graphics, tools, and techniques, proactively bringing best practices into production.
Requirements
  • 5+ years of professional experience as a Technical Artist in mobile games, with a demonstrated track record of technical depth and artistic judgment.
  • Extensive hands-on Unity experience, including the render pipeline, asset pipeline, prefab and scene architecture, and editor tooling.
  • Strong proficiency in shader development, lighting, and rendering techniques.
  • Demonstrated ability to author VFX/PFX to a shippable quality bar, with a reel or portfolio showing your own effects work.
  • Proven track record of prototyping and rapid iteration, with the judgment to know when to move fast and when to build something that lasts.
  • Demonstrated expertise with Unity UI Toolkit — layout systems, hierarchy design, UXML/USS, and responsive UI implementation for mobile.
  • Deep understanding of optimizing art assets for mobile platforms, including memory management, profiling, and performance debugging.
  • Proven experience building tools and scripts for art pipelines using C#, Python, or similar languages.
  • Solid grounding in 2D art, animation, and UI design principles, with enough craft sensibility to evaluate and elevate the work of the art team.
  • Excellent problem-solving skills, with the ability to work both independently and collaboratively in a fast-paced, cross-functional team.
Preferred Qualifications
  • Prior professional experience within casual mobile gaming, including a deep understanding of the visual style and player expectations.
  • Prior experience joining or founding a new game team, and comfort operating without established process or precedent.
  • Prior experience taking a title from pre-production through soft launch, building visual and technical solutions from the ground up.
  • Experience automating or supporting marketing and store asset production through tooling.
  • Applied knowledge of animation systems, procedural asset generation, and VFX pipelines.
  • Familiarity with mobile graphics limitations and strategies for maximizing visual impact within those constraints.
  • Experience setting technical direction across multiple disciplines or mentoring other technical artists.
  • Adaptability to new technologies and tools, with a proactive approach to learning and implementing new techniques.
Working at Tripledot
  • Comprehensive Health & Wellness Coverage- We offer extended health, dental, and wellness benefits. Coverage becomes effective on your start date, provided your enrolment forms have been completed.
  • Wellness Spending Account- Employees receive a $500 annual Wellness Spending Account to support their physical well-being, personal development and lifestyle interests.
  • Generous Vacation Time- Employees receive 25 vacation days annually, in addition to statutory holidays.
  • Parental Leave & Family Support- We offer a generous parental leave program and foster a supportive, family-friendly workplace culture.
  • RRSP Matching- We match 100% of employee RRSP contributions up to 3.5% of annual salary, helping you build long-term financial security.
  • Employee Assistance Program- Confidential support and resources are available whenever needed through our Employee Assistance Program.
  • Hybrid Work Environment- We operate on a hybrid work model, with in-office collaboration Monday through Thursday and a flexible work-from-home day on Fridays. Employees also enjoy complimentary breakfast, lunch and evening snacks on all office days.
  • Team Events & Celebrations- We regularly host social events and celebrations to recognize achievements, strengthen connections, and build a positive workplace culture.
  • Professional Development- We are committed to employee growth and encourage career advancement through ongoing learning and professional development opportunities.

The anticipated base salary range for this role is CAD $150,000–$170,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits.

Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.

As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.

This opening is for an existing vacancy.

#J-18808-Ljbffr