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Architectural Rendering Jobs in California (NOW HIRING)

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

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Architectural Rendering information

See California salary details

$11

$22

$37

How much do architectural rendering jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for architectural rendering in California is $22.69, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $26.35 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in architectural rendering, and why are they important?

To excel in Architectural Rendering, you need a strong proficiency in 3D modeling, visualization, and an understanding of architectural concepts, usually backed by a degree in architecture, design, or a related field. Expertise in industry-standard tools such as Autodesk 3ds Max, SketchUp, V-Ray, Lumion, and Adobe Creative Suite is highly valued, and knowledge of BIM software can be a plus. Attention to detail, creativity, effective communication, and the ability to collaborate with architects and designers are key soft skills. These competencies are crucial for producing compelling, accurate visualizations that effectively convey design intent to clients and stakeholders.

What is an architectural rendering?

An Architectural Rendering job involves creating visual representations of architectural designs using 3D modeling, rendering software, and illustration techniques. Professionals in this field produce photorealistic images, animations, and virtual walkthroughs to help clients, architects, and developers visualize projects before construction. They work with architects, interior designers, and real estate firms to enhance presentations and marketing materials. Strong skills in software like 3ds Max, V-Ray, and Photoshop are essential.

What does an architectural rendering professional do?

As an Architectural Rendering professional, your typical day often involves collaborating with architects and designers to interpret project requirements, creating and refining 3D models, adjusting lighting and textures, and producing high-quality visualizations or animations. You may also participate in meetings to discuss design intent, incorporate client feedback, and ensure that renderings accurately reflect project specifications. Additionally, staying current with digital rendering techniques and software updates is an important aspect of your ongoing development. This role frequently requires balancing multiple deadlines and adapting to changes based on team or client input. Working in this position provides a dynamic mix of creative problem-solving and technical execution.

What are the most commonly searched types of Architectural Rendering jobs in California?

The most popular types of Architectural Rendering jobs in California are:

What cities in California are hiring for Architectural Rendering jobs?

Cities in California with the most Architectural Rendering job openings:

Infographic showing various Architectural Rendering job openings in California as of August 2026, with employment types broken down into 88% Full Time, and 12% Contract. Highlights an 100% In-person job distribution, with an average salary of $47,192 per year, or $22.7 per hour.

Senior Product Manager - Omniverse Rendering

Nvidia Corporation

Santa Clara, CA • On-site

$148K - $196K/yr

Full-time

Re-posted 18 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 244 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows.
This role sits at the intersection of real-time rendering, physically based simulation, synthetic data generation, robotics, autonomous systems, industrial digital twins, and physical AI. You will help develop the rendering and sensor simulation foundation that enables developers and enterprises to build high-fidelity virtual worlds, generate useful synthetic data, evaluate perception systems, and validate AI models before deployment in the real world.
What You'll Be Doing:
  • Drive the product vision and roadmap for Omniverse rendering capabilities, ovrtx, and sensor simulation workflows.
  • Define AI-ready simulation workflows for synthetic data generation, perception model evaluation, robotics simulation, autonomous systems validation, and digital twin testing.
  • Translate customer needs into clear product requirements for rendering quality, sensor fidelity, performance, scalability, usability, and workflow integration.
  • Partner with engineering teams on path tracing, ray tracing, materials, lighting, camera models, sensor realism, annotation outputs, and simulation pipeline architecture.
  • Work with AI, robotics, computer vision, and simulation teams to align rendering and sensor simulation capabilities with model training, inference, testing, and evaluation needs.
  • Drive roadmap requirements for scenario coverage, domain randomization, sensor configuration, sim-to-real validation, dataset generation, and automated quality checks.
  • Explore AI-assisted workflows for scene generation, material authoring, lighting setup, sensor configuration, scenario creation, and developer productivity.
  • Prioritize features across developer APIs, SDKs, tools, documentation, examples, integrations, and reference workflows.
  • Work closely with customers, field teams, and ecosystem partners to understand production problems, adoption blockers, and emerging use cases.

What We Need To See:
  • BS or MS degree in Computer Science (or equivalent experience) with 12+ years of overall experience.
  • 5+ years of product management, technical product management, engineering, solution architecture, or related experience.
  • Strong understanding of real-time rendering, ray tracing, path tracing, physically based rendering, or GPU-accelerated graphics!
  • Experience with simulation workflows, synthetic data, robotics, autonomous systems, computer vision, digital twins, or industrial simulation.
  • Proven understanding of AI/ML workflows such as model training, inference, evaluation, perception pipelines, or synthetic data generation.
  • Ability to translate AI, robotics, and autonomous systems requirements into rendering, sensor simulation, and developer platform priorities.
  • Experience working with APIs, SDKs, developer tools, technical customers, and engineering-led product teams.
  • Strong technical communication skills, including writing product requirements, roadmap narratives, workflow documentation, and launch materials.
  • Consistent record to prioritize across complex technical domains and drive execution with multi-functional teams.

Ways To Stand Out From The Crowd:
  • Experience with Omniverse, OpenUSD, RTX, ovrtx, Isaac Sim, Cosmos, CUDA, or related NVIDIA simulation and rendering technologies!
  • Familiarity with camera, LiDAR, radar, depth, segmentation, optical flow, event camera, or other simulated sensor modalities.
  • Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation.
  • Background in graphics, computer vision, robotics, simulation, game engines, high-performance computing, or AI infrastructure.
  • Familiarity with AI-assisted development workflows, coding agents, automated testing, evaluation harnesses, or workflow automation.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 208,000 USD - 327,750 USD for Level 5, and 240,000 USD - 379,500 USD for Level 6.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until July 3, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993