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Architectural Rendering Jobs in California (NOW HIRING)

This position requires working alongside project architects, the Project Manager and designers in all stages of design, including programming, digital modeling, rendering, physical modeling, design ...

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Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

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Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

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Architectural Rendering information

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$11

$22

$37

How much do architectural rendering jobs pay per hour?

As of Jul 5, 2026, the average hourly pay for architectural rendering in California is $22.69, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $26.35 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Architectural Rendering position, and why are they important?

To excel in Architectural Rendering, you need a strong proficiency in 3D modeling, visualization, and an understanding of architectural concepts, usually backed by a degree in architecture, design, or a related field. Expertise in industry-standard tools such as Autodesk 3ds Max, SketchUp, V-Ray, Lumion, and Adobe Creative Suite is highly valued, and knowledge of BIM software can be a plus. Attention to detail, creativity, effective communication, and the ability to collaborate with architects and designers are key soft skills. These competencies are crucial for producing compelling, accurate visualizations that effectively convey design intent to clients and stakeholders.

What is an Architectural Rendering job?

An Architectural Rendering job involves creating visual representations of architectural designs using 3D modeling, rendering software, and illustration techniques. Professionals in this field produce photorealistic images, animations, and virtual walkthroughs to help clients, architects, and developers visualize projects before construction. They work with architects, interior designers, and real estate firms to enhance presentations and marketing materials. Strong skills in software like 3ds Max, V-Ray, and Photoshop are essential.

What are the typical daily responsibilities of an Architectural Rendering professional?

As an Architectural Rendering professional, your typical day often involves collaborating with architects and designers to interpret project requirements, creating and refining 3D models, adjusting lighting and textures, and producing high-quality visualizations or animations. You may also participate in meetings to discuss design intent, incorporate client feedback, and ensure that renderings accurately reflect project specifications. Additionally, staying current with digital rendering techniques and software updates is an important aspect of your ongoing development. This role frequently requires balancing multiple deadlines and adapting to changes based on team or client input. Working in this position provides a dynamic mix of creative problem-solving and technical execution.

What are the most commonly searched types of Architectural Rendering jobs in California? The most popular types of Architectural Rendering jobs in California are:
What are popular job titles related to Architectural Rendering jobs in California? For Architectural Rendering jobs in California, the most frequently searched job titles are:
What job categories do people searching Architectural Rendering jobs in California look for? The top searched job categories for Architectural Rendering jobs in California are:
What cities in California are hiring for Architectural Rendering jobs? Cities in California with the most Architectural Rendering job openings:
Infographic showing various Architectural Rendering job openings in California as of June 2026, with employment types broken down into 2% Internship, 90% Full Time, 3% Part Time, and 5% Contract. Highlights an 92% In-person, 5% Hybrid, and 3% Remote job distribution, with an average salary of $47,192 per year, or $22.7 per hour.
Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

NVIDIA

Santa Clara, CA • On-site

$143K - $189K/yr

Full-time

Posted 4 days ago


Job description

Job Summary:
NVIDIA is at the forefront of building real-time AI for sensor-driven applications with its Holoscan Platform. The Senior Software Engineer will architect the next generation of Holoscan SDK, focusing on developing scalable APIs, prototyping GPU-accelerated algorithms, and integrating multimodal foundation models to enhance real-time perception capabilities.
Responsibilities:
• Architect the next generation of Holoscan SDK by developing intuitive, scalable APIs for real-time sensor, imaging, and multimodal data processing—balancing developer usability with peak GPU performance.
• Prototype GPU-accelerated algorithms for computer vision, imaging, sensor fusion, and low-latency rendering-translating research into production-grade software.
• Build and optimize core GPU libraries for accelerated I/O, streaming, decoding, and visualization, employing CUDA, Vulkan, and GPU-resident data paths.
• Contribute to real-time visualization frameworks for medical, robotic, or industrial applications-integrating Vulkan, OpenGL, or Omniverse/RTX-based rendering back-ends.
• Benchmark performance rigorously, profiling and optimizing across the full pipeline (Sensor → AI → Render → Display, Sensor → AI → Robotic Control).
• Combine generative models with the Holoscan Sensor Bridge (HSB), Isaac Sim, ISAAC Lab and Omniverse to create real-time “AI-powered virtual sensors” that behave like real hardware—enabling development and testing long before physical sensors exist.
• Prototype and optimize neural field (NeRF/SDF/Gaussian) operators for real-time scene reconstruction, view synthesis, and 3D perception—directly within Holoscan’s streaming architecture.
• Integrate and optimize vision-language and multimodal foundation models for real-time, GPU-resident sensor pipelines.
Qualifications:
Required:
• A strong communicator and collaborator able to work across multiple domains-from AI and compute to graphics and visualization.
• Dynamic programming expertise in C++ (modern standards), plus proven Python skills for prototyping and tooling.
• Deep passion for real-time AI, computer vision, and sensor-driven systems-plus a passion for high-performance visualization and rendering.
• Success designing APIs and frameworks that stand the test of scale and that developers love to use!
• 8+ years of experience building and shipping complex, high-performance imaging, sensor, or rendering software.
• Master’s/PhD or equivalent experience in Computer Science, Applied Math, Electrical or Computer Engineering, or related fields.
Preferred:
• Familiarity with multimodal or vision-language models and an understanding of how to adapt them to streaming or real-time workloads is a strong plus.
• Familiarity with GPU processing and rendering pipelines, synchronization, GPU memory management, and multi-GPU rendering is a plus.
• Experience adapting VLMs or multimodal foundation models to real-time sensor or video pipelines.
• Background integrating real-time GPU-accelerated processing and visualization pipelines (e.g., CUDA ↔ Vulkan interop).
• Hands-on expertise with CUDA C/C++ and deep knowledge of GPU architecture and parallel programming paradigms.
• Knowledge of Omniverse Kit, or other GPU rendering frameworks for real-time visualization.
• Acute understanding of low-latency streaming pipelines for multimodal sensor fusion.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993