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Architectural Rendering Jobs in California (NOW HIRING)

This position requires working alongside project architects, the Project Manager and designers in all stages of design, including programming, digital modeling, rendering, physical modeling, design ...

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Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

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Project Manager - Architecture

San Jose, CA ยท On-site

$80K - $120K/yr

Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

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Project Manager - Architecture

Monterey, CA ยท On-site

$80K - $120K/yr

Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

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Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

New

Be Seen First

Project Manager - Architecture

San Jose, CA ยท On-site

$80K - $120K/yr

Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

New

Be Seen First

Project Manager - Architecture

Monterey, CA ยท On-site

$80K - $120K/yr

Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

A degree in Architecture, related field or equivalent experience required. * Interpersonal skills ... Rendering: Maxwell Render, Twinmotion, or Enscape * Modeling: Rhino * Microsoft Office * Video ...

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Architectural Rendering information

See California salary details

$11

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How much do architectural rendering jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for architectural rendering in California is $22.69, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $26.35 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Architectural Rendering position, and why are they important?

To excel in Architectural Rendering, you need a strong proficiency in 3D modeling, visualization, and an understanding of architectural concepts, usually backed by a degree in architecture, design, or a related field. Expertise in industry-standard tools such as Autodesk 3ds Max, SketchUp, V-Ray, Lumion, and Adobe Creative Suite is highly valued, and knowledge of BIM software can be a plus. Attention to detail, creativity, effective communication, and the ability to collaborate with architects and designers are key soft skills. These competencies are crucial for producing compelling, accurate visualizations that effectively convey design intent to clients and stakeholders.

What is an Architectural Rendering job?

An Architectural Rendering job involves creating visual representations of architectural designs using 3D modeling, rendering software, and illustration techniques. Professionals in this field produce photorealistic images, animations, and virtual walkthroughs to help clients, architects, and developers visualize projects before construction. They work with architects, interior designers, and real estate firms to enhance presentations and marketing materials. Strong skills in software like 3ds Max, V-Ray, and Photoshop are essential.

How to become an architectural renderer?

To become an architectural renderer, develop skills in 3D modeling and rendering software such as AutoCAD, SketchUp, 3ds Max, or Revit. Obtain a relevant degree in architecture, design, or a related field, and build a portfolio showcasing your rendering work. Gaining experience through internships or freelance projects can also improve your prospects in this specialized role.

What are the typical daily responsibilities of an Architectural Rendering professional?

As an Architectural Rendering professional, your typical day often involves collaborating with architects and designers to interpret project requirements, creating and refining 3D models, adjusting lighting and textures, and producing high-quality visualizations or animations. You may also participate in meetings to discuss design intent, incorporate client feedback, and ensure that renderings accurately reflect project specifications. Additionally, staying current with digital rendering techniques and software updates is an important aspect of your ongoing development. This role frequently requires balancing multiple deadlines and adapting to changes based on team or client input. Working in this position provides a dynamic mix of creative problem-solving and technical execution.

What is an architectural rendering?

An architectural rendering is a visual representation of a building or space created by an architectural renderer or designer. It uses computer software to produce realistic images or animations that help clients and stakeholders visualize the final design before construction begins. Skills in 3D modeling, rendering software, and design principles are essential for this role.

How much does an architectural renderer make?

Architectural renderers typically earn between $40,000 and $80,000 annually, depending on experience, location, and skill level. Senior professionals with advanced skills in 3D modeling and rendering software can earn higher salaries, often exceeding $100,000. Many work full-time in design firms or as freelancers, with salaries influenced by project complexity and client demand.

What is the highest paid architecture job?

The highest paid architecture jobs typically include senior roles such as Principal Architect or Design Director, who oversee large projects and manage teams. These positions often require extensive experience, advanced skills in design and project management, and may involve working with specialized software like Revit or AutoCAD. Salaries for these roles can exceed six figures annually depending on the firm and location.
What are the most commonly searched types of Architectural Rendering jobs in California? The most popular types of Architectural Rendering jobs in California are:
What are popular job titles related to Architectural Rendering jobs in California? For Architectural Rendering jobs in California, the most frequently searched job titles are:
What job categories do people searching Architectural Rendering jobs in California look for? The top searched job categories for Architectural Rendering jobs in California are:
What cities in California are hiring for Architectural Rendering jobs? Cities in California with the most Architectural Rendering job openings:
Infographic showing various Architectural Rendering job openings in California as of June 2026, with employment types broken down into 2% Internship, 90% Full Time, 3% Part Time, and 5% Contract. Highlights an 92% In-person, 5% Hybrid, and 3% Remote job distribution, with an average salary of $47,192 per year, or $22.7 per hour.
Senior Rendering Engineer Manager

Senior Rendering Engineer Manager

Roblox

San Mateo, CA โ€ข On-site

Full-time

Posted 4 hours ago


Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Roblox Vision
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences - all created by our global community of developers and creators. At Roblox, we're building the platform that empowers our community to bring any experience imaginable to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility.
Why Join Our Rendering Team?
Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology.
The rendering team at Roblox is at the heart of how millions of creators and players experience our platform. We are a group that is highly passionate about pushing the boundaries of visuals, scalability and performance. We develop our in-house engine and are in control of our entire technology stack, from the rendering pipeline, the lighting techniques, the material system, the voxel terrain to the VFX system and the server infrastructure.
Roblox continues to tackle an unprecedented scalability challenge: to allow User Generated Content to take advantage of high end devices while scaling all the way down to low end mobile devices, across a vast array of platforms and genres. Our technology stack and features must allow Creators to express their amazing vision and we must cater to Creators that range from professional developers to enthusiastic newcomers. Our engine must be capable of producing visuals that look great on high end devices while preserving their intent on low end devices.
The Roblox platform has an immense reach. Our work makes it into the hands of hundreds of millions of users all over the world.
You will:
  • Lead and mentor a world-class team of rendering engineers focused on one of the following pillars:
    • The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems.
    • The Lighting, shading, materials, global illumination, and post-processing systems.
  • Act as a hands-on technical leader, providing guidance on architectural decisions and implementation, from low-level details to high level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
  • Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
  • Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
  • Help build and expand our rendering organization by attracting, interviewing, and retaining top-tier engineering talent.

You have:
  • 15+ years of rendering or graphics engineering experience, with a deep understanding of one or both of the following:
    • Low-level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, DirectX)
    • Modern lighting techniques (e.g., PBR, shadowing, global illumination), material systems, and shading languages.
  • 5+ years of experience in a technical leadership or engineering management role, with a proven track record of building, mentoring, and leading high-performing engineering teams.
  • Strong C++ programming skills and a robust problem-solving background, with the ability to provide technical guidance, conduct deep-dive investigations, and contribute to design discussions.
  • Experience designing, building, and shipping advanced graphical features and/or performance critical systems for game engines or real-time 3D applications.
  • Strong communication and interpersonal skills, with the ability to articulate complex technical concepts clearly to both technical and non-technical audiences and collaborate effectively across diverse teams.
  • A genuine enthusiasm for tackling the unique rendering challenges that Roblox faces.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$343,340-$397,460 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.