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Architectural Rendering Jobs in California (NOW HIRING)

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Architect cross-platform monetization frameworks enabling reusable rendering, experimentation, and measurement capabilities across all shopper surfaces. * Drive the evolution of Walmart's first-party ...

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

Flad is a national architectural firm with ten offices across the country. With expertise in the ... Proficiency in Rhino or SketchUp, and 3D rendering software required. * Beginner Revit knowledge ...

This position requires working alongside project architects, the Project Manager and designers in all stages of design, including programming, digital modeling, rendering, physical modeling, design ...

Showing results 21-40

Architectural Rendering information

See California salary details

$11

$22

$37

How much do architectural rendering jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for architectural rendering in California is $22.69, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $26.35 per hour, depending on experience, location, and employer.

What is an architectural rendering?

An Architectural Rendering job involves creating visual representations of architectural designs using 3D modeling, rendering software, and illustration techniques. Professionals in this field produce photorealistic images, animations, and virtual walkthroughs to help clients, architects, and developers visualize projects before construction. They work with architects, interior designers, and real estate firms to enhance presentations and marketing materials. Strong skills in software like 3ds Max, V-Ray, and Photoshop are essential.

What does an architectural rendering professional do?

As an Architectural Rendering professional, your typical day often involves collaborating with architects and designers to interpret project requirements, creating and refining 3D models, adjusting lighting and textures, and producing high-quality visualizations or animations. You may also participate in meetings to discuss design intent, incorporate client feedback, and ensure that renderings accurately reflect project specifications. Additionally, staying current with digital rendering techniques and software updates is an important aspect of your ongoing development. This role frequently requires balancing multiple deadlines and adapting to changes based on team or client input. Working in this position provides a dynamic mix of creative problem-solving and technical execution.

What are the key skills and qualifications needed to thrive in architectural rendering, and why are they important?

To excel in Architectural Rendering, you need a strong proficiency in 3D modeling, visualization, and an understanding of architectural concepts, usually backed by a degree in architecture, design, or a related field. Expertise in industry-standard tools such as Autodesk 3ds Max, SketchUp, V-Ray, Lumion, and Adobe Creative Suite is highly valued, and knowledge of BIM software can be a plus. Attention to detail, creativity, effective communication, and the ability to collaborate with architects and designers are key soft skills. These competencies are crucial for producing compelling, accurate visualizations that effectively convey design intent to clients and stakeholders.

What are the most commonly searched types of Architectural Rendering jobs in California?

The most popular types of Architectural Rendering jobs in California are:

What are popular job titles related to Architectural Rendering jobs in California?

For Architectural Rendering jobs in California, the most frequently searched job titles are:

What job categories do people searching Architectural Rendering jobs in California look for?

The top searched job categories for Architectural Rendering jobs in California are:

What cities in California are hiring for Architectural Rendering jobs?

Cities in California with the most Architectural Rendering job openings:

Infographic showing various Architectural Rendering job openings in California as of August 2026, with employment types broken down into 100% Full Time. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $47,192 per year, or $22.7 per hour.

Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

Apple Inc.

Cupertino, CA • On-site

$181.10 - $318.40/hr

Other

Medical, Dental, Retirement

Re-posted 9 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 681 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

Cupertino, California, United States Software and Services

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality. Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.

Description

We're looking for a talented Senior Software Engineer with deep rendering expertise to join our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll architect and build the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects. Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You'll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon. From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.

Responsibilities
  • Design, architect, and implement Core Animation UI rendering features and compositing technologies across all Apple platforms
  • Partner with HI designers and framework teams to enable new visual experiences and design language evolution
  • Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation
  • Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints
  • Develop tools and workflows that enable rapid iteration from design concept to production-ready rendering features
  • Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations
  • Contribute to long-term technical strategy and influence hardware/software roadmaps to enable future rendering capabilities and visual experiences
  • Optimize rendering performance and power efficiency across Apple's diverse hardware ecosystem
Minimum Qualifications
  • 5+ years of experience in software development, including software release management and integration processes
  • 3+ years of experience with real-time rendering and computer graphics
  • Strong background in C/C++ programming and shader development
  • Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX)
  • Experience with layer-based rendering systems or scene graph architectures
  • Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems
  • Strong debugging and triaging skills for complex, multi-layered systems issues
  • Experience with graphics performance analysis and optimization techniques
  • Excellent collaboration skills with cross-functional teams on complex large-scale projects
  • Bachelor's or Master's degree in Computer Science or related field, or equivalent experience
Preferred Qualifications
  • Deep expertise with Metal Shading Language and advanced graphics programming
  • Knowledge of compositing algorithms, color management, HDR, and wide color gamut workflows
  • Experience with CPU/GPU synchronization and multi-threaded rendering architectures
  • Experience with client/server or multi-process graphics architectures
  • Experience with Mac or iOS application development using Swift or Objective-C
  • Familiarity with GPU profiling tools and performance optimization for mobile platforms
  • Experience shipping consumer graphics products at scale
  • Experience with automated testing frameworks for graphics rendering

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Apple accepts applications to this posting on an ongoing basis.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976