Required : • Bachelor's degree in Software Engineering, Computer Programming, or a related field (or equivalent experience). • Hands-on experience with VR headsets and Unity or similar ...
Required : • Bachelor's degree in Software Engineering, Computer Programming, or a related field (or equivalent experience). • Hands-on experience with VR headsets and Unity or similar ...
VDC Engineer
Indianapolis, IN · On-site
... VR/AR), facilities management, drawing creation, pursuit modeling). * Understand potential value ... and Unity) experience a plus * Familiar with Reality Capture workflows (e.g., Autodesk ReCap, 3D ...
VDC Engineer
Indianapolis, IN · On-site
... VR/AR), facilities management, drawing creation, pursuit modeling). * Understand potential value ... and Unity) experience a plus * Familiar with Reality Capture workflows (e.g., Autodesk ReCap, 3D ...
Apprentice Unity Vr Developer information
What are the key skills and qualifications needed to thrive as an Apprentice Unity VR Developer, and why are they important?
What are some typical projects an Apprentice Unity VR Developer might work on during their first year?
What does an Apprentice Unity VR Developer do?
What is the difference between Apprentice Unity Vr Developer vs Junior Unity Developer?
| Aspect | Apprentice Unity Vr Developer | Junior Unity Developer |
|---|---|---|
| Credentials | Basic knowledge, often in training or coursework | Some experience, possibly a related certification |
| Work Environment | Entry-level, supervised projects, learning-focused | Developing skills, contributing to projects under guidance |
| Industry Usage | Common in training programs and internships | Standard entry-level role in game and VR development |
The main difference is that an Apprentice Unity Vr Developer is typically in a training or internship phase, focusing on learning and gaining experience in VR development. A Junior Unity Developer has more hands-on project experience and can contribute more independently. Both roles serve as stepping stones in a Unity development career, with the apprentice role emphasizing skill acquisition and the junior role emphasizing application.
Full-time
This job post has expired today. Applications are no longer accepted.
Job description
Amatrol is expanding, and they are seeking a skilled VR and AR Applications Developer to join their Multimedia Development team. The role involves designing and developing high-quality VR simulators and AR applications to enhance technical education, while collaborating with graphic designers and optimizing code for performance.
Responsibilities:
• Design and develop high-quality VR simulators and AR applications to meet user needs and project goals.
• Collaborate with graphic designers to craft a visually compelling user experience.
• Implement essential VR/AR features, including head and hand tracking, movement systems, and intuitive interfaces.
• Continuously optimize code for maximum performance and minimal processing loads.
• Integrate APIs and SDKs, ensuring smooth functionality across various platforms.
Qualifications:
Required:
• Bachelor’s degree in Software Engineering, Computer Programming, or a related field (or equivalent experience).
• Hands-on experience with VR headsets and Unity or similar development environments.
• Strong grasp of object-oriented programming, agile development methods, and multimedia editing tools.
• Proficiency in math, physics, and attention to detail.
• Exceptional communication skills to collaborate effectively within a team and with external partners.
• High level of self-motivation and strong organizational skills, with the ability to independently manage complex projects.
• Must work on-site at our Jeffersonville, Indiana location a minimum of 4 days per week.
• Ability to Commute: Jeffersonville, IN 47130 (Required)
• Ability to Relocate: Jeffersonville, IN 47130: Relocate before starting work (Required)
Preferred:
• Bachelor's (Preferred)
• VR: 1 year (Preferred)
• Unity: 1 year (Preferred)
Company:
Amatrol is the world’s leader in skills-based, interactive technical learning. Founded in 1981, the company is headquartered in Jeffersonville, USA, with a team of 51-200 employees. The company is currently Growth Stage.
About Amatrol
Sourced by ZipRecruiter
Industry
Education and manufacturing
Company size
201 - 500 Employees
Headquarters location
Jeffersonville, IN, US
Year founded
1981