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Animator Internship Jobs (NOW HIRING)

Support Intern (Summer 2026)

Burbank, CA · On-site

$16 - $20.50/hr

... animation, as well as voice-over and audio post-production services for film, television, and video games. Heads up: We are an audio post-production studio. This internship is not related to the ...

Support Intern (Summer 2026)

Burbank, CA

$16 - $20.50/hr

... animation, as well as voice-over and audio post-production services for film, television, and video games. Heads up: We are an audio post-production studio. This internship is not related to the ...

... animations, infographics and core messaging * Explore editable template-style motion graphics for use on social platforms for internal usage Why EquipmentShare? EquipmentShare interns have the ...

Audio Intern (Summer 2026)

Burbank, CA

$16 - $21.50/hr

... animation, as well as voice-over recording, casting, and sound design for video games, film, television, and other media. Please note: This internship focuses on audio post-production. It is not ...

Audio Intern (Summer 2026)

Burbank, CA · On-site

$16 - $21.50/hr

... animation, as well as voice-over recording, casting, and sound design for video games, film, television, and other media. Please note: This internship focuses on audio post-production. It is not ...

The ideal candidate is a 3D animator/generalist with considerable experience in 3D animation ... internships, and capstone thesis projects. * Encourage and support our students in developing ...

Adjunct Faculty DAA

San Jose, CA · On-site

$3K - $4K/mo

... internships, and practice; instructional management, tutoring; curriculum and course development ... Storyboarding - principles of Storytelling in a visual medium to pre-visualize animation or live ...

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Animator Internship information

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$10

$39

$70

How much do animator internship jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for animator internship in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animator Intern, and why are they important?

To thrive as an Animator Intern, a solid understanding of animation principles, proficiency in drawing or computer graphics, and a relevant academic background are essential. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, or Toon Boom Harmony is typically required. Creativity, attention to detail, and strong teamwork skills help interns stand out in collaborative and fast-paced environments. These skills and qualities are vital for producing engaging content, meeting project deadlines, and contributing effectively to animation teams.

What Are the Qualifications to Get an Animator Internship?

The qualifications to get an animator internship depend on the type of internship for which you are looking. If you are a student, you should have at least one year of classroom experience before you consider applying for a training internship position. A recent graduate should have an associate or bachelor's degree in animation or a closely related subject. In addition to educational experience, you need strong design skills, the ability to illustrate by hand, and the ability to use animation software to draw cartoon characters, background graphics for movies or video games, or visualizations for advertising and marketing.

What are Animator Internships?

Animator internships are temporary positions that offer students or recent graduates hands-on experience in animation studios or related environments. Interns typically assist with tasks such as storyboarding, character design, and animating sequences under the guidance of experienced animators. These internships provide valuable opportunities to develop technical skills, build a professional portfolio, and gain insight into the animation industry. Many internships also serve as pathways to full-time roles after graduation.

What types of projects and responsibilities can I expect as an Animator Intern?

As an Animator Intern, you'll typically assist with creating animation assets, developing storyboards, and supporting the production team through various stages of the animation pipeline. You may work on character animations, background designs, or even help with editing and compositing, depending on the studio's needs. Collaboration with senior animators, designers, and other departments is common, providing valuable opportunities to learn industry-standard tools and workflows while building your professional portfolio.

What is the difference between Animator Internship vs Animation Assistant?

AspectAnimator InternshipAnimation Assistant
Required CredentialsBasic knowledge of animation software, relevant courseworkSimilar, often some experience or training
Work EnvironmentInternship setting, learning-focused, entry-levelSupport role in animation teams, collaborative environment
Employer & Industry UsageInternships offered by studios, schools, or companiesPosition within animation or media companies, often entry-level
Search & Comparison IntentLearning, gaining experience, entry into animation fieldSupporting animation projects, assisting senior animators

In summary, an Animator Internship is primarily a learning opportunity for those starting in animation, focusing on gaining experience. An Animation Assistant is a support role within animation teams, often requiring some prior knowledge, and involves assisting with production tasks. Both roles are entry-level but differ in focus and responsibilities.

What cities are hiring for Animator Internship jobs? Cities with the most Animator Internship job openings:
What are the most commonly searched types of Animator jobs? The most popular types of Animator jobs are:
What states have the most Animator Internship jobs? States with the most job openings for Animator Internship jobs include:
Infographic showing various Animator Internship job openings in the United States as of May 2026, with employment types broken down into 20% Internship, 51% Full Time, 22% Part Time, 2% Temporary, and 5% Contract. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Assistant Teaching Professor, Animation, Film, and Television

Assistant Teaching Professor, Animation, Film, and Television

Montclair State University

Montclair, NJ • On-site

Full-time

Medical, Retirement

Posted 3 days ago


Montclair State University rating

9.1

Company rating: 9.1 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

16th of 532 rated colleges and universities


Job description

IMPORTANT APPLICATION INSTRUCTIONS:
  • Upload Resume or Curriculum Vitae for automatic population of information to the application.
  • The contact information, work experience, and education listed on your Resume/CV will be parsed and input into your Montclair application.
  • Review information and double-check all fields containing information that the system parsed - the software is intelligent, but you need to verify that the data is accurate.
  • In the "My Experience" section, you will find a Resume/CV upload option where you can submit your cover letter and all other supporting documents.

Note: If you have an expansive CV, we recommend that you apply manually and only include the positions you have held in the last ten (10) years. You will then be able to attach your Resume/CV, as well as all other supporting documentation in the "My Experience" section of your application.
Job Description
DESCRIPTION
The BFA Animation & VFX program within the College of Communication and Media seeks a dynamic and innovative Assistant Teaching Professor (non-tenure track) specializing in Animation, Visual Effects (VFX), Gaming, and Virtual Reality (VR) to join our program. The successful candidate will update and enhance our curriculum to incorporate advancements in immersive media, VR production, and generative AI-ensuring alignment with industry trends and preparing students for emerging opportunities in creative and technical fields.
This role includes the opportunity to collaborate with students in developing VR experiences for both Dreamscape Learn's free-roam and stationary platforms, integrating storytelling, animation, and interactive design into immersive environments. The ideal candidate will bring a combination of academic expertise, hands-on industry experience, and strong professional connections across animation, VFX, gaming, and virtual reality sectors.
The University is committed to the success of teaching faculty through opportunities for promotion and professional development to support long-term success and flourishing at the University.
Position is a two-year, ten-month, non-tenure track (NTT) appointment, with eligibility for reappointment based on established NTT procedures.
KEY RESPONSIBILITIES
Teaching and Curriculum Development:
  • Design and teach undergraduate and/or graduate courses in animation, VFX, and gaming, with emphases on:
  • Gaming engines, specifically Unity.
  • The latest workflows in the animation and VFX Industry.
  • Industry-standard VFX software (e.g., Houdini, Nuke).
  • Continuously update curriculum to reflect evolving technologies and methodologies, including AI-driven processes, real-time rendering, and virtual production pipelines.
  • Mentor students in developing creative, technical, and professional skills.

Industry Engagement:
  • Build partnerships with industry professionals, companies, and studios to provide students with networking and internship opportunities.
  • Serve as a bridge between academia and industry by maintaining professional practice and staying updated on trends and innovations.

Service and Leadership:
  • Participate actively in departmental, college, and university committees, including curriculum design and student success initiatives.
  • Support success for all students through teaching, mentorship, and departmental activities.
  • Collaborate on interdisciplinary projects within the institution and externally.

QUALIFICATIONS
Education:
  • Bachelor's in Animation, VFX, Game Design, or a related field. Preferred: Master's degree.

Experience:
  • Professional experience in the animation, VFX, or gaming industries.
  • Demonstrated expertise in gaming engines (specifically Unity), industry-standard VFX tools, and generative AI.
  • Experience teaching in higher education strongly preferred; experience teaching, training or mentoring in non-formal settings required.

Skills and Competencies:
  • Proficiency in Unity, Unreal Engine, and VFX software such as Houdini, Maya, Nuke, or similar.
  • Strong knowledge of generative AI tools and their applications in animation, VFX, and gaming.
  • Effective communication, collaboration, and mentorship skills.
  • Ability to foster an inclusive and supportive learning environment.

THE COLLEGE OF COMMUNICATION AND MEDIA
The College of Communication and Media features eight dynamic programs and a talented and diverse student population of over 2,000. Offering degrees in Film and Television, Social Media and Public Relations, Advertising, Journalism and Digital Media, Sports Communication, Communication and Media Studies, Animation and VFX, and an online MA devoted to strategic communication, the College prepares the next generation of communication and media practitioners and leaders. Housed in world-class, state-of-the-art facilities just 12 miles from New York City, the College is the only program in the country that offers the following opportunities for students: a radio station (WMSC), newspaper (The Montclarion), strategic communications agency (Hawk Communications), sports network (Red Hawk Sports Network) streaming platform (Hawk+) and Digital Newsroom (News Lab). The College also has its own Career Services team dedicated to preparing students for the internship and job search process. Student projects and programs have recently received national recognition from PRSSA's Bateman Competition, an Edward R Murrow Award, several Marconi Award nominations, and College Television ("Student Emmy") Awards from the Academy of Television Arts & Sciences.
SALARY RANGE: $67,027.48 - $92,581.50
STARTING DATE: August 28, 2026
REQUIRED MATERIALS:
Cover letter and curriculum vitae, which should be uploaded during the application process via Workday.
Candidates who are shortlisted will be asked to supply 3 letters of recommendation separately.
APPLY BY:
The position is open until filled, and application review begins immediately.
Salary Range
$67,027.48-$92,581.50 Annually
The position may also be eligible for comprehensive benefits, including health insurance, retirement plans, and tuition assistance. For further details, please visit: https://www.montclair.edu/human-resources/benefits/
Montclair State University considers factors such as, but not limited to, scope and responsibilities of the position, candidate's relevant work experience, education, skills, and internal equity, when extending an offer.
Salary offers for internal employees who are part of a collective bargaining unit (CBU) and are applying to a position that is within a CBU will be determined in accordance with contractual provisions.
Department
College of Communication and Media
Position Type
Teaching Faculty
Contact Information:
For questions or concerns, please contact Human Resources' Workday Recruiting Support at 973-655-5000 (Option 2), or email talent@montclair.edu.
Inclusion Statement
Montclair State University values access and educational excellence. We are committed to an environment of diverse perspectives which ensures that graduates will be civically engaged, committed to democracy, and prepared to thrive as global citizens. We foster a community that promotes varied experiences and voices. We seek applicants who will contribute diverse ideas and perspectives and who value an environment that promotes educational growth and advancement for all.
EEO/AA Statement
Montclair State University is an Equal Opportunity/Affirmative Action institution with a strong commitment to diversity.
Additional information can be found on the website at
www.montclair.edu/human-resources/about-us/eo-aa-and-diversity/
Title IX and 34 C.F.R. 106 Policy
Montclair State is required by Title IX and 34 C.F.R. 106 not to discriminate on the basis of sex or gender, and does not discriminate on the basis of sex or gender in the operation of education programs and activities. The requirement to not discriminate on the basis of sex or gender in the operation of education programs and activities extends to admission and employment. For further details, please visit: https://www.montclair.edu/human-resources/job-seekers/