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Animation Software Engineer Jobs (NOW HIRING)

Collaborate with Design, Engineering in the development of in-game animation systems. Troubleshoot ... Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging ...

Collaborate with Design, Engineering in the development of in-game animation systems. Troubleshoot ... Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging ...

Collaborate with Design, Engineering in the development of in-game animation systems ... Thorough knowledge of Maya and other animation software. * Strong knowledge of Maya character ...

Augmented Reality Learning Developer

Waukesha, WI · On-site

$52.50 - $67.75/hr

Strong knowledge of augmented reality development tools (PTC Creo Parametric, Illustrate, Vuforia Studio, and Thingworx a plus), programming languages, and 3D animation software. * Experience using ...

... animation libraries, or similar tools • Implement motion, interaction design, and visual effects ... software engineering experience, with a focus on web development • Demonstrated experience ...

MO · On-site

$133K/yr

Job Title - Senior Software Engineer (IOS) Location - Hybrid, O'Fallon, Missouri (Hybrid - 3 days ... design, animations and interactions using SwiftUI * knowledge on common Xcode tooling (fastlane ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

Senior Software Engineer San Mateo, CA Role Overview Sony Interactive Entertainment LLC seeks a ... animation tools and middleware game engines, including Maya, Blender, Unreal Engine and Unity to ...

Showing results 41-60

Animation Software Engineer information

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$63.5K

$147.5K

$205.5K

How much do animation software engineer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for animation software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What does an animation software engineer do?

An Animation Software Engineer develops and optimizes software tools, frameworks, and pipelines used in animation production. They collaborate with animators, artists, and technical teams to improve workflows, enhance rendering performance, and integrate new animation technologies. Their work often involves programming in languages like C++, Python, or CUDA, and using graphics libraries such as OpenGL or DirectX.

What are the key skills and qualifications needed to thrive in the animation software engineer position, and why are they important?

To thrive as an Animation Software Engineer, you need strong programming skills (C++, Python, or similar), a background in computer graphics or animation technologies, and often a degree in computer science or a related field. Familiarity with graphics APIs (such as OpenGL or DirectX), 3D animation software (like Maya, Blender), and version control systems is frequently required. Excellent problem-solving, teamwork, and communication skills set candidates apart in collaborative production environments. These capabilities are vital for developing robust, efficient animation tools and ensuring seamless integration into creative pipelines.

What does an average workday look like for an animation software engineer?

On a typical day, an Animation Software Engineer collaborates closely with artists, animators, and other engineers to develop and refine tools and systems that power animation workflows. Daily responsibilities often include writing and optimizing code, troubleshooting technical issues, participating in design discussions, and integrating feedback from creative teams. The work environment is highly collaborative, requiring frequent communication to translate artistic needs into technical solutions. This role can be fast-paced, especially when meeting project deadlines, but also offers the satisfaction of seeing your tools and features directly impact the quality of animated content.

More about Animation Software Engineer jobs
What are the most commonly searched types of Animation Software Engineer jobs? The most popular types of Animation Software Engineer jobs are:
What states have the most Animation Software Engineer jobs? States with the most job openings for Animation Software Engineer jobs include:
Infographic showing various Animation Software Engineer job openings in the United States as of August 2026, with employment types broken down into 5% Internship, 62% Full Time, 20% Part Time, 4% Temporary, and 9% Contract. Highlights an 95% In-person, and 5% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Account Manager

Carlost Inc.

Burlingame, CA • On-site

Full-time

Re-posted 6 days ago


Job description

High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment. The candidate must be passionate about making great games, and must be a strong problem-solver and effective communicator.
Responsibilities:
Creation of prototype and production animation content.
Work with the animation lead on tool, system and game play prototypes.
Collaborate with the Tech Art Team in the development tools that support the animation pipeline.
Collaborate with Design, Engineering in the development of in-game animation systems.
Troubleshoot and consistently present solutions to technical issues related to animations.
Roll out production ready rigs/tools/ systems to the animation team.
Provide desk side support for the animation team - helping to resolve technical issues.
Meets project deadlines / milestones, as set by Project Leads.
Requirements:
Exceptional communication and organizational skills.
Must have the desire to create great games.
Understanding of animation principals which can be clearly displayed in your demo reel.
Thorough knowledge of Maya and other animation software.
Strong knowledge of Maya character rigging.
3+ years’ experience working as a technical animator on shipped titles


Solid understanding of object oriented code design in languages such as python and C#.
Experience working with game engine animation systems.
Good knowledge of Motion Capture techniques.
Bonus Qualifications:
Solid understanding of human and animal anatomy.
Scripting in MEL.
About Us
World class games start with world class talent. This is a unique time in Activision’s history – and one of the most exciting opportunities to join us

Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software like Call of Duty, Destiny and the Blizzard Entertainment Franchises.
High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio that’s developed for blockbuster franchises like Call of Duty and Transformers. We are 100 people strong, located in the always-sunny beachside city of Carlsbad, California.
Our goal is simple: make game experiences that kick ass and blow minds

High Moon Studios is led by award winning veterans and a crack production staff that have over 200 years of combined development experience. We work hard. We play hard.

It’s time to add world class talent as we partner with Bungie to work on their ground-breaking Destiny Franchise.Employment Type: Full-Time