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Minecraft Software Engineer Jobs (NOW HIRING)

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Minecraft Software Engineer information

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$63.5K

$147.5K

$205.5K

How much do minecraft software engineer jobs pay per year?

As of May 30, 2026, the average yearly pay for minecraft software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Minecraft Software Engineer, and why are they important?

To thrive as a Minecraft Software Engineer, you need strong programming skills (especially in Java), experience with game development, and a relevant degree in computer science or similar. Familiarity with Minecraft's codebase, version control systems like Git, and tools such as IntelliJ IDEA or Visual Studio Code are typically required. Creativity, problem-solving ability, and effective teamwork are crucial soft skills that help engineers design engaging features and resolve complex issues. These skills and qualities are essential for delivering a seamless gaming experience, maintaining code quality, and collaborating within a dynamic development environment.

How does a Minecraft Software Engineer typically collaborate with artists and game designers during the development process?

As a Minecraft Software Engineer, you'll work closely with artists and game designers to translate creative concepts into functional gameplay features. Collaboration often involves regular meetings to discuss design requirements, prototyping new mechanics, and providing technical feedback on feasibility. You'll be responsible for implementing and iterating on features, ensuring they align with the game's vision while maintaining performance and code quality. Effective communication and a strong understanding of both technical and creative perspectives are key to success in this role.

What does a Minecraft Software Engineer do?

A Minecraft Software Engineer is responsible for designing, developing, and maintaining features and systems within the Minecraft game. They work with programming languages like Java and C++ to create new gameplay mechanics, optimize performance, and fix bugs. These engineers also collaborate with designers, artists, and other developers to ensure new updates and features run smoothly and are enjoyable for players. Their work helps shape the ongoing evolution of Minecraft and its many versions.

What is the difference between Minecraft Software Engineer vs Game Developer?

AspectMinecraft Software EngineerGame Developer
Required CredentialsBachelor's in Computer Science, programming skills, experience with game enginesBachelor's in Computer Science, programming skills, experience with game engines
Work EnvironmentGame development studios, tech companies, or in-house teams for MinecraftGame development studios, tech companies, or independent projects
Industry UsagePrimarily within Mojang, Microsoft, or companies developing Minecraft modsAcross various gaming companies and independent developers
Search & Comparison IntentUnderstanding roles related to Minecraft-specific developmentBroader game development roles including Minecraft

The Minecraft Software Engineer focuses on developing and maintaining features specifically for Minecraft, often within Mojang or Microsoft. In contrast, a Game Developer has a broader scope, working on various types of games across different platforms. Both roles require similar technical skills and credentials, but their projects and industry focus differ.

More about Minecraft Software Engineer jobs
What cities are hiring for Minecraft Software Engineer jobs? Cities with the most Minecraft Software Engineer job openings:
What states have the most Minecraft Software Engineer jobs? States with the most job openings for Minecraft Software Engineer jobs include:
What job categories do people searching Minecraft Software Engineer jobs look for? The top searched job categories for Minecraft Software Engineer jobs are:
Infographic showing various Minecraft Software Engineer job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Senior Software Engineer, Data Platforms and Services - Minecraft

Senior Software Engineer, Data Platforms and Services - Minecraft

Microsoft

Redmond, WA • On-site

$160.20K - $261K/yr

Full-time

Posted 4 days ago


Microsoft rating

8.6

Company rating: 8.6 out of 10

Based on 125 frontline employees who took The Breakroom Quiz

46th of 183 rated software companies


Job description

Overview
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are hiring a Senior Software Engineer to design, build, and operate scalable data platforms and services that power Minecraft player insights, personalization, and analytics.
In this role, you will own end-to-end development of cloud-based data services and APIs, partnering closely with Marketplace, Web, and AI teams to enable reliable and scalable data access. You will be responsible for building and maintaining Azure-based infrastructure using Terraform and CI/CD (Continuous Integration (CI) / Continuous Delivery/Deployment ) pipelines, ensuring consistent deployments across environments.
You will act as a Directly Responsible Individual (DRI) for critical systems, driving production reliability through monitoring, incident response, and clear service ownership models. The role also requires a strong focus on performance, cost efficiency, and security compliance across data pipelines and services.
This is a high-impact role at the center of Mojang's data platform, enabling data-driven decision making and next-generation AI-powered player experiences.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
Responsibilities
  • Build and operate scalable data services and APIs powering personalization, analytics, and player insights across Mojang.
  • Own end-to-end cloud infrastructure (Azure + Terraform + CI/CD) for reliable, repeatable deployments across environments.
  • Ensure production reliability (ICM/DRI ownership, monitoring, incident response) for critical data systems and services.
  • Drive performance, cost efficiency, and security compliance across data pipelines, services, and infrastructure.
  • Build and maintain shared C++ telemetry libraries used across gameplay systems and services.

Qualifications
Required Qualifications:
  • Master's Degree in Computer Science, Math, Software Engineering, Computer Engineering, or related field AND 3+ years experience in business analytics, data science, software development, data modeling, or data engineering OR Bachelor's Degree in Computer Science, Math, Software Engineering, Computer Engineering, or related field AND 4+ years experience in business analytics, data science, software development, data modeling, or data engineering
    • OR equivalent experience.

Preferred Qualifications:
  • Professional experience developing production systems in C++.
  • Experience working within large or legacy C++ codebases.
  • Familiarity with modern C++ standards (C++14/17/20) and best practices.
  • Understanding of memory management, performance optimization, and multithreaded runtime systems.
  • Experience integrating instrumentation into mature production systems with high reliability requirements.
  • Experience with telemetry, logging, or event-based instrumentation systems.
  • Experience using C# or Python to build platform-side tooling, ingestion services, or validation workflows.
  • Familiarity with data ingestion or analytics platforms (e.g., Azure-based data systems, Spark, Databricks).
  • Experience designing or working with event schemas and versioned data contracts.
  • Experience modernizing legacy systems toward maintainable platform integrations.
  • Familiarity with serialization frameworks (e.g., JSON, Protobuf, FlatBuffers).
  • Passion for Minecraft and interest in player-focused, data-informed product development.
  • Games-industry knowledge.
  • Verbal and written communication skills; ability to translate complex technical concepts to non-technical stakeholders.

#mojangjobs #gamingjobs
Data Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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