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Animation Rigger Jobs (NOW HIRING)

3D Animation Lead

Denver, NC ยท On-site +1

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...

Animating in-engine using Unreal Engine animation tools; familiarity with Control Rig and runtime rigging workflows in Unreal Engine * Comfort working in ambiguous, exploratory environments with ...

Experience structuring & maintaining animation processes such as rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a meaningful way through vivid and ...

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Animation Rigger information

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$36

How much do animation rigger jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for animation rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is the highest paying rigger job?

The highest paying rigger jobs are typically senior or lead rigging positions in large film, gaming, or animation studios, often requiring extensive experience, advanced skills in 3D software, and knowledge of complex character or mechanical rigging. These roles can offer salaries exceeding six figures, especially in regions with a high cost of living or in companies with substantial budgets for visual effects and animation projects.

What is the average salary of a rigging artist?

The average salary of an animation rigger typically ranges from $50,000 to $80,000 per year, depending on experience, location, and industry. Entry-level rigging artists may earn less, while experienced professionals with specialized skills can earn higher salaries, especially in larger studios or with advanced software knowledge.

What does a rigger do in animation?

An animation rigger creates the skeletal structures and control systems that allow characters and objects to move realistically. They build rigs using software like Maya or Blender, enabling animators to manipulate models efficiently and accurately. Rigging requires knowledge of anatomy, weight painting, and scripting to develop functional and flexible rigs.

What does an Animation Rigger do?

An Animation Rigger creates the skeletal structures that animators use to bring characters and objects to life in movies, games, and other media. They design and implement control systems for movement, ensuring realistic and flexible animation. Riggers work closely with animators, modelers, and technical artists to ensure characters move naturally and efficiently. They use software like Maya, Blender, or Houdini to build rigs that allow animators to manipulate models with ease.

What are the key skills and qualifications needed to thrive in the Animation Rigger position, and why are they important?

To thrive as an Animation Rigger, you need strong knowledge of anatomy, movement, and 3D animation fundamentals, often backed by a degree in animation, computer graphics, or a related field. Expertise in industry-standard software such as Autodesk Maya or Blender, and familiarity with scripting languages like Python or MEL, are typically important; some studios may value certifications in these tools. Attention to detail, problem-solving, and effective communication enable collaboration with animators and modelers to deliver high-quality rigs. These competencies help ensure that digital characters move realistically and that production pipelines run efficiently.

What are some typical day-to-day responsibilities of an Animation Rigger?

As an Animation Rigger, your daily tasks include designing, building, and testing control rigs for characters and props to ensure they perform well during animation. You'll work closely with modelers and animators to address rigging needs and respond to feedback to revise or troubleshoot rigs as needed. Setting up skinning, deformation systems, and automation scripts is also common, which helps streamline repetitive tasks and improve workflow. The role requires both technical and creative collaboration, making flexibility and communication essential for meeting production goals and maintaining high-quality animation standards.

How hard is rigging animation?

Rigging animation as an animation rigger involves learning 3D modeling, understanding anatomy and movement, and mastering rigging tools like Maya or Blender. It requires attention to detail, technical skills, and often a strong foundation in character design, making it a challenging but learnable process for those with relevant training. Consistent practice and familiarity with industry standards are essential for proficiency.
More about Animation Rigger jobs
What cities are hiring for Animation Rigger jobs? Cities with the most Animation Rigger job openings:
What states have the most Animation Rigger jobs? States with the most job openings for Animation Rigger jobs include:
Infographic showing various Animation Rigger job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 46% Full Time, 48% Part Time, and 5% Temporary. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.
Assistant Professor of Practice - Emerging Media Arts: Animation

Assistant Professor of Practice - Emerging Media Arts: Animation

University of Nebraska-Lincoln

Lincoln, NE โ€ข On-site

Full-time

Posted 7 days ago


Job description

Position Information
Position Information
Working Title
Assistant Professor of Practice - Emerging Media Arts: Animation
Department
Johnny Carson School-Theatre & Film-1033
Requisition Number
F_250088
Posting Open Date
12/11/2025
Application Review Date: (To ensure consideration, please submit all application materials before review date)
03/02/2026
Posting Close Date
Open Until Filled
Yes
Description of Work
Johnny Carson School of Theatre and Film at the University of Nebraska-Lincoln invites applications for an Assistant Professor of Practice - Emerging Media Arts: Animation and Rigging to join our unique program.
We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We welcome applicants with backgrounds in film, television, game production, or gallery/museum installations. The successful candidate will have advanced experience in 3D animation workflows (film, television, games) and/or rigging, ideally with supplemental familiarity with game engines, and/or motion capture, and be able to creatively integrate traditional techniques with emerging technologies and platforms.
This position involves teaching courses in 3D Animation, Rigging, Motion Capture, and Game Engines. The ideal candidate will be a dynamic artist/teacher who is committed to training and inspiring the next generation of emerging media artists and storytellers.
The Johnny Carson Center for Emerging Media Arts is an interdisciplinary center and creative research facility within the Johnny Carson School of Theatre and Film, established with a $57M investment from the Johnny Carson Foundation. Research areas include filmmaking, interactive and immersive storytelling, experience and generative design, XR, machine learning, sonic and data arts, virtual production, and innovation and entrepreneurship.
The Carson Center brings together world-class faculty and students to reimagine the future of media through inclusive, imaginative storytelling that addresses human-scale challenges, provokes and inspires. As the Center expands its international reach and collaborations, this is a unique opportunity to shape its growing mission.
Nebraska offers an attractive compensation and benefits package, commensurate with the successful candidate's background and experience. Faculty status with opportunities for promotion in rank and sabbatical opportunities for continued learning and professional development are additional key benefits. This position comes with resources to support innovative teaching and creative practice.
Key Responsibilities
  • Teach courses in 3D Animation, Rigging, Introduction to Game Engines, Motion Capture for Real-time Performance, and others as needed.
  • Collaborate with faculty to develop new courses and curriculum with a focus towards interdisciplinarity.
  • Provide mentorship to students.
  • Recruit artist/industry partners and assist students transitioning into their careers.
  • Remain agile and keep current with advancements in 3D animation, rigging, motion capture, game engine technologies, AI, and creative applications.

The University of Nebraska does not discriminate based on race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation in its programs, activities, or employment. See https://equity.unl.edu/notice-nondiscrimination/.
Minimum Required Qualifications
  • Bachelor's degree with at least five years of professional experience in 3D animation and/or rigging for film, television, games, or live performance workflows.
  • Working career as an animator/artist represented through a body of work that has received theatrical, network, or streaming exhibition and/or national/international festival recognition.

Preferred Qualifications
  • Master's degree in an equivalent arts-related field; OR in exceptional cases, significant professional credentials and experience in lieu of a terminal degree.
  • Experience with game engines (Unity or Unreal) or other real-time performance systems.
  • Experience in custom rigging for 3D animation and/or games.
  • Experience with emerging forms of digital animation workflows, including AI and Machine Learning.
  • Proficiencies in languages such as MEL (PyMEL), Python, C++, or C#.
  • University teaching experience above the teaching assistant level; or equivalent experience in a non-university setting (Animation Mentor, Gnomon, VFS, etc.).
  • A strong network of contacts with other industry professionals and employers.
  • Demonstrated commitment to ongoing professional development and the ability to stay at the edge of industry developments.

Work Location (City, State)
Lincoln, NE
Pre-Placement Driving Record Review Required
Criminal History Background Check Required
No
Posted Salary
How to Apply
Click "Apply for this Job," complete the faculty information form, and submit the following required documents:
  1. A letter of interest addressing your qualifications specific to this job description.
  2. A current Curriculum Vitae.
  3. Teaching statement (1-2 pages). Attach as "Other Document."
  4. A link to an online portfolio of work.
  5. The names and contact details of three professional references.

For questions or accommodations related to this position contact
Shelby Foged
shelby.foged@unl.edu
Job Category
Job Category (old)
Faculty Non-Tenure Leading
Job Type
9 Month
Position funded by grant or other form of temporary funding?
No
If Temporary, indicate end date
Planned Hire Date
08/17/2026
Appointment End Date
Organizational Location
Default Location