Animation and Rigging to join our unique program. We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We ...
Animation and Rigging to join our unique program. We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We ...
Lead Rigger | North America | Canada | Europe | Fully Remote
$24.50 - $31.75/hr
... rigging team ... You will work closely with Animation, Art Direction, and Production to define quality standards and ...
Lead Rigger | North America | Canada | Europe | Fully Remote
$24.50 - $31.75/hr
... rigging team ... You will work closely with Animation, Art Direction, and Production to define quality standards and ...
3D Animation Lead
Denver, NC ยท On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
3D Animation Lead
Denver, NC ยท On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA ยท On-site
$180K - $270K/yr
Experience working with animation systems, including skeletal animation, rigging, or simulation pipelines. * Familiarity with ML frameworks such as PyTorch or TensorFlow. * Experience working with ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA ยท On-site
$180K - $270K/yr
Experience working with animation systems, including skeletal animation, rigging, or simulation pipelines. * Familiarity with ML frameworks such as PyTorch or TensorFlow. * Experience working with ...
3D Animation Lead
Denver, NC ยท On-site
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Quick apply
3D Animation Lead
Denver, NC ยท On-site
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA ยท On-site
$130K - $149K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA ยท On-site
$130K - $149K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
... rigging, and animation techniques (2D or 3D) to develop compelling narratives Edit and prepare animations and video clips for use on social media, campaigns, and events Add branding elements and ...
... rigging, and animation techniques (2D or 3D) to develop compelling narratives Edit and prepare animations and video clips for use on social media, campaigns, and events Add branding elements and ...
Animation & Storytelling Intern
New York, NY ยท On-site +1
... rigging, and animation techniques (2D or 3D) to develop compelling narratives โข Edit and prepare animations and video clips for use on social media, campaigns, and events โข Add branding elements ...
Animation & Storytelling Intern
New York, NY ยท On-site +1
... rigging, and animation techniques (2D or 3D) to develop compelling narratives โข Edit and prepare animations and video clips for use on social media, campaigns, and events โข Add branding elements ...
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Freelance Toon Boom Animator-YouTube Studio
Kyle, TX ยท On-site +1
$880/wk
Newscape also produces a vast array of videos for a young audience and content through animation and machinima. We are looking to add Freelance Cutout / Rigged Character Animators in Toon Boom ...
Freelance Toon Boom Animator-YouTube Studio
Kyle, TX ยท On-site +1
$880/wk
Newscape also produces a vast array of videos for a young audience and content through animation and machinima. We are looking to add Freelance Cutout / Rigged Character Animators in Toon Boom ...
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Adjunct Faculty, 2D Animation (On Campus) Salary: $2,440 (lecture) - $3,340 (studio) per class, per ... Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
Newscape also produces a vast array of videos for a young audience and content through animation and machinima. We are looking to add Freelance Cutout / Rigged Character Animators in Toon Boom ...
Quick apply
Newscape also produces a vast array of videos for a young audience and content through animation and machinima. We are looking to add Freelance Cutout / Rigged Character Animators in Toon Boom ...
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA ยท On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA ยท On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Character Animation Lead
Cary, NC ยท On-site
Animating in-engine using Unreal Engine animation tools; familiarity with Control Rig and runtime rigging workflows in Unreal Engine * Comfort working in ambiguous, exploratory environments with ...
Character Animation Lead
Cary, NC ยท On-site
Animating in-engine using Unreal Engine animation tools; familiarity with Control Rig and runtime rigging workflows in Unreal Engine * Comfort working in ambiguous, exploratory environments with ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA ยท On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA ยท On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI ยท On-site
$143K - $217K/yr
Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI ยท On-site
$143K - $217K/yr
Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
... animation statemachines and/or motion matching techniques.Skilled in modeling and rigging is a plus
... animation statemachines and/or motion matching techniques.Skilled in modeling and rigging is a plus
Experience structuring & maintaining animation processes such as rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a meaningful way through vivid and ...
Experience structuring & maintaining animation processes such as rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a meaningful way through vivid and ...
Expression of Interest - Animator
Los Angeles, CA ยท On-site +1
Experience structuring & maintaining animation processes such as rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a meaningful way through vivid and ...
Expression of Interest - Animator
Los Angeles, CA ยท On-site +1
Experience structuring & maintaining animation processes such as rigging, or prototyping. * Character Performance experience. * Effectively tell the story in a meaningful way through vivid and ...
Animation Rigger information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do animation rigger jobs pay per hour?
What is the highest paying rigger job?
What is the average salary of a rigging artist?
What does a rigger do in animation?
What does an Animation Rigger do?
An Animation Rigger creates the skeletal structures that animators use to bring characters and objects to life in movies, games, and other media. They design and implement control systems for movement, ensuring realistic and flexible animation. Riggers work closely with animators, modelers, and technical artists to ensure characters move naturally and efficiently. They use software like Maya, Blender, or Houdini to build rigs that allow animators to manipulate models with ease.
What are the key skills and qualifications needed to thrive in the Animation Rigger position, and why are they important?
To thrive as an Animation Rigger, you need strong knowledge of anatomy, movement, and 3D animation fundamentals, often backed by a degree in animation, computer graphics, or a related field. Expertise in industry-standard software such as Autodesk Maya or Blender, and familiarity with scripting languages like Python or MEL, are typically important; some studios may value certifications in these tools. Attention to detail, problem-solving, and effective communication enable collaboration with animators and modelers to deliver high-quality rigs. These competencies help ensure that digital characters move realistically and that production pipelines run efficiently.
What are some typical day-to-day responsibilities of an Animation Rigger?
As an Animation Rigger, your daily tasks include designing, building, and testing control rigs for characters and props to ensure they perform well during animation. You'll work closely with modelers and animators to address rigging needs and respond to feedback to revise or troubleshoot rigs as needed. Setting up skinning, deformation systems, and automation scripts is also common, which helps streamline repetitive tasks and improve workflow. The role requires both technical and creative collaboration, making flexibility and communication essential for meeting production goals and maintaining high-quality animation standards.
How hard is rigging animation?

Assistant Professor of Practice - Emerging Media Arts: Animation
University of Nebraska-LincolnLincoln, NE โข On-site
Full-time
Posted 7 days ago
Job description
Position Information
Working Title
Assistant Professor of Practice - Emerging Media Arts: Animation
Department
Johnny Carson School-Theatre & Film-1033
Requisition Number
F_250088
Posting Open Date
12/11/2025
Application Review Date: (To ensure consideration, please submit all application materials before review date)
03/02/2026
Posting Close Date
Open Until Filled
Yes
Description of Work
Johnny Carson School of Theatre and Film at the University of Nebraska-Lincoln invites applications for an Assistant Professor of Practice - Emerging Media Arts: Animation and Rigging to join our unique program.
We seek a creative individual with strong dedication to craft, technical expertise, and professional agility in a constantly changing field. We welcome applicants with backgrounds in film, television, game production, or gallery/museum installations. The successful candidate will have advanced experience in 3D animation workflows (film, television, games) and/or rigging, ideally with supplemental familiarity with game engines, and/or motion capture, and be able to creatively integrate traditional techniques with emerging technologies and platforms.
This position involves teaching courses in 3D Animation, Rigging, Motion Capture, and Game Engines. The ideal candidate will be a dynamic artist/teacher who is committed to training and inspiring the next generation of emerging media artists and storytellers.
The Johnny Carson Center for Emerging Media Arts is an interdisciplinary center and creative research facility within the Johnny Carson School of Theatre and Film, established with a $57M investment from the Johnny Carson Foundation. Research areas include filmmaking, interactive and immersive storytelling, experience and generative design, XR, machine learning, sonic and data arts, virtual production, and innovation and entrepreneurship.
The Carson Center brings together world-class faculty and students to reimagine the future of media through inclusive, imaginative storytelling that addresses human-scale challenges, provokes and inspires. As the Center expands its international reach and collaborations, this is a unique opportunity to shape its growing mission.
Nebraska offers an attractive compensation and benefits package, commensurate with the successful candidate's background and experience. Faculty status with opportunities for promotion in rank and sabbatical opportunities for continued learning and professional development are additional key benefits. This position comes with resources to support innovative teaching and creative practice.
Key Responsibilities
- Teach courses in 3D Animation, Rigging, Introduction to Game Engines, Motion Capture for Real-time Performance, and others as needed.
- Collaborate with faculty to develop new courses and curriculum with a focus towards interdisciplinarity.
- Provide mentorship to students.
- Recruit artist/industry partners and assist students transitioning into their careers.
- Remain agile and keep current with advancements in 3D animation, rigging, motion capture, game engine technologies, AI, and creative applications.
The University of Nebraska does not discriminate based on race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation in its programs, activities, or employment. See https://equity.unl.edu/notice-nondiscrimination/.
Minimum Required Qualifications
- Bachelor's degree with at least five years of professional experience in 3D animation and/or rigging for film, television, games, or live performance workflows.
- Working career as an animator/artist represented through a body of work that has received theatrical, network, or streaming exhibition and/or national/international festival recognition.
Preferred Qualifications
- Master's degree in an equivalent arts-related field; OR in exceptional cases, significant professional credentials and experience in lieu of a terminal degree.
- Experience with game engines (Unity or Unreal) or other real-time performance systems.
- Experience in custom rigging for 3D animation and/or games.
- Experience with emerging forms of digital animation workflows, including AI and Machine Learning.
- Proficiencies in languages such as MEL (PyMEL), Python, C++, or C#.
- University teaching experience above the teaching assistant level; or equivalent experience in a non-university setting (Animation Mentor, Gnomon, VFS, etc.).
- A strong network of contacts with other industry professionals and employers.
- Demonstrated commitment to ongoing professional development and the ability to stay at the edge of industry developments.
Work Location (City, State)
Lincoln, NE
Pre-Placement Driving Record Review Required
Criminal History Background Check Required
No
Posted Salary
How to Apply
Click "Apply for this Job," complete the faculty information form, and submit the following required documents:
- A letter of interest addressing your qualifications specific to this job description.
- A current Curriculum Vitae.
- Teaching statement (1-2 pages). Attach as "Other Document."
- A link to an online portfolio of work.
- The names and contact details of three professional references.
For questions or accommodations related to this position contact
Shelby Foged
shelby.foged@unl.edu
Job Category
Job Category (old)
Faculty Non-Tenure Leading
Job Type
9 Month
Position funded by grant or other form of temporary funding?
No
If Temporary, indicate end date
Planned Hire Date
08/17/2026
Appointment End Date
Organizational Location
Default Location
About University of Nebraska-Lincoln
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
201 - 500 Employees
Headquarters location
Lincoln, NE, US
Year founded
1869