Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly. * Rig: Professional animator ...
Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly. * Rig: Professional animator ...
Technical Animator
Los Angeles, CA · On-site
This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools ...
Technical Animator
Los Angeles, CA · On-site
This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools ...
Senior Software Engineer - UI Animation Systems
White Hall, WV · On-site
$90 - $120/hr
Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and desktop standalone environments. * Leverage the strengths and "look and feel" of the platform DCC products ...
Senior Software Engineer - UI Animation Systems
White Hall, WV · On-site
$90 - $120/hr
Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and desktop standalone environments. * Leverage the strengths and "look and feel" of the platform DCC products ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...
Technical Animator
San Francisco, CA · On-site
$90K - $110K/yr
In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...
Technical Animator
$90K - $110K/yr
In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...
New
Quick apply
Technical Animator
$90K - $110K/yr
In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of ...
New
3D Animation Lead
Denver, NC · On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
3D Animation Lead
Denver, NC · On-site +1
An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...
... rigger with a strong rigging and animation portfolio * Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch * Understand animation principles such as ...
... rigger with a strong rigging and animation portfolio * Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch * Understand animation principles such as ...
Intern - Animator and Rigging Artist
San Francisco, CA · On-site
$90 - $130/hr
... rigger with a strong rigging and animation portfolio * Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch * Understand animation principles such as ...
Intern - Animator and Rigging Artist
San Francisco, CA · On-site
$90 - $130/hr
... rigger with a strong rigging and animation portfolio * Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch * Understand animation principles such as ...
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Quick apply
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
Experience with Rigging and Animation * Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers) * Tool Programming, MEL, PyMel Python * Houdini experience Required ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$130K - $149K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$130K - $149K/yr
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Character and Facial Animation Consultant
$60 - $90/hr
Relevant backgrounds may include character animation, facial animation, performance capture, motion editing, facial rigging, or related character-performance disciplines. The role is not intended for ...
Character and Facial Animation Consultant
$60 - $90/hr
Relevant backgrounds may include character animation, facial animation, performance capture, motion editing, facial rigging, or related character-performance disciplines. The role is not intended for ...
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers.
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Quick apply
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
You will also handle character rigging and animation for MetaHumans. While you may have a stronger background or personal specialization in one of these areas, you will be expected to actively ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA · On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA · On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA · On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Adjunct Faculty - Animation and Production (Evergreen)
Redmond, WA · On-site
$3.8K - $10K/wk
Animation and Production Department (Evergreen) Adjunct Located in Redmond, Washington, DigiPen ... From character rigging to cinematography, students both learn and practice how to tell compelling ...
Animation Rigger information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do animation rigger jobs pay per hour?
What does an animation rigger do?
An Animation Rigger creates the skeletal structures that animators use to bring characters and objects to life in movies, games, and other media. They design and implement control systems for movement, ensuring realistic and flexible animation. Riggers work closely with animators, modelers, and technical artists to ensure characters move naturally and efficiently. They use software like Maya, Blender, or Houdini to build rigs that allow animators to manipulate models with ease.
What skills and qualifications are needed to be an animation rigger?
To thrive as an Animation Rigger, you need strong knowledge of anatomy, movement, and 3D animation fundamentals, often backed by a degree in animation, computer graphics, or a related field. Expertise in industry-standard software such as Autodesk Maya or Blender, and familiarity with scripting languages like Python or MEL, are typically important; some studios may value certifications in these tools. Attention to detail, problem-solving, and effective communication enable collaboration with animators and modelers to deliver high-quality rigs. These competencies help ensure that digital characters move realistically and that production pipelines run efficiently.
How to become an animation rigger?
What cities are hiring for Animation Rigger jobs?
Cities with the most Animation Rigger job openings:
What states have the most Animation Rigger jobs?
States with the most job openings for Animation Rigger jobs include:
What job categories do people searching Animation Rigger jobs look for?
The top searched job categories for Animation Rigger jobs are:

Full-time
Posted 23 days ago
Job description
WISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.
Project Overview: WISEcode Modular Owl Character System
Project Overview
This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.
The owl will be used across:
- WISEcode products and applications
- Websites and interactive experiences
- Product onboarding and education
- Marketing and social media
- Video and motion graphics
- Future conversational and AI experiences
The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.
Core Project Goal
Create one production-ready master owl that can:
- Change between approved color variations
- Be posed and animated through a professional control rig
- Support expressive facial and full-body animation
- Be rendered against transparent or custom backgrounds
- Be exported as an optimized GLB for web and application use
- Support future accessories, animations, and character variations
- Be maintained by another qualified artist or developer after handoff
The master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.
Must Have Project Requirements
WISEcode - 3D Character Artist / Rigger / Animator (Owl Mascot)
WISEcode is seeking an experienced 3D character artist, rigger, and animator to convert its branded owl mascot into a fully modular, production-ready 3D character system for use across apps, web, marketing, and future AI/conversational experiences.
Core Deliverable: One master owl model (not a single static asset) that can be recolored, posed, animated, and exported without rebuilding - supporting blue, green, and red variants from day one.
Key Requirements:
- Model: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.
- Rig: Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail - all clearly named and organized.
- Materials: Modular, region-based color system enabling brand variants without new textures or rigs.
- Expressions & Speech: ~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.
- Animation Library: Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.
- Real-Time/GLB Output: Fully tested, optimized GLB compatible with Three.js/React Three Fiber - correct scale, materials, transparency, and named animation triggers.
Deliverables: Master Blender file, optimized real-time model, color presets, full animation library with manifest, GLB/FBX exports, turntable/demo renders, and complete documentation (rigging, materials, animation creation, GLB export).
Process: Candidates propose technical approach, software, milestones, and cost by phase across four suggested phases - modeling, rigging, core animation, and optimization/handoff. Strong candidates may propose added value like procedural eye-tracking, a control API, or a mobile-optimized version.
Submission: Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation reel, proposed technical approach, milestones, and pricing by phase.
Why Join WISEcode?
If you are looking to be part of something that drives real change, WISEcode might be the place for you. We are a team genuinely committed to improving people's health and well-being. We value transparency, creativity, collaboration, and empowering each team member to contribute their unique strengths.
This is an opportunity to define how families interact with intelligence, how curiosity turns into learning, and how thoughtful design can shape healthier habits at scale. Come help us build something that matters.
"You can find the detailed project requirements and scope here".
Required Deliverables
The final production handoff must include:
Master Assets
- Rigged master Blender file
- High-quality master model
- Optimized real-time model
- Approved lower-detail version if required
- Blue, green, and red material presets
- Complete UVs and texture-source files
- Shape keys or blend shapes
- Facial-expression controls
- Speech or viseme controls
- Feather and secondary-motion controls
Animation Assets
- Approved core animation library
- Separate, clearly named animation clips
- Facial-expression presets
- Pose library
- Transition animations
- Real-time optimized animation data
- Animation manifest listing each clip and its intended use
Export Assets
- GLB/glTF
- FBX
- Source texture files
- Transparent-background animation previews
- Still turntable renders
- Rig demonstration video
- Color-preset demonstration
- Test files showing animations running in the target environment
Documentation
- Rig-control guide
- Material and color-editing guide
- Animation naming guide
- GLB export instructions
- Instructions for creating new animations
- Instructions for adding accessories
- Instructions for adding new color variations
- List of dependencies and known limitations
All project source files and custom scripts created specifically for the project must be included in the handoff.
Technical Quality Standards
The completed asset must demonstrate:
- Clean topology
- Reliable deformation
- No broken or disconnected geometry
- No visible wing or feather clipping during approved animations
- No foot sliding during grounded movement
- Clean eye and eyelid movement
- Correct wing folding
- Stable feather behavior
- Consistent animation naming
- Clean animation curves
- Predictable animation transitions
- Organized files and collections
- No unexplained dependencies
- Successful GLB playback in the actual target environment
The rig should be intuitive enough that a qualified animator can use it without reverse-engineering the setup.
Items to Discuss With the Selected Candidate
The following should be finalized collaboratively based on the candidate's technical approach and our implementation needs:
- Final polygon budgets
- Number and complexity of model LODs
- Bone count and real-time performance limits
- Bone-based versus geometry-based feather system
- Shape keys versus joint-based facial animation
- Exact viseme set and lip-sync workflow
- Level of individual feather control
- Physics-driven versus baked secondary motion
- Exact launch animation list
- Animation clip count by project phase
- Animation frame rate
- Root motion versus in-place movement
- Runtime material-switching method
- Accessory attachment system
- Three.js and React Three Fiber integration approach
- Mobile performance targets
- File-size targets
- Review schedule and animation approval batches
The candidate should explain the tradeoffs behind their recommended approach rather than simply selecting the most complex solution.
Candidate Value-Add Opportunities
A strong candidate may improve the project by proposing:
- A simplified animator-facing control panel
- A developer-facing control API
- Procedural eye tracking
- Procedural blinking
- Runtime gaze targeting
- Emotion-intensity controls
- Animation state-machine recommendations
- A reusable accessory socket system
- A lightweight mobile model
- Automated color-variant generation
- Automated GLB export tools
- Animation compression recommendations
- A browser-based character test environment
- Reusable animation layers
- Better methods for managing feather performance
- A scalable system for future owl personalities
- Integration documentation for developers
- A practical roadmap for expanding the animation library
These are not substitutes for the required deliverables. They are opportunities for the candidate to demonstrate technical leadership and improve long-term scalability.
Candidate Submission Requirements
Applicants should provide:
- Character-modeling portfolio
- Rigging reel
- Facial-rig examples
- Creature, bird, or winged-character examples
- Real-time character examples
- GLB/glTF export examples
- Animation reel
- Rig-control demonstration
- Proposed production software
- Recommended technical approach
- Proposed milestones
- Cost by project phase
- Revision policy
- Testing and quality-assurance process
- Any risks or recommended changes to this scope
Applicants must identify which portions of the work they will complete personally and whether any parts will be subcontracted.
Suggested Project Phases
Phase 1: Model and Technical Direction
- Character translation
- Turnaround approval
- Production model
- Topology and UVs
- Initial materials
- Technical pipeline confirmation
Phase 2: Rig and Character Controls
- Complete body rig
- Face and eye rig
- Wing and feather controls
- Expression system
- Color preset system
- Initial GLB export test
Phase 3: Core Animation Library
- Idle states
- Communication gestures
- Product-analysis states
- Score reactions
- Essential emotional reactions
- Basic movement and flight
- Transitions
Phase 4: Optimization and Handoff
- Real-time optimization
- Final GLB testing
- Animation naming and cleanup
- Documentation
- Source files
- Developer handoff
- Final quality assurance
Definition of Done
The project is complete when WISEcode receives one fully editable master owl system that:
- Faithfully matches the supplied owl design
- Supports the blue, green, and red character variations
- Provides complete control over the face, eyes, eyelids, beak, head, body, wings, major feathers, tail, legs, feet, and ear tufts
- Supports expressive facial and body animation
- Includes the approved core animation library
- Transitions cleanly between product states
- Exports to a functional, optimized GLB
- Can be placed into any transparent or custom environment
- Can be controlled by developers inside an interactive experience
- Can be expanded without rebuilding the model or rig
- Includes complete source files and usable documentation
- Has been tested in the actual target environment
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.