1

Technical Animator Rigger Jobs (NOW HIRING)

The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

We are currently looking for a talented Technical Animator to join our tightly knit group of ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

We are currently looking for a talented Technical Animator to join our tightly knit group of ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

We are currently looking for a talented Technical Animator to join our tightly knit group of ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

We are currently looking for a talented Technical Animator to join our tightly knit group of ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as ... Strong understanding of rigging, animation workflows, and optimization. * Excellent organizational ...

AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is ... rigging, exploring new rigs, VFX, or technical art. * Experience working with Motion Capture data ...

Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of object oriented code design in languages such as python and ...

Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on shipped titles Solid understanding of object oriented code design in languages such as python and ...

Strong knowledge of Maya character rigging. * 3+ years' experience working as a technical animator on shipped titles. * Solid understanding of object oriented code design in languages such as python ...

The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... new processes and technical skills * Working knowledge of modelling, rigging and Mel/Python ...

next page

Showing results 1-20

Technical Animator Rigger information

See salary details

$14

$26

$36

How much do technical animator rigger jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for technical animator rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are popular job titles related to Technical Animator Rigger jobs?

For Technical Animator Rigger jobs, the most frequently searched job titles are:

Technical Animator / Rigger

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

Other

Posted 10 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr