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Animation Lighting Artist Jobs (NOW HIRING)

WI · On-site

$18.75 - $25.75/hr

Lead Lighting Artist - Raven - Middleton, WI Requisition ID:R028052 Your Mission Raven Software is ... Experience in a secondary area such as environments, animation, or VFX. * Experience with basic ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Work closely with CGI Supervisors, Lighting Artists, Modelers, Animators, and Production teams to optimize the compositing process. * Communicate rendering requirements, AOV needs, and technical ...

Postvis Artist

Glendale, CA · On-site +1

$30 - $40/hr

We are seeking talented and enthusiastic Postvis Artists that have experience compositing in After ... Generalist level skills in animation, lighting, etc. * 3D Tracking using Syntheyes (PFTrack or ...

Postvis Artist

Glendale, CA · Remote

$30 - $40/hr

We are seeking talented and enthusiastic Postvis Artists that have experience compositing in After ... Generalist level skills in animation, lighting, etc. * 3D Tracking using Syntheyes (PFTrack or ...

New

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

... Animation, Lighting, and Compositing. * Create accurate rotomation of CG character rigs to match ... Review artist work, identify opportunities for improvement, and help troubleshoot difficult ...

Showing results 21-40

Animation Lighting Artist information

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$5

$29

$37

How much do animation lighting artist jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for animation lighting artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does an animation lighting artist do?

An Animation Lighting Artist is responsible for creating the lighting and shading in animated films, TV shows, or video games. They establish mood, atmosphere, and visual continuity by adjusting light sources, shadows, and reflections. Using software like Maya, Houdini, or Renderman, they work closely with the art and rendering teams to enhance scenes for storytelling. Their work ensures that characters and environments are visually appealing and convey the intended emotion.

What are the key skills and qualifications needed to thrive as an animation lighting artist?

To thrive as an Animation Lighting Artist, you need a strong grasp of lighting theory, color, composition, and computer graphics, often backed by a degree in animation, visual effects, or a related field. Expertise with industry-standard software such as Autodesk Maya, Houdini, RenderMan, and Arnold is commonly expected, and knowledge of render pipelines is highly valuable. Strong communication, problem-solving abilities, and attention to detail help artists collaborate effectively and achieve a director's vision. These skills ensure the creation of visually compelling scenes that enhance storytelling and meet project deadlines in a team-oriented environment.

What are some typical challenges animation lighting artists face during production?

Animation Lighting Artists often encounter tight deadlines, frequent revisions, and the challenge of balancing artistic vision with technical constraints such as render times and optimization requirements. They must also collaborate closely with other team members, such as animators, compositors, and technical directors, to ensure consistency and maintain quality throughout the production process. Adaptability and problem-solving are key, as lighting needs may change based on evolving creative direction or feedback. Successfully overcoming these challenges contributes significantly to the visual storytelling and overall production value of the project.

What cities are hiring for Animation Lighting Artist jobs?

Cities with the most Animation Lighting Artist job openings:

What are the most commonly searched types of Animation Lighting Artist jobs?

The most popular types of Animation Lighting Artist jobs are:

What states have the most Animation Lighting Artist jobs?

States with the most job openings for Animation Lighting Artist jobs include:

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Infographic showing various Animation Lighting Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 82% Full Time, 15% Part Time, 1% Temporary, and 1% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

San Francisco, CA • On-site, Remote

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

$134K - $171K/yr

Full-time

Re-posted 13 days ago


Key responsibilities

  • Collaborate with Art Directors, VFX Supervisors, and department leads to define and implement lighting setups and pipelines for environments, characters, and assets.

  • Support the development and testing of lighting tools and workflows, including lightmap baking, dynamic lighting, and real-time rendering techniques.

  • Participate in improving workflows, optimizations, and fixing bugs to ensure high-quality lighting and performance in projects.


Walt Disney Company rating

7.4

Company rating: 7.4 out of 10

Based on 148 frontline employees who took The Breakroom Quiz


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

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Benefits

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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