As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
What you'll bring: * 3+ years of professional experience as a Lighting Artist in the animation or visual effects industry, with feature animation experience strongly preferred. * Working proficiency ...
Quick apply
What you'll bring: * 3+ years of professional experience as a Lighting Artist in the animation or visual effects industry, with feature animation experience strongly preferred. * Working proficiency ...
Lead Lighting Artist
Montreal, QC · On-site
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Lead Lighting Artist
Montreal, QC · On-site
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
What you'll bring: * 3+ years of professional experience as a Lighting Artist in the animation or visual effects industry, with feature animation experience strongly preferred. * Working proficiency ...
What you'll bring: * 3+ years of professional experience as a Lighting Artist in the animation or visual effects industry, with feature animation experience strongly preferred. * Working proficiency ...
What you'll bring: * 5+ years experience as a Lighting Artist in the animation or visual effects industry. * Proficiency in industry-standard 3D software (e.g., Maya, Houdini). * Proficiency using ...
What you'll bring: * 5+ years experience as a Lighting Artist in the animation or visual effects industry. * Proficiency in industry-standard 3D software (e.g., Maya, Houdini). * Proficiency using ...
Nous sommes un studio d'animation dynamique et innovant, dedie a donner vie aux histoires a travers ... Minimum 1 mois a 3 ans d'experience en lighting, idealement sur des projets d'animation 3D ou temps ...
Nous sommes un studio d'animation dynamique et innovant, dedie a donner vie aux histoires a travers ... Minimum 1 mois a 3 ans d'experience en lighting, idealement sur des projets d'animation 3D ou temps ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Translate artistic direction into lighting setups that support mood, atmosphere, realism, and ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Translate artistic direction into lighting setups that support mood, atmosphere, realism, and ...
... et a l'art de l'animation. Notre quete d'idees nouvelles, de techniques innovantes et de ... Minimum 1 yearof working experience as a 3D Lighting Artist, in a film production environment ...
... et a l'art de l'animation. Notre quete d'idees nouvelles, de techniques innovantes et de ... Minimum 1 yearof working experience as a 3D Lighting Artist, in a film production environment ...
Collaborate with 3D artists, animators, lighting artists, and technical teams to ensure the effects are coherently integrated into the scenes. * Prepare effects and their various components for ...
Collaborate with 3D artists, animators, lighting artists, and technical teams to ensure the effects are coherently integrated into the scenes. * Prepare effects and their various components for ...
Artiste FX | FX Artist
Montreal, QC · On-site
Un diplôme en animation, en arts, en beaux-arts ou une expérience de production équivalente ... Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within ...
Quick apply
Artiste FX | FX Artist
Montreal, QC · On-site
Un diplôme en animation, en arts, en beaux-arts ou une expérience de production équivalente ... Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within ...
Artiste FX | FX Artist
Montreal, QC · On-site
Un diplome en animation, en arts, en beaux-arts ou une experience de production equivalente. * Un ... Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within ...
Artiste FX | FX Artist
Montreal, QC · On-site
Un diplome en animation, en arts, en beaux-arts ou une experience de production equivalente. * Un ... Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within ...
Senior/Lead Technical Artist | AAA Gaming | Open-world games | Hybrid work model (Montreal-based)
Montreal, QC · On-site
$140K - $170K/yr
Senior/Lead Technical Artist| AAA Gaming | Open-world games | Hybrid-model (Montreal-based) The ... Partner with Animation, Lighting, Rendering, Engineering, and Art teams to maintain consistency and ...
Quick apply
Senior/Lead Technical Artist | AAA Gaming | Open-world games | Hybrid work model (Montreal-based)
Montreal, QC · On-site
$140K - $170K/yr
Senior/Lead Technical Artist| AAA Gaming | Open-world games | Hybrid-model (Montreal-based) The ... Partner with Animation, Lighting, Rendering, Engineering, and Art teams to maintain consistency and ...
Nous sommes un studio d'animation dynamique et innovant, dedie a donner vie aux histoires a travers ... Analyser les problematiques de lighting, rendering, shaders et performances afin d'identifier les ...
Nous sommes un studio d'animation dynamique et innovant, dedie a donner vie aux histoires a travers ... Analyser les problematiques de lighting, rendering, shaders et performances afin d'identifier les ...
The compositing artist is responsible for integrating 3D rendered assets, special effects, and ... Combine multiple layers of animation, visual effects, lighting passes, and background elements into ...
The compositing artist is responsible for integrating 3D rendered assets, special effects, and ... Combine multiple layers of animation, visual effects, lighting passes, and background elements into ...
... et a l'art de l'animation. Notre quete d'idees nouvelles, de techniques innovantes et de ... The role ensures the continuity of artistic vision throughout the production, while also managing ...
... et a l'art de l'animation. Notre quete d'idees nouvelles, de techniques innovantes et de ... The role ensures the continuity of artistic vision throughout the production, while also managing ...
The Lighting Supervisor is responsible for leading the lighting teams to deliver the desired look and visual quality of an animation project. This role ensures continuity of the artistic vision ...
The Lighting Supervisor is responsible for leading the lighting teams to deliver the desired look and visual quality of an animation project. This role ensures continuity of the artistic vision ...
The Lighting Artist must collaborate with departments such as compositing, FX, animation, and layout, many of whose members are based in English-speaking countries. A strong understanding of English ...
The Lighting Artist must collaborate with departments such as compositing, FX, animation, and layout, many of whose members are based in English-speaking countries. A strong understanding of English ...
Eclairagiste / Lighter - Montreal
CA$30.21 - CA$38.46/hr
The Lighting Artist must collaborate with departments such as compositing, FX, animation, and layout, many of whose members are based in English-speaking countries. A strong understanding of English ...
Eclairagiste / Lighter - Montreal
CA$30.21 - CA$38.46/hr
The Lighting Artist must collaborate with departments such as compositing, FX, animation, and layout, many of whose members are based in English-speaking countries. A strong understanding of English ...
Lead and mentor artists and leads across internal teams and external partners. * Review work to ... Collaboration with Animation, Tech Art, Design and production to deliver content to game pillars.
Quick apply
Lead and mentor artists and leads across internal teams and external partners. * Review work to ... Collaboration with Animation, Tech Art, Design and production to deliver content to game pillars.
Collaborer avec animation, FX et lighting pour assurer coherence et continuite des personnages ... Collaborer avec Artist Management sur le staffing et le developpement des talents * Donner des ...
Collaborer avec animation, FX et lighting pour assurer coherence et continuite des personnages ... Collaborer avec Artist Management sur le staffing et le developpement des talents * Donner des ...
Animation Lighting Artist information
See Quebec salary details
$18K - $27.1K
5% of jobs
$27.1K - $36.3K
11% of jobs
$44K is the 25th percentile. Wages below this are outliers.
$36.3K - $45.4K
11% of jobs
$45.4K - $54.5K
6% of jobs
$54.5K - $63.7K
5% of jobs
$63.7K - $72.8K
3% of jobs
$72.8K - $82K
7% of jobs
The median wage is $82.6K / yr.
$82K - $91.1K
16% of jobs
$97.8K is the 75th percentile. Wages above this are outliers.
$91.1K - $100.2K
14% of jobs
$100.2K - $109.4K
11% of jobs
$109.4K - $118.5K
11% of jobs
$18K
$79.9K
$118.5K
How much do animation lighting artist jobs pay per year?
What does an animation lighting artist do?
An Animation Lighting Artist is responsible for creating the lighting and shading in animated films, TV shows, or video games. They establish mood, atmosphere, and visual continuity by adjusting light sources, shadows, and reflections. Using software like Maya, Houdini, or Renderman, they work closely with the art and rendering teams to enhance scenes for storytelling. Their work ensures that characters and environments are visually appealing and convey the intended emotion.
What are the key skills and qualifications needed to thrive as an animation lighting artist?
To thrive as an Animation Lighting Artist, you need a strong grasp of lighting theory, color, composition, and computer graphics, often backed by a degree in animation, visual effects, or a related field. Expertise with industry-standard software such as Autodesk Maya, Houdini, RenderMan, and Arnold is commonly expected, and knowledge of render pipelines is highly valuable. Strong communication, problem-solving abilities, and attention to detail help artists collaborate effectively and achieve a director's vision. These skills ensure the creation of visually compelling scenes that enhance storytelling and meet project deadlines in a team-oriented environment.
What are some typical challenges animation lighting artists face during production?
Animation Lighting Artists often encounter tight deadlines, frequent revisions, and the challenge of balancing artistic vision with technical constraints such as render times and optimization requirements. They must also collaborate closely with other team members, such as animators, compositors, and technical directors, to ensure consistency and maintain quality throughout the production process. Adaptability and problem-solving are key, as lighting needs may change based on evolving creative direction or feedback. Successfully overcoming these challenges contributes significantly to the visual storytelling and overall production value of the project.
What are popular job titles related to Animation Lighting Artist jobs in Quebec?
For Animation Lighting Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Animation Lighting Artist jobs in Quebec look for?
The top searched job categories for Animation Lighting Artist jobs in Quebec are:

Lead Lighting Artist
Montreal, QC
Full-time
Posted 24 days ago
Key responsibilities
Lead a team of lighting artists, providing guidance, feedback, and mentorship to ensure high-quality results.
Establish best practices and standards within the lighting team to improve productivity and quality.
Collaborate with other departments and stakeholders to develop and maintain efficient lighting pipelines and workflows.
Job description
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you'll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics-bringing the richly imagined world of BioShock to life.
What You'll Do:
As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.
- Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
- Establish best practices and standards within the team to drive productivity, quality, and excellence.
- Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
- Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting.
- Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks.
- Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
- Collaborate with:
- Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
- Production and scheduling teams to define realistic timelines and manage project priorities.
- Other groups within the art department to achieve cohesive and visually stunning results.
- Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross-functional stakeholders, and adjusting priorities as needed.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
- Deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer).
- Demonstrated history of successfully recruiting, developing, mentoring, and retaining top artistic talent while managing workload output and team well-being.
- Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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