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Animation Lighting Artist Jobs in Quebec (NOW HIRING)

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Un diplôme en animation, en arts, en beaux-arts ou une expérience de production équivalente ... Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within ...

Un diplome en animation, en arts, en beaux-arts ou une experience de production equivalente. * Un ... Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within ...

We will work closely and constructively across design, art, engineering, animation, and audio teams ... film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force multiplier ...

We will work closely and constructively across design, art, engineering, animation, and audio teams ... film, lighting, and drawing is beneficial. Who You Are: * A reliable, positive force multiplier ...

By leading this passionate group of artists to craft breathtaking environments, characters, and ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

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Animation Lighting Artist information

See Quebec salary details

$18K

$79.9K

$118.5K

How much do animation lighting artist jobs pay per year?

As of Aug 22, 2026, the average yearly pay for animation lighting artist in Quebec is $79,928.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,000.00 and $105,500.00 per year, depending on experience, location, and employer.

What does an animation lighting artist do?

An Animation Lighting Artist is responsible for creating the lighting and shading in animated films, TV shows, or video games. They establish mood, atmosphere, and visual continuity by adjusting light sources, shadows, and reflections. Using software like Maya, Houdini, or Renderman, they work closely with the art and rendering teams to enhance scenes for storytelling. Their work ensures that characters and environments are visually appealing and convey the intended emotion.

What are the key skills and qualifications needed to thrive as an animation lighting artist?

To thrive as an Animation Lighting Artist, you need a strong grasp of lighting theory, color, composition, and computer graphics, often backed by a degree in animation, visual effects, or a related field. Expertise with industry-standard software such as Autodesk Maya, Houdini, RenderMan, and Arnold is commonly expected, and knowledge of render pipelines is highly valuable. Strong communication, problem-solving abilities, and attention to detail help artists collaborate effectively and achieve a director's vision. These skills ensure the creation of visually compelling scenes that enhance storytelling and meet project deadlines in a team-oriented environment.

What are some typical challenges animation lighting artists face during production?

Animation Lighting Artists often encounter tight deadlines, frequent revisions, and the challenge of balancing artistic vision with technical constraints such as render times and optimization requirements. They must also collaborate closely with other team members, such as animators, compositors, and technical directors, to ensure consistency and maintain quality throughout the production process. Adaptability and problem-solving are key, as lighting needs may change based on evolving creative direction or feedback. Successfully overcoming these challenges contributes significantly to the visual storytelling and overall production value of the project.

What are popular job titles related to Animation Lighting Artist jobs in Quebec?

For Animation Lighting Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Animation Lighting Artist jobs in Quebec look for?

The top searched job categories for Animation Lighting Artist jobs in Quebec are:

Infographic showing various Animation Lighting Artist job openings in Quebec as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $79,928 per year, or $38.4 per hour.

Lead Lighting Artist

Cloud Chamber

Montreal, QC • On-site

Full-time

Posted 4 days ago


Job description

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you'll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics-bringing the richly imagined world of BioShock to life.

What You'll Do:

As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.

  • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting.
  • Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks.
  • Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Collaborate with:
    • Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
    • Production and scheduling teams to define realistic timelines and manage project priorities.
    • Other groups within the art department to achieve cohesive and visually stunning results.
  • Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross-functional stakeholders, and adjusting priorities as needed.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer).
  • Demonstrated history of successfully recruiting, developing, mentoring, and retaining top artistic talent while managing workload output and team well-being.
  • Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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