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Animation Industry Jobs (NOW HIRING)

PT Instructor Pool - Animation

Madison, WI · On-site

$16.75 - $22/hr

... industry to establish partnerships. Minimum Qualifications: 1. Bachelor's degree in Animation or a related field. 2. Seven (7) years or 14,000 hours of related work experience. OR 1. Associate ...

Technical Animator - Temp

Irvine, CA · On-site

$85K - $120K/yr

Join our exceptional development team to help us create industry leading animation and gameplay experiences! This position will report to the Lead Technical Artist. This is a Temporary position with ...

Although many courses emphasize professional applications in the animation industry, skills learned here are transferable to artistic disciplines across the board. Students benefit from a faculty ...

Animator IV

Reno, NV

$105.70K - $120.60K/yr

Proven success leading animation projects or mentoring teams within the gaming industry, particularly in EGMs or other real-time interactive experiences. * Strong demo reel showcasing visual ...

Animator IV

Reno, NV

$105.70K - $120.60K/yr

Proven success leading animation projects or mentoring teams within the gaming industry, particularly in EGMs or other real-time interactive experiences. * Strong demo reel showcasing visual ...

... Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through ...

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Animation Industry information

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$10

$39

$70

How much do animation industry jobs pay per hour?

As of May 30, 2026, the average hourly pay for animation industry in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Animation Industry, and why are they important?

To thrive in the animation industry, you need strong artistic ability, an understanding of animation principles, and proficiency in visual storytelling, often supported by a degree in animation or a related field. Familiarity with software such as Adobe Creative Suite, Autodesk Maya, Blender, or Toon Boom, and a solid demo reel or portfolio are typically required. Creativity, attention to detail, collaboration, and effective communication are essential soft skills for standing out in this field. These competencies ensure high-quality, engaging animations and seamless teamwork in a fast-paced, deadline-driven environment.

What are some common challenges animators face when working on large team projects in the animation industry?

One common challenge animators encounter in large team projects is maintaining consistent visual style and quality across different sequences and scenes. Communication is key, as animators must frequently coordinate with directors, storyboard artists, and other team members to ensure their work aligns with the project’s creative vision. Tight production schedules can add pressure, requiring adaptability and efficient time management. Additionally, animators often need to be open to feedback and revisions, which are essential for producing polished final animations.

What is the animation industry?

The animation industry encompasses the creation of moving images using various techniques such as hand-drawn art, computer-generated imagery (CGI), and stop-motion. It includes the production of animated films, television shows, video games, advertisements, and online content. Professionals in this industry work in roles like animators, storyboard artists, directors, and visual effects specialists. The animation industry is known for its creativity, technical innovation, and its significant influence on entertainment and media worldwide.

What is the difference between Animation Industry vs 3D Modeler?

AspectAnimation Industry3D Modeler
Required SkillsAnimation principles, storytelling, software proficiency (e.g., Maya, Blender)Modeling techniques, texturing, software proficiency (e.g., Maya, 3ds Max)
Work EnvironmentStudios, post-production houses, freelance projectsDesign studios, gaming companies, film production
Industry UsageCreating animated content, character animation, visual effectsBuilding 3D assets, character modeling, environment creation

While both roles require proficiency in 3D software and creative skills, animation industry professionals focus on bringing characters and scenes to life through movement and storytelling, whereas 3D modelers specialize in creating detailed 3D assets used in animations, games, and films. Both roles often collaborate but serve different functions within the production pipeline.

More about Animation Industry jobs
What cities are hiring for Animation Industry jobs? Cities with the most Animation Industry job openings:
What states have the most Animation Industry jobs? States with the most job openings for Animation Industry jobs include:
Infographic showing various Animation Industry job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, 3% As Needed, 1% Full Time, 64% Part Time, 30% Contract, and 1% Nights. Highlights an 95% Physical, and 5% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Adjunct Faculty, 2D Animation (On Campus)

Adjunct Faculty, 2D Animation (On Campus)

Rocky Mountain College of Art + Design

Lakewood, CO

Full-time

Posted 13 days ago


Job description

Adjunct Faculty, 2D Animation (On Campus)
Salary: $2,440 (lecture) – $3,340 (studio) per class, per term
Location: Lakewood, CO
Target Fill Date: June 1st, 2026
Rocky Mountain College of Art +Design is looking for an Adjunct Professor who has expertise in 2D Animation. The faculty member works with the Chair and Program Lead of the Animation program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD’s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Animation workflows, with an emphasis on character motion studies, performance-based animation, and scene development using Toon Boom Harmony. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Animation, Game Art, Game Design, relevant Motion Graphics, OR a bachelors degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading 2D Animation software, including, but not limited to ToonBoom Harmony (required), Storyboard Pro (required), Adobe Photoshop (bonus) Adobe After Effects (bonus), etc
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Animation or related digital media.
  • A sustained record of professional or studio-based work in Animation or related digital media, demonstrated through published short/feature films, series work, studio credits, freelance projects, portfolio, and/or client-based productions.
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise in 2D animation production workflows, including character animation, scene development, and rigging/puppetry in Toon Boom Harmony. Experience with storyboarding, motion graphics, or visual development pipelines is also valued.
  • Courses taught may include 2D Animation I–IV (motion studies through advanced scene work), Drawing + Acting for Animation, Storyboarding, and Motion Graphics.
  • Candidates should have experience with character animation, performance-based animation, and scene development using Toon Boom Harmony. Experience with puppetry and rigging workflows in Toon Boom Harmony is strongly encouraged.
  • Knowledge of Storyboard Pro, Adobe Photoshop, and After Effects is preferred.
Working Conditions
This position involves teaching in a higher education environment and may include in-person and/or online instruction depending on course assignment. The role may require a flexible schedule, including daytime and evening hours. Work is typically performed in a classroom, studio, and/or computer-based environment and involves regular use of digital tools and software. The position requires interaction with students in both individual and group settings. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer