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Animation Developer Jobs in California (NOW HIRING)

... engineering or scientific concepts into clear visual narratives * Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio demonstrating cinematic 3D animation ...

Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. * Owning combat feel ...

Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. * Owning combat feel ...

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

Senior Gaming Animator

Redwood City, CA

$129.80K - $148.10K/yr

Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...

Senior Gaming Animator

Redwood City, CA · On-site

$129.80K - $148.10K/yr

Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...

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Animation Developer information

See California salary details

$34

$57

$73

How much do animation developer jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for animation developer in California is $57.72, according to ZipRecruiter salary data. Most workers in this role earn between $51.97 and $63.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Developer, and why are they important?

To thrive as an Animation Developer, you need a strong grasp of animation principles, computer graphics, and programming languages like JavaScript or C++, often backed by a degree in computer science, digital media, or a related field. Proficiency with animation software such as Adobe Animate, Unity, Blender, or Maya, and familiarity with relevant APIs or frameworks, is typically required. Creativity, attention to detail, and effective communication are crucial soft skills that help bring concepts to life and collaborate with multidisciplinary teams. These skills enable the creation of engaging, technically sound animations that meet project goals and user expectations.

What are some common challenges Animation Developers face when working on cross-functional teams?

Animation Developers often collaborate closely with designers, programmers, and project managers, which can present challenges in aligning creative vision with technical constraints. Effective communication is key, as developers must interpret design briefs into functional animations while ensuring performance and compatibility across platforms. Balancing the artistic aspects of animation with optimization for different devices and game engines is also a frequent challenge. Staying adaptable and fostering open dialogue within the team can help address these issues and lead to successful project outcomes.

What does an Animation Developer do?

An Animation Developer is responsible for creating and integrating animations into digital products like video games, apps, websites, and interactive media. They combine artistic skills with technical knowledge, using tools such as Unity, Unreal Engine, or Adobe Animate to bring characters and environments to life. Animation Developers also collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that enhance user experiences. Their work often involves coding, testing, and troubleshooting animations to achieve the desired effects.

What is the difference between Animation Developer vs Motion Designer?

AspectAnimation DeveloperMotion Designer
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; knowledge of programming languagesBachelor's in Graphic Design, Animation, or related field; strong design portfolio
Work EnvironmentPrimarily in tech companies, gaming, or software development; focus on interactive animationsAdvertising agencies, media, or entertainment; focus on visual storytelling and branding
Employer & Industry UsageUsed in software, gaming, and interactive media industriesCommon in advertising, film, and digital media industries

Animation Developers focus on creating interactive and programmatic animations often for digital platforms, requiring coding skills. Motion Designers primarily craft visual animations for branding, advertising, and media, emphasizing design and storytelling. While both roles involve animation, their tools, environments, and objectives differ significantly.

What are popular job titles related to Animation Developer jobs in California? For Animation Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Animation Developer jobs in California look for? The top searched job categories for Animation Developer jobs in California are:
What cities in California are hiring for Animation Developer jobs? Cities in California with the most Animation Developer job openings:
Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

Other

Medical, Dental, Life, Retirement, PTO

Posted 21 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.

As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through responsive, expressive, and high-quality animation systems. You'll work at the intersection of gameplay engineering and content creation - partnering closely with animators, designers, and technical artists to build scalable systems that power movement, locomotion, and moment-to-moment feel. This role collaborates with multiple groups within the gameplay team, contributing directly to the quality, polish, and performance of our core combat experience. The ideal candidate is passionate about player feel, thrives in cross-disciplinary collaboration, and takes pride in building robust systems that unlock content at scale.

Responsibilities:
  • Design, prototype, and implement robust, scalable gameplay and animation systems, evolving underlying systems to improve reuse, polish, maintainability, and performance.
  • Contribute to locomotion, movement feel, and animation-driven gameplay systems across multiple gameplay domains.
  • Partner closely with animators and technical artists to improve workflows, clarify handoff points, and enable efficient content production.
  • Identify technical risks in animation and gameplay systems and collaborate with technical leaders to implement sustainable architectural solutions.
  • Contribute to adjacent gameplay domains such as combat systems, camera, VFX integration, or other core gameplay systems as needed.
  • Mentor peers across disciplines by sharing insights on animation systems, gameplay feel, and technical problem-solving.
Required Qualifications:
  • 5+ years of professional experience in game development.
  • 3+ years of experience developing or supporting animation systems.
  • Strong C++ programming skills and solid computer science fundamentals.
  • Experience working with Unreal Engine, including its animation systems.
  • Experience implementing gameplay systems closely tied to animation
  • Strong debugging, optimization, and performance-tuning skills.
  • Experience collaborating effectively in cross-disciplinary teams, with strong product sense and player empathy.
Desired Qualifications:
  • Familiarity with Unreal Engine internals and extending or modifying engine animation systems.
  • Experience improving content pipelines and animation workflows.
  • Exposure to related domains such as gameplay VFX, camera systems, etc.
  • Experience working on mid-sized engineering teams in a live or in-development game environment.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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