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Animation Developer Jobs in California (NOW HIRING)

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

Apply Early

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

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Animation Developer information

See California salary details

$34

$57

$73

How much do animation developer jobs pay per hour?

As of Jun 30, 2026, the average hourly pay for animation developer in California is $57.72, according to ZipRecruiter salary data. Most workers in this role earn between $51.97 and $63.56 per hour, depending on experience, location, and employer.

What is the difference between Animation Developer vs Motion Designer?

AspectAnimation DeveloperMotion Designer
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; knowledge of programming languagesBachelor's in Graphic Design, Animation, or related field; strong design portfolio
Work EnvironmentPrimarily in tech companies, gaming, or software development; focus on interactive animationsAdvertising agencies, media, or entertainment; focus on visual storytelling and branding
Employer & Industry UsageUsed in software, gaming, and interactive media industriesCommon in advertising, film, and digital media industries

Animation Developers focus on creating interactive and programmatic animations often for digital platforms, requiring coding skills. Motion Designers primarily craft visual animations for branding, advertising, and media, emphasizing design and storytelling. While both roles involve animation, their tools, environments, and objectives differ significantly.

What are some common challenges Animation Developers face when working on cross-functional teams?

Animation Developers often collaborate closely with designers, programmers, and project managers, which can present challenges in aligning creative vision with technical constraints. Effective communication is key, as developers must interpret design briefs into functional animations while ensuring performance and compatibility across platforms. Balancing the artistic aspects of animation with optimization for different devices and game engines is also a frequent challenge. Staying adaptable and fostering open dialogue within the team can help address these issues and lead to successful project outcomes.

How much do Disney animators get paid?

Disney animators' salaries vary based on experience and role, but entry-level animators typically earn around $60,000 to $80,000 annually, while more experienced or senior animators can earn over $100,000. Compensation often includes benefits such as health insurance and retirement plans, and proficiency in industry-standard tools like Maya or Toon Boom is common.

Is there a high demand for animators?

The demand for animation developers is strong across industries such as entertainment, gaming, and advertising, driven by increasing digital content creation. Skills in software like Adobe After Effects, Maya, or Blender, along with a strong portfolio, can enhance job prospects as companies seek skilled animators to produce engaging visual content.

What is the highest paid animation job?

The highest paid animation jobs are typically senior roles such as Lead Animator, Animation Director, or VFX Supervisor, especially in film, television, or gaming industries. These positions often require extensive experience, advanced skills in software like Maya or Houdini, and leadership responsibilities, with salaries reaching six figures or more depending on the project and location.

What are the key skills and qualifications needed to thrive as an Animation Developer, and why are they important?

To thrive as an Animation Developer, you need a strong grasp of animation principles, computer graphics, and programming languages like JavaScript or C++, often backed by a degree in computer science, digital media, or a related field. Proficiency with animation software such as Adobe Animate, Unity, Blender, or Maya, and familiarity with relevant APIs or frameworks, is typically required. Creativity, attention to detail, and effective communication are crucial soft skills that help bring concepts to life and collaborate with multidisciplinary teams. These skills enable the creation of engaging, technically sound animations that meet project goals and user expectations.

What does an Animation Developer do?

An Animation Developer is responsible for creating and integrating animations into digital products like video games, apps, websites, and interactive media. They combine artistic skills with technical knowledge, using tools such as Unity, Unreal Engine, or Adobe Animate to bring characters and environments to life. Animation Developers also collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that enhance user experiences. Their work often involves coding, testing, and troubleshooting animations to achieve the desired effects.

Does Disney still hire 2D animators?

Disney Animation Studios has largely shifted focus from traditional 2D animation to 3D computer-generated imagery, but they occasionally hire 2D animators for specific projects or legacy work. Opportunities for 2D animation roles are limited and often require strong skills in traditional techniques and relevant software like Toon Boom or Adobe Animate.
What are popular job titles related to Animation Developer jobs in California? For Animation Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Animation Developer jobs in California look for? The top searched job categories for Animation Developer jobs in California are:
What cities in California are hiring for Animation Developer jobs? Cities in California with the most Animation Developer job openings:
Infographic showing various Animation Developer job openings in California as of June 2026, with employment types broken down into 52% Full Time, 14% Part Time, 3% Temporary, and 31% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $120,056 per year, or $57.7 per hour.
Senior Technical Artist, Animation - Unpublished R&D Product

Senior Technical Artist, Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

$136K - $163K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 9 days ago


Key responsibilities

  • Build and maintain complex animation state machines, layered animation systems, and override logic for player characters, NPCs, creatures, and props.

  • Collaborate with animators, character tech artists, designers, and engineers to develop efficient and believable animation flows and runtime systems.

  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets while ensuring scalability across massive multiplayer environments.


Job description

As a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world.

You'll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you'll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game.

Responsibilities:
  • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
Required Qualifications:
  • 8+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines
Desired Qualifications:
  • Experience with Unreal Control Rig and Sequencer
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software like Kawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK, or motion warping

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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