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Animation Artist Jobs (NOW HIRING)

VFX Artist III

Los Angeles, CA · On-site

$69.26 - $85.41/hr

As a Senior Real-Time VFX Artist, you will work closely with animators, artists, and designers to create exceptional action and combat experiences. Leveraging your expertise, you will craft ...

The lead also coaches junior artists, collaborates with other departments, and supports production needs to maintain high-quality animation output. About the role: * Lead a team of animators on a ...

Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA's Creative team, you will bring Sims characters to life through high-quality static renders and ...

New

... artists to help us create custom graphics/animations for our client's videos. You are a self ... Conceptualize, visualize and design special effects, animation, or other visual images for our ...

... artists to help us create custom graphics/animations for our client's videos. You are a self ... animation, or other visual images for our clients videos (explainer, promo and interview style) • ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... You will combine strong animation fundamentals with technical fluency in Unreal Engine to build ...

Jr. Animation Specialist

Hollis, NY · On-site

$25 - $30/hr

As an Animation Specialist, you will have a pivotal role in nurturing the next wave of animators ... The ideal candidate should also possess hands-on studio experience, a solid artistic foundation ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Partner with cross-functional teams to define animation strategies, artistic direction, and final animation assets that align with gameplay and narrative goals. * Spearhead the creation of ...

The lead also coaches junior artists, collaborates with other departments, and supports production needs to maintain high-quality animation output. About the role: * Lead a team of animators on a ...

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Animation Artist information

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$5

$29

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How much do animation artist jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for animation artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does an Animation Artist do?

An Animation Artist creates visual sequences for films, television, video games, and other media by designing characters, backgrounds, and special effects that bring stories to life. They use both traditional drawing techniques and computer software to produce animated images. Animation Artists often work closely with directors, writers, and other artists to ensure their work matches the creative vision of a project. Their role can include storyboarding, creating models, rigging, and adding motion to characters and environments.

What are the key skills and qualifications needed to thrive as an Animation Artist, and why are they important?

To thrive as an Animation Artist, you need strong drawing abilities, a solid understanding of animation principles, and typically a degree in animation or a related field. Proficiency in industry-standard software such as Adobe After Effects, Autodesk Maya, or Toon Boom Harmony is commonly required. Creativity, attention to detail, and effective collaboration skills are crucial soft skills for standing out in this role. These competencies ensure the production of visually compelling animations that meet project goals and resonate with audiences.

What are some common challenges Animation Artists face when working on collaborative projects?

Animation Artists often collaborate with writers, directors, and other artists, which can sometimes lead to challenges such as aligning creative visions and meeting tight deadlines. Balancing feedback from multiple stakeholders while maintaining consistency in animation style is a key aspect of the role. Additionally, adapting to rapidly changing project requirements and new software tools is common, so strong communication skills and flexibility are essential. Despite these challenges, working collaboratively can also lead to creative growth and valuable learning experiences.

Is animator a high paying job?

Animator jobs can offer competitive salaries, especially for those with experience, specialized skills, or work in high-demand industries like film or video game development. Entry-level positions tend to pay less, but experienced animators with strong portfolios and proficiency in tools like Maya or Adobe Animate can earn higher wages. Overall, animation can be a well-paying career, but salaries vary based on location, experience, and industry.

Does Disney still hire 2D animators?

Disney continues to hire 2D animators for certain projects, especially for legacy and specialty productions, though the company primarily focuses on 3D animation for most new films. Skilled 2D animators with proficiency in traditional techniques and software like Toon Boom or Adobe Animate remain valuable for specific roles and artistic styles.

What jobs can I get with animation?

Animation artists can pursue roles such as 2D or 3D animator, character designer, storyboard artist, visual effects artist, or motion graphics designer. These jobs are common in industries like film, television, video game development, advertising, and digital media, often requiring proficiency in tools like Adobe After Effects, Maya, or Blender.

What jobs can I do with animation?

Animation artists can work in various roles such as 2D or 3D animator, character designer, storyboard artist, visual effects artist, or motion graphics designer. They often work in entertainment, advertising, gaming, or film industries, using tools like Adobe After Effects, Maya, or Blender, and may require a portfolio or specialized training.
More about Animation Artist jobs
What cities are hiring for Animation Artist jobs? Cities with the most Animation Artist job openings:
What states have the most Animation Artist jobs? States with the most job openings for Animation Artist jobs include:
Infographic showing various Animation Artist job openings in the United States as of June 2026, with employment types broken down into 84% Full Time, 14% Part Time, 1% Temporary, and 1% Contract. Highlights an 69% Physical, 4% Hybrid, and 27% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Senior Technical Artist, Animation - Unpublished R&D Product

Senior Technical Artist, Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

$136K - $163K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 24 days ago


Job description

As a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world.

You'll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you'll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game.

Responsibilities:
  • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
Required Qualifications:
  • 8+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines
Desired Qualifications:
  • Experience with Unreal Control Rig and Sequencer
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software like Kawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK, or motion warping

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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