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Afternoon Game Engine Developer Jobs (NOW HIRING)

... Design game engine extensions and custom user interface code to accommodate new features and ... engineer in a national/global gaming company. • 3+ years professional experience in software ...

... game engine architectures and plugin development patterns Experience maintaining open source projects and working with developer communities Bachelor's degree in Computer Science, Engineering, or ...

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

Understanding of game engine architectures and plugin development patterns * Experience maintaining open source projects and working with developer communities * Bachelor's degree in Computer Science ...

... game engine Preferred : • Experience building RPG gameplay systems • Experience working with Unreal Engine 4 • Experience shipping on a major console like XBox or PlayStation • A love and ...

... game engine Preferred : • Experience building RPG gameplay systems • Experience working with Unreal Engine 4 • Experience shipping on a major console like XBox or PlayStation • A love and ...

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Afternoon Game Engine Developer information

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$32.5K

$108.5K

$180K

How much do afternoon game engine developer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for afternoon game engine developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Afternoon Game Engine Developer jobs?

Cities with the most Afternoon Game Engine Developer job openings:

What are the most commonly searched types of Game Engine Developer jobs?

The most popular types of Game Engine Developer jobs are:

What states have the most Afternoon Game Engine Developer jobs?

States with the most job openings for Afternoon Game Engine Developer jobs include:

Infographic showing various Afternoon Game Engine Developer job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Game Tools & Modding Engineer

Weekday AI

Remote

Contractor

Re-posted 19 days ago


Job description

This role is for one of our clients
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools