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Afternoon Game Engine Developer Jobs in Seattle, WA

... game engine architectures and plugin development patterns Experience maintaining open source projects and working with developer communities Bachelor's degree in Computer Science, Engineering, or ...

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Sr. Engine Programmer

Bellevue, WA ยท On-site

$150K - $200K/yr

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

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Showing results 1-20

Afternoon Game Engine Developer information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do afternoon game engine developer jobs pay per year?

As of Jul 31, 2026, the average yearly pay for afternoon game engine developer in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Game Engine Developer jobs in Seattle, WA? The most popular types of Game Engine Developer jobs in Seattle, WA are:
Infographic showing various Afternoon Game Engine Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 1% As Needed, 58% Full Time, 32% Part Time, 1% Temporary, 2% Contract, and 6% Nights. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Principal Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA โ€ข On-site

$160K - $200K/yr

Full-time

Re-posted 11 days ago


Job description

Worldscapeย is aย cutting-edgeย platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI,ย Worldscapeย enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools,ย Worldscapeย empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors likeย logistics, telecom, defense, and infrastructure.ย 

Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the realโ€‘time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications.ย 
ย 
This is an onsite role located in Redmond, WA.ย 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.ย 
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders.ย 
Responsibilities:
  • Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine andย simulationย systems.
  • Deliver core physics features: Collision detection (broadโ€‘phase/narrowโ€‘phase),ย entityย controllers, vehicle dynamicsย with an emphasis on orbital mechanics, particles/fluidย mechanicsย (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physicsโ€‘driven interactions, authoring tools, and runtime hooks (e.g.,ย inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edgeโ€‘case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Crossโ€‘functional leadership: Partner withย back-end, AI,ย data pipeline, and platform teams; communicate constraints/tradeโ€‘offs; align milestones with production.
  • Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes postโ€‘launch without destabilizing theย simulation.ย 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 10+ years in realโ€‘time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), dataโ€‘oriented design, memory management, profiling/debugging (VTune, PIX, Nsight,ย RenderDoc, etc.).
  • Rigidโ€‘body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semiโ€‘implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeโ€‘offs under realโ€‘time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cacheโ€‘friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead crossโ€‘disciplinary efforts and communicate complex technical topics clearly.ย 
Preferred Qualifications:
  • 15+ yearsโ€™ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ yearsโ€™ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, crossโ€‘platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; inโ€‘engine visualization/debugging overlays.
  • Optimization Expertise: Broadโ€‘phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.ย 
Final compensation will beย determinedย based on factors such as experience, skills, and qualifications.ย In addition to base salary,ย this role may be eligible for performance-based bonuses and equity awards.ย 
Whyย Worldscape?ย 
There is nothing more important toย Worldscapeย than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.โ€ฏย Worldscapeย offers greatย benefits,ย opportunities for continued growth, and the ability to directlyย affectย change in ourย organizationย and be part of a high-growth startup at a pivotal stage.ย 

What we offer:ย 
- Competitive salary and meaningful equityย 
- Attractive benefits packageย ย 
- Flexible time off policyย 
- Medical, Dentalย and Vision insuranceย 
- HSAย health insurance optionsย 
- 401kย planย 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibilityย andย ownership
ย 
Worldscapeย is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer.ย All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.