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Acquisitions Editor Jobs in Remote, OR (NOW HIRING)

Acquisitions Editor information

See Remote, OR salary details

$11K

$59.6K

$64.9K

How much do acquisitions editor jobs pay per year?

As of Aug 18, 2026, the average yearly pay for acquisitions editor in Remote, OR is $59,563.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,900.00 and $59,900.00 per year, depending on experience, location, and employer.

What is an acquisitions editor?

An Acquisitions Editor is a publishing professional responsible for identifying, evaluating, and acquiring new manuscripts or book proposals for publication. They review submissions, assess their market potential, and collaborate with authors to develop content that aligns with the publisher’s goals. Acquisitions Editors also negotiate contracts, work closely with other editorial staff, and help guide projects from acquisition to publication. Their role is crucial in shaping a publisher’s catalog and ensuring the success of new titles.

What is the role of an acquisitions editor?

The role of an acquisitions editor is to acquire and prepare commercial books, academic papers, or other written projects for print or digital production. They work on the editorial team, and select projects based on their employer’s objectives. Common job duties are to read manuscripts, stay within budget, negotiate royalties, finalize contracts for new titles and reprints, build relationships with authors and agents, and hire contractors or contributors such as photographers and illustrators. Career qualifications for an acquisitions editor include a bachelor’s or master’s degree and publishing experience.

What are the key skills and qualifications needed to thrive as an acquisitions editor, and why are they important?

To thrive as an Acquisitions Editor, you need strong editorial judgment, market awareness, and excellent written communication skills, typically supported by a degree in English, journalism, or a related field. Familiarity with manuscript tracking systems, content management tools, and publishing contracts is essential. Negotiation skills, relationship-building, and the ability to assess potential in authors and projects make someone stand out in this role. These abilities ensure the acquisition of high-quality, marketable content and foster successful collaborations with authors and stakeholders.

What are some common challenges faced by an acquisitions editor, and how can applicants prepare to address them?

Acquisitions Editors often face the challenge of balancing the publisher’s strategic goals with market trends and author expectations. Identifying promising manuscripts while managing tight deadlines and multiple submissions requires strong analytical and organizational skills. Additionally, building relationships with authors and agents is essential, as is negotiating contracts and ensuring projects align with the publisher’s vision. Applicants can prepare by developing industry awareness, refining negotiation skills, and gaining experience in manuscript evaluation and project management.

What is the difference between Acquisitions Editor vs Content Editor?

AspectAcquisitions EditorContent Editor
Primary RoleIdentifies and acquires new content or manuscripts for publicationReviews, revises, and improves existing content for publication
Work EnvironmentEditorial departments, publishing houses, media companiesPublishing teams, media organizations, online platforms
Required SkillsEditorial judgment, negotiation, industry knowledgeEditing, writing, content management
Common UsageBook, magazine, or media acquisition processesContent refinement and quality control

The main difference is that an Acquisitions Editor focuses on sourcing and acquiring new content, while a Content Editor concentrates on editing and improving existing material. Both roles are essential in publishing but serve different stages of the content lifecycle.

How much do acquisitions editors make?

Acquisitions editors typically earn between $50,000 and $85,000 annually, depending on experience, location, and the size of the publishing company. Senior or specialized acquisitions editors can earn higher salaries, often exceeding $100,000. The role often requires strong editing, negotiation skills, and industry knowledge.

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What cities near Remote, OR are hiring for Acquisitions Editor jobs?

Cities near Remote, OR with the most Acquisitions Editor job openings:

Infographic showing various Acquisitions Editor job openings in Remote, OR as of August 2026, with employment types broken down into 91% Full Time, 6% Part Time, and 3% Contract. Highlights an 71% Physical, 5% Hybrid, and 24% Remote job distribution, with an average salary of $59,563 per year, or $28.6 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 13 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time