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Ai Editor Jobs in Remote, OR (NOW HIRING)

Senior Front End Engineer - Avaya Infinity Platform

OR · Remote

$125K - $172K/yr

... AI-assisted development tools thoughtfully - using them to accelerate delivery while applying ... editors, data grids, canvas/diagram rendering - 1-2 years of backend fluency with Node.js ...

Senior Front End Engineer - Avaya Infinity Platform

OR · On-site +1

$114K - $158K/yr

... AI-assisted development tools thoughtfully - using them to accelerate delivery while applying ... editors, data grids, canvas/diagram rendering - 1-2 years of backend fluency with Node.js ...

Ai Editor information

See Remote, OR salary details

$35.5K

$64K

$106.9K

How much do ai editor jobs pay per year?

As of Aug 22, 2026, the average yearly pay for ai editor in Remote, OR is $63,968.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $72,400.00 per year, depending on experience, location, and employer.

What is an AI editor?

An AI Editor is responsible for reviewing, refining, and improving content generated by artificial intelligence. They ensure the text is accurate, clear, and aligned with the intended tone and style. This role may involve fact-checking, correcting grammar, and enhancing coherence to make AI-generated content more human-like. AI Editors often work with writers, developers, and marketing teams to optimize AI-assisted writing. Their goal is to produce polished, high-quality content that engages and informs readers.

What does an AI editor do?

A typical day for an AI Editor involves reviewing and fact-checking AI-generated text, refining language for clarity, and ensuring the content meets editorial standards. AI Editors frequently collaborate with data scientists, software developers, and subject matter experts to align output with project goals and maintain consistency across platforms. They may also participate in training sessions to stay updated on new AI tools or workflows. Effective teamwork and communication are essential, as projects often require sharing feedback and troubleshooting issues together. This collaborative environment helps deliver reliable, high-quality content that meets client or organizational expectations.

What are the key skills and qualifications needed to thrive as an AI editor?

To excel as an AI Editor, a strong background in computer science, linguistics, and editing, alongside familiarity with AI-generated content, is essential. Expertise in AI platforms, natural language processing tools such as GPT or BERT, and content management systems is typically required, and certifications in AI or machine learning can be advantageous. Attention to detail, critical thinking, and strong collaboration and communication skills help AI Editors deliver high-quality, accurate content. These capabilities are crucial for ensuring clarity, accuracy, and ethical standards when refining and managing content produced by artificial intelligence.

How much do AI editors make?

AI editors typically earn between $50,000 and $90,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced editors with specialized skills in AI tools can earn higher salaries. Freelance AI editors might charge hourly rates ranging from $20 to $100 or more.

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Infographic showing various Ai Editor job openings in Remote, OR as of August 2026, with employment types broken down into 78% Full Time, 18% Part Time, and 4% Contract. Highlights an 56% Physical, 3% Hybrid, and 41% Remote job distribution, with an average salary of $63,968 per year, or $30.8 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 17 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time