1

3D Vehicle Artist Jobs (NOW HIRING)

Create 2D (vector) and 3D assets, including characters, vehicles, props, and buildings, from a ... An artistic style and sensibility that fits naturally with the tone of Sneaky Sasquatch, wholesome ...

New

This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data ...

This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

... launch vehicles, and other space and airborne platforms. We take pride in our dynamic and cross ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

... launch vehicles, and other space and airborne platforms. We take pride in our dynamic and cross ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

... launch vehicles, and other space and airborne platforms. We take pride in our dynamic and cross ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

$103K - $109K/yr

... into a meaningful vehicle to build a more entertaining and enlightened world. NetEase's ESG ... Work closely with 3D character artists, animators, and VFX artists to ensure the successful ...

... props, and vehicles to seamlessly integrate into live action plates. This role is central to ... It requires technical expertise, artistic sensibility, and a collaborative mindset. The CG Modeler ...

... 3D technologies 4. Record of professional artistic activity appropriate to the rank of Assistant ... vehicle, utility vehicle, or golf cart) in order to perform the job duties? No Work Hours To be ...

Showing results 21-40

3d Vehicle Artist information

See salary details

$19

$39

$68

How much do 3d vehicle artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for 3d vehicle artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D vehicle artist?

A 3D Vehicle Artist is responsible for designing, modeling, and texturing vehicles for video games, films, simulations, or other digital media. They create high-quality, detailed vehicle assets that match the project’s artistic style and technical requirements. Their work involves using 3D software like Blender, Maya, or 3ds Max, along with texturing tools like Substance Painter. Understanding real-world vehicle mechanics and proportions is essential to ensuring accuracy. They often collaborate with concept artists, animators, and technical artists to bring visually compelling and functional vehicles to life.

What types of teams and departments does a 3D vehicle artist typically collaborate with?

3D Vehicle Artists frequently work alongside concept artists, environment artists, animators, and technical artists to ensure assets fit seamlessly into the visual and functional requirements of a game or simulation. Collaboration with design and engineering teams is also common to maintain accuracy and achieve optimal performance in digital environments. Daily interactions may include feedback sessions, asset reviews, and troubleshooting meetings to address any technical or artistic challenges. Working well within these interdisciplinary teams not only speeds up production but also allows for the sharing of ideas to enhance the final product.

What are the key skills and qualifications needed to thrive in the 3D vehicle artist position, and why are they important?

A 3D Vehicle Artist requires expertise in 3D modeling, texturing, and rendering, underpinned by a solid understanding of form, scale, and mechanical detail. Mastery of software such as Autodesk Maya, Blender, 3ds Max, Substance Painter, and Photoshop is typically expected, and experience with game engines like Unreal or Unity is highly valued. Creativity, attention to detail, teamwork, and effective communication are crucial soft skills for excelling in this field. These qualifications ensure artists can produce visually compelling, technically accurate vehicle assets that meet project requirements and integrate smoothly with multidisciplinary teams.

What cities are hiring for 3D Vehicle Artist jobs?

Cities with the most 3D Vehicle Artist job openings:

What are the most commonly searched types of 3D Vehicle Artist jobs?

The most popular types of 3D Vehicle Artist jobs are:

What states have the most 3D Vehicle Artist jobs?

States with the most job openings for 3D Vehicle Artist jobs include:

What are popular job titles related to 3D Vehicle Artist jobs?

For 3D Vehicle Artist jobs, the most frequently searched job titles are:

Infographic showing various 3D Vehicle Artist job openings in the United States as of September 2026, with employment types broken down into 61% Full Time, 11% Part Time, 11% Temporary, 11% Contract, and 6% Nights. Highlights an 94% In-person, and 6% Hybrid job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • On-site

$80 - $100/hr

Other

Posted 23 days ago


Job description

Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title

Senior Unity Technical Artist

Our Games

Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role

Create and integrate into Unity various art and VFX assets.

Experience

Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location

USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size

24

Pay Rate

$55-70 USD per hour – Depends on skills and experience.

Job Type

Contract-to-Hire (see below)

Portfolio Required

All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.
Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.
The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/.

#J-18808-Ljbffr