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3D Car Designer Jobs (NOW HIRING)

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

Lead the design and implementation of the 3D rendering pipeline for the 3D Car View on the Android ... Collaborate closely with Product Managers and UX/UI designers to translate vehicle perception data ...

This position develops original creative concepts and detailed visual designs for race car paint ... The position also provides specialized 3D modeling and rendering capabilities, including the ...

Insure designs based on fit, function, and performance What We're Looking For * Strong experience in 3D CAD modeling (Fusion 360 preferred) * Deep understanding of: * Machining processes (CNC, billet ...

$80 - $100/hr

... complex 3D surfaces. And most importantly, you understand what makes a car feel right. Key ... Demonstrated experience designing graphics specifically for diecast vehicles or similar small-scale ...

Maintain and update the 3D model as required. * Participate in intra-disciplinary meetings as ... May require occasional car or air travel to other company locations or client sites. * This ...

$80 - $100/hr

Create 3D models without help of a CAD Modeler based on own Designs * Support other Designers ... you a car enthusiast with a creative mind‑set? Come to work at Genesis Design Europe!

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3d Car Designer information

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How much do 3d car designer jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for 3d car designer in the United States is $28.99, according to ZipRecruiter salary data. Most workers in this role earn between $19.95 and $36.06 per hour, depending on experience, location, and employer.

What is a 3D car designer?

A 3D Car Designer is a professional who uses specialized software to create detailed three-dimensional models of cars. These models are used for various purposes, including concept visualization, prototyping, animation, and virtual reality experiences. 3D Car Designers often work closely with automotive engineers and product designers to ensure their models are both visually appealing and technically feasible. Their work is essential in the early stages of car development, helping to bring innovative vehicle concepts to life.

What are the key skills and qualifications needed to thrive as a 3D car designer?

To thrive as a 3D Car Designer, you need strong skills in automotive design principles, 3D modeling, and a degree in industrial or transportation design. Mastery of industry-standard software like Autodesk Alias, Blender, or CATIA, and familiarity with rendering and visualization tools, are typically required. Creativity, attention to detail, and effective communication help you collaborate with engineers and translate concepts into compelling designs. These skills ensure innovative, functional, and visually appealing vehicles that meet both aesthetic and engineering standards.

What are some common challenges faced by 3D car designers in balancing creativity with engineering constraints?

As a 3D Car Designer, one of the main challenges is merging artistic vision with practical engineering requirements. Designers must create visually appealing concepts while ensuring their designs are feasible for manufacturing, meet safety standards, and adhere to aerodynamics and ergonomic guidelines. This often involves close collaboration with engineers and frequent revisions to align aesthetic ideas with technical limitations. Staying updated on the latest automotive trends and technologies also helps designers innovate within these constraints.

What are popular job titles related to 3D Car Designer jobs?

For 3D Car Designer jobs, the most frequently searched job titles are:

Infographic showing various 3D Car Designer job openings in the United States as of September 2026, with employment types broken down into 36% Full Time, 60% Part Time, and 4% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $60,297 per year, or $29 per hour.

Senior Software Engineer, ICX Graphics

Waymo

Mountain View, CA • Hybrid

$165K - $204K/yr

Full-time

Re-posted 19 days ago


Job description

The Waymo Passenger Experience team builds the real-time, in-car visualization systems that communicate the Waymo Driver's perception to our riders. We are focused on delivering high-fidelity, low-latency 3D renderings on our infotainment displays, ensuring passengers feel informed and confident throughout their journey.

In this hybrid role, you will report to an Engineering Manager.

You will:

  • Own the technical implementation of 3D visualization systems (EgoView) on onboard infotainment platforms, delivering fluid, high-performance visual experiences.
  • Lead the design and implementation of the 3D rendering pipeline for the 3D Car View on the Android-based in-car system using C++ and Kotlin via JNI.

  • Integrate next-generation visual assets for the new vehicle platform, optimize shader performance in the internal rendering engine to reduce GPU utilization, and implement new visual indicators for complex perception scenarios like construction zones.

  • Write high-quality, well-tested code, resolve complex rendering bugs, and optimize performance (frame rate, CPU/GPU, memory) on resource-constrained onboard hardware.

  • Collaborate closely with Product Managers and UX/UI designers to translate vehicle perception data into fluid animations and motion designs.

You have:

  • Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan.
  • Experience with mobile/embedded platforms, custom rendering engines, mobile game development, VR/AR, or high-performance Android graphics.

  • Solid foundation in 3D mathematics (linear algebra, coordinate spaces, transformations) and shader programming (GLSL).

  • 5+ years of total software development experience, with a Bachelor's degree in Computer Science or equivalent practical experience.

  • Strong sense of ownership and the ability to independently design, optimize, and implement complex software components.

We prefer:

  • Experience with Android graphics architecture (SurfaceFlinger, HWUI) and custom Android builds (AOSP).
  • Experience developing with Kotlin/Java and integrating with C++ via JNI.

  • Background in real-time visualization of perception data (e.g., point clouds, object detection) or game engine rendering.