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3Rd Shift Digital Game Design Jobs (NOW HIRING)

Game Designer - TCG

Seattle, WA

$176K/yr

As part of the broader Fanatics ecosystem, we leverage a digital sports platform that spans over ... You'll work within the game design group on systems, mechanics, and set development alongside the ...

Game Designer - TCG

Seattle, WA · On-site

$98K - $123K/yr

About Us Fanatics is building a leading global digital sports platform. We ignite the passions of ... You'll work within the game design group on systems, mechanics, and set development alongside the ...

$162K/yr

We are unlocking its potential beyond games to transform digital markets into real-world economies ... Design and balance gameplay mechanics and progression systems that reinforce player flow ...

Design Director, Battle Pass

Clark, NJ · On-site

$205.43 - $301.30/hr

What You'll Do Epic Games' Fortnite team is looking for a Design Director to lead the vision for ... Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ...

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3Rd Shift Digital Game Design information

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How much do 3rd shift digital game design jobs pay per year?

As of Aug 9, 2026, the average yearly pay for 3rd shift digital game design in the United States is $139,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,000.00 and $136,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Digital Game Design jobs? The most popular types of Digital Game Design jobs are:

Adjunct Faculty in Game Design

DePaul University

Chicago, IL • On-site

Full-time, Part-time

Re-posted 16 days ago


DePaul University rating

7.2

Company rating: 7.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

383rd of 617 rated colleges and universities


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Design (SoD) offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. SoD offers a variety of undergraduate and graduate programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other's work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms.
In addition to the required documents listed below, you may also submit a portfolio, teaching evaluations and a course syllabus as optional documents.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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