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3D Rigging Jobs in Washington (NOW HIRING)

Senior 3D Technical Character Artist

Herndon, VA ยท On-site

$130K - $156K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... Surpassing Uncanny Valley - Create believable and detailed 3D characters applying your strong ...

Senior 3D Technical Character Artist

Herndon, VA ยท On-site

$130K - $156K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... Surpassing Uncanny Valley - Create believable and detailed 3D characters applying your strong ...

Blender Tutor

Bowie, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Fairfax, VA ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

College Park, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Laurel, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Washington, DC ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Rockville, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Alexandria, VA ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Leesburg, VA ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Autodesk 3DS Max Tutor

Washington, DC ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

College Park, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Leesburg, VA ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Laurel, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Alexandria, VA ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Bowie, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Rockville, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Fairfax, VA ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Engineer II

Alexandria, VA ยท On-site

$85K - $95K/yr

... marine rigging, vessel operations, underwater ship repair operations and related disciplines is ... Developing and reviewing engineering documents, 3D models and simulations, calculations, technical ...

Engineer II

Alexandria, VA ยท On-site

$85K - $95K/yr

... marine rigging, vessel operations, underwater ship repair operations and related disciplines is ... Developing and reviewing engineering documents, 3D models and simulations, calculations, technical ...

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3D Rigging information

See Washington salary details

$16

$29

$41

How much do 3d rigging jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for 3d rigging in Washington is $29.47, according to ZipRecruiter salary data. Most workers in this role earn between $26.15 and $33.75 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of a 3D Rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3D Rigging job?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3D Rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

What are the most commonly searched types of 3D Rigging jobs in Washington? The most popular types of 3D Rigging jobs in Washington are:
What are popular job titles related to 3D Rigging jobs in Washington? For 3D Rigging jobs in Washington, the most frequently searched job titles are:
What job categories do people searching 3D Rigging jobs in Washington look for? The top searched job categories for 3D Rigging jobs in Washington are:
Infographic showing various 3D Rigging job openings in Washington as of June 2026, with employment types broken down into 56% Full Time, 30% Part Time, and 14% Temporary. Highlights an 100% In-person job distribution, with an average salary of $61,289 per year, or $29.5 per hour.

Senior 3D Technical Character Artist

Scattermesh

Herndon, VA โ€ข On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 18 days ago


Job description

Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems. Create your story and start making an indelible impact today.

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Job Summary

Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in Herndon, VA. This role requires an artist with strong technical understanding of facial kinematics and human anatomy with the skills to apply that knowledge. The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture painting as it applies to human characters with a focus on facial performances.

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Responsibilities and Duties

  • Surpassing Uncanny Valley - Create believable and detailed 3D characters applying your strong understanding of anatomy, modeling, sculpting and texturing expertise from scratch or scan data based on concept art.
  • Pass on Your Knowledge - As an expert in your field, help your peers grow by giving advice and critiques of their work.
  • Deliver Results - Conceptualize, present, and execute ideas within a schedule, while leading the way in technical and artistic problem solving.
  • Take Initiative - Design and enhance our character performance pipeline with new tools and techniques. Drive technological solutions to enhance productivity and quality of our products.
  • Grow - Research new and emergent technologies and advise how best to apply to our work in a practical way.
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Qualifications and Skills

  • 10+ years experience in a professional setting working on characters and digital human technologies
  • Expert understanding of human facial anatomy, including eyes, skin and hair
  • Mastery of realistic sculpting, texturing, hair grooming, shading and rendering
  • Deep understanding of FACS, facial blendshapes and facial performance animation, wrinkle-map systems and beyond in the context of photorealistic human characters
  • Expert technical skills in Maya, including Python scripting. C++, etc a plus.
  • Experience collaborating with Riggers, Pipeline Engineers and Supervisors to improve production outcomes
  • Experience with Metahuman to Maya toolset a plus
  • Is self-motivated and self-reliant
  • Must have both a learning and mentoring mind-set
  • Excellent organizational, communication, and interpersonal skills
  • US citizenship required

Benefits and Perks

Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.

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Benefits

  • Competitive Market Leading Payย 
  • 25-30 days - Paid Time Off (PTO) / Holiday
  • 100% Company paid medical/dental/vision/plans
  • Health Savings Account (HSA)
  • Dependent Care Flexible Spending Account (FSA)
  • 401(k) Matching with no cliff vest

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