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3D Graphics Software Engineer Jobs in Utah (NOW HIRING)

AI Embedded Engineer IV

Logan, UT · On-site

$145K - $169K/yr

The role is deliberately split between software and hardware. Most of your week is embedded ... ResponsibilitiesDeploy trained models to embedded Central Processing Units (CPUs) and Graphics ...

AI Embedded Engineer IV

Logan, UT · On-site

$145K - $169K/yr

The role is deliberately split between software and hardware. Most of your week is embedded ... Deploy trained models to embedded Central Processing Units (CPUs) and Graphics Processing Units ...

AI Embedded Engineer IV

Logan, UT · On-site

$113K - $149K/yr

The role is deliberately split between software and hardware. Most of your week is embedded ... Deploy trained models to embedded Central Processing Units (CPUs) and Graphics Processing Units ...

$18 - $50/hr

We are a leading global software company dedicated to the world of computer aided design, 3D ... Key Responsibilities: * Develop and curate engineering datasets for AI, analytics, and ...

$18 - $50/hr

We are a leading global software company dedicated to the world of computer aided design, 3D ... Key Responsibilities: * Develop and curate engineering datasets for AI, analytics, and ...

$18 - $50/hr

We are a leading global software company dedicated to the world of computer aided design, 3D ... Key Responsibilities: * Develop and curate engineering datasets for AI, analytics, and ...

$18 - $50/hr

We are a leading global software company dedicated to the world of computer aided design, 3D ... Key Responsibilities: * Develop and curate engineering datasets for AI, analytics, and ...

$18 - $50/hr

We are a leading global software company dedicated to the world of computer aided design, 3D ... Key Responsibilities: * Develop and curate engineering datasets for AI, analytics, and ...

Showing results 41-60

3D Graphics Software Engineer information

What is a 3d graphics software engineer?

A 3D Graphics Software Engineer develops software to render and manipulate 3D graphics for applications like video games, simulations, and visual effects. They work with graphics APIs such as OpenGL, Vulkan, or DirectX and optimize performance for real-time rendering. Their role often includes writing shaders, developing rendering pipelines, and integrating 3D assets into applications. Strong knowledge of computer graphics principles, mathematics, and GPU programming is essential.

What does a 3d graphics software engineer do?

As a 3D Graphics Software Engineer, you will typically work on developing and optimizing rendering engines, implementing real-time visual effects, and collaborating with artists and designers to achieve visually stunning results. Your daily tasks may involve coding shaders, profiling performance for graphics pipelines, and troubleshooting graphical issues across multiple platforms. You’ll often be part of a multidisciplinary team, working closely with other engineers, product managers, and art departments to achieve project goals. This role offers opportunities to contribute to innovative features in games, simulation, or visualization software, often with room for career advancement into senior technical or leadership positions.

What skills and qualifications are needed to be a 3d graphics software engineer?

To thrive as a 3D Graphics Software Engineer, you should have strong programming skills in languages like C++ or Python, a solid understanding of computer graphics principles, and a relevant degree in computer science or a related field. Experience with graphics APIs such as OpenGL, DirectX, or Vulkan, and familiarity with shader programming and 3D modeling tools are highly beneficial. Creative problem-solving, effective teamwork, and clear communication are standout soft skills in this field. These abilities are crucial for building advanced graphics applications, collaborating with interdisciplinary teams, and staying current with evolving technologies.

What are popular job titles related to 3D Graphics Software Engineer jobs in Utah?

For 3D Graphics Software Engineer jobs in Utah, the most frequently searched job titles are:

What job categories do people searching 3D Graphics Software Engineer jobs in Utah look for?

The top searched job categories for 3D Graphics Software Engineer jobs in Utah are:

Infographic showing various 3D Graphics Software Engineer job openings in Utah as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 82% Full Time, 13% Part Time, and 3% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution.

AI Embedded Engineer IV

Logan, UT • On-site

Autonomous Solutions
Industrial Machinery Manufacturing • 51 - 200 employees

$145K - $169K/yr

Full-time

Re-posted 27 days ago


Job description

At ASI, we are revolutionizing industries with state-of-the-art autonomous robotics solutions. Within the fields of agriculture, construction, landscaping, and logistics, we deliver technologies that enhance safety, productivity, and efficiency. With our core values of Simplicity, Safety, Transparency, Humility, Attention to Detail, Autonomy and Growth guiding everything we do, we're shaping the future of automation in dynamic markets.As an AI Embedded Engineer IV, you own the layer where artificial intelligence (AI) meets the machine. Models that run fine on a workstation have to run on an NVIDIA Jetson bolted to a vehicle, reading Light Detection and Ranging (LiDAR) returns and depth camera frames, sharing compute and bandwidth with everything else on the platform, in dust and heat and vibration. Making that work is the job. You take trained models, get them running in real time on vehicle compute, retune them when field performance drifts, and build the software that moves data between sensors, compute, and the robot itself.The role is deliberately split between software and hardware. Most of your week is embedded software: Robot Operating System (ROS) nodes on the vehicle, Python and C++ bridges between compute and robot control, runtime optimization, and debugging timing and synchronization problems across process and hardware boundaries. The rest is hands-on hardware. You will select and bring up sensors and compute, build the rigs that carry them, run the wiring and power, and fix electrical problems yourself rather than filing a ticket. As a Level IV engineer within ASI's five-level engineering structure, you independently lead complex initiatives, influence the team's technical direction, and provide technical guidance to other engineers, with broader platform strategy remaining aligned with engineering leadership and Level V technical authorities. ResponsibilitiesDeploy trained models to embedded Central Processing Units (CPUs) and Graphics Processing Units (GPUs) on vehicle compute, owning export, optimization, quantization, and latency budgets.Retrain and fine-tune existing models when field performance drifts, and validate the result on the vehicle rather than only on a benchmark.Build and maintain ROS nodes, topics, and interfaces running on the vehicle, and keep them stable under real workloads.Write the Python and C++ bridges that connect compute to robot control, sensor drivers, and the rest of the autonomy stack.Profile and tune runtime performance against real constraints, including compute headroom, memory, thermal limits, and power budgets.Bring up new sensors and compute hardware, including NVIDIA Jetson platforms, LiDAR units, and depth and vision systems, through provisioning, configuration, and calibration.Design and build sensor and data-collection rigs, covering sensor selection, mounting, wiring, power, networking, and onboard recording, then take them into the field.Debug hard cross-boundary problems spanning timing, synchronization, coordinate frames, machine motion, and compute limits.Fabricate and modify the mounts, brackets, and fixtures your hardware needs, and build and debug supporting wiring, harnesses, and small custom circuits.Characterize what you deliver honestly, including where it works, where it fails, and what conditions break it, so downstream teams know what they are inheriting.Document approaches, assumptions, results, and known limitations, and hand off work the production teams can build on with confidence.Provide technical guidance to other engineers on embedded deployment, sensor integration, and on-vehicle debugging. Required QualificationsBachelor's degree in Robotics, Computer Science, Computer Engineering, Electrical Engineering, Mechanical Engineering, or a related technical field.Substantial experience developing embedded, robotics, or autonomous system software. Graduate-level research experience in a relevant field counts toward this experience.Demonstrated experience independently taking complex embedded or AI integration work from concept to a working, evaluated system on real hardware.Advanced proficiency in C++ and Python.Experience deploying trained neural networks to embedded or production runtime environments, including model export and runtime optimization.Experience retraining or fine-tuning existing models and validating performance changes.Strong experience with Robot Operating System (ROS or ROS 2) or comparable robotics middleware on real vehicles or robots.Hands-on experience bringing up embedded compute platforms such as NVIDIA Jetson, including provisioning, drivers, and configuration.Experience integrating LiDAR, depth cameras, or other vision systems, including calibration and data synchronization.Working understanding of coordinate systems, geometric transformations, camera models, and sensor timing.Experience with Linux, version control, automated testing, and containerized development.Genuine willingness to work hands-on with hardware, including wiring sensors, assembling rigs, and debugging electrical and mechanical problems directly.Strong analytical and debugging skills, and experience explaining results and limitations clearly while providing technical guidance to other engineers.Willingness to travel to test sites as required. Preferred QualificationsMaster's degree or Doctor of Philosophy (Ph.D.) in Robotics, Computer Science, Electrical Engineering, Computer Engineering, or a related discipline.Experience with embedded AI or autonomy software on heavy equipment, agricultural machinery, construction vehicles, or mobile robots.Experience with CUDA, TensorRT, or comparable GPU acceleration and inference optimization tooling.Experience with PyTorch, TensorFlow, or comparable frameworks for fine-tuning existing models.Experience with real-time constraints, deterministic scheduling, or time synchronization across distributed sensors.Experience with Controller Area Network (CAN) based vehicle communication or other embedded bus protocols.Experience with Computer-Aided Design (CAD), 3D printing, shop fabrication, microcontrollers, printed circuit board (PCB) design, or data acquisition systems.Familiarity with state estimation, Kalman filtering, or probabilistic robotics.Experience running experiments outdoors in off-road, low-light, dusty, or weather-exposed conditions. Physical RequirementsAbility to remain in a stationary position at a computer workstation for extended periods.Ability to operate a computer and other office productivity equipment continuously.Ability to communicate and exchange information in person, via phone, and through electronic means.Ability to traverse office, lab, shop, and field environments as required. At Autonomous Solutions, Inc. (ASI), we are committed to fostering a diverse, inclusive, and equitable workplace where all employees and applicants have equal opportunities. We prohibit discrimination and harassment of any kind based on race, color, religion, sex, national origin, age, disability, genetic information, veteran status, sexual orientation, gender identity, or any other legally protected characteristic. ASI complies with all applicable federal, state, and local laws regarding non-discrimination in employment and is dedicated to providing reasonable accommodations for individuals with disabilities throughout the hiring process.
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