1

3D Graphics Developer Jobs (NOW HIRING)

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Develop and optimize 3D graphics systems for web applications using ThreeJS * Implement advanced ... Collaborate with designers and other developers to turn visual concepts into technical ...

next page

Showing results 1-20

3D Graphics Developer information

See salary details

$14

$36

$68

How much do 3d graphics developer jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for 3d graphics developer in the United States is $36.84, according to ZipRecruiter salary data. Most workers in this role earn between $27.88 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between 3D Graphics Developer vs 3D Artist?

Aspect3D Graphics Developer3D Artist
Primary FocusCreating interactive 3D graphics, tools, and enginesDesigning and modeling 3D assets and visualizations
Skills & CertificationsProgramming, software development, graphics APIs (OpenGL, DirectX)Art, design, 3D modeling software (Maya, Blender)
Work EnvironmentGame studios, software companies, simulation firmsAnimation studios, game development, advertising
Common UsageDeveloping graphics engines, real-time renderingCreating visual assets, character modeling

While both roles involve 3D graphics, 3D Graphics Developers focus on programming and building graphics systems, whereas 3D Artists specialize in creating visual assets and models. Understanding these differences helps in choosing the right career path or job search focus.

More about 3D Graphics Developer jobs
What cities are hiring for 3D Graphics Developer jobs? Cities with the most 3D Graphics Developer job openings:
What states have the most 3D Graphics Developer jobs? States with the most job openings for 3D Graphics Developer jobs include:
Infographic showing various 3D Graphics Developer job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, 4% Part Time, and 16% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $76,634 per year, or $36.8 per hour.

CAD Graphics Engine Software Engineer

Zoo

Los Angeles, CA

$150K - $186K/yr

Other

Posted 20 days ago


Job description

About The Role

We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!

What You'll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You'll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline