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3D Environmental Artist Jobs (NOW HIRING)

... fast-paced environment. Responsibilities: * Assist in the creation of detailed 3D models ... Collaborate with visualization artists, architects, engineers, planners, and project teams to ...

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R&D, and manufacturing ... environment across technical documentation, digital, and other marketing applications. * Expertise ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Contribute to a supportive and creative working environment. * Protect Assets: Maintain backups of ...

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Revolution Events designs and creates a wide range of engaging displays, environments, and ... Revolution Events is seeking a well-rounded 3D Rendering & Graphic Design Artist with strong ...

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How much do 3d environmental artist jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for 3d environmental artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D environmental artist?

A 3D Environmental Artist is a professional who creates three-dimensional environments for video games, movies, virtual reality, and other digital media. They design and build landscapes, buildings, props, and other environmental elements to create immersive and believable worlds. Using specialized 3D modeling and texturing software, they work closely with other artists and developers to ensure that the environments fit the artistic vision and technical requirements of a project.

What are the key skills and qualifications needed to thrive as a 3D environmental artist?

To thrive as a 3D Environmental Artist, you need strong skills in 3D modeling, texturing, lighting, and a solid understanding of spatial design, often supported by a degree in art, design, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and experience with game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, problem-solving, and effective communication help artists collaborate well and bring immersive worlds to life. These skills and qualities are crucial for creating believable, engaging environments that enhance the visual storytelling and gameplay experiences.

What are some common challenges 3D environmental artists face when working on large-scale game projects?

3D Environmental Artists working on large-scale game projects often encounter challenges such as optimizing assets for performance while maintaining visual quality, ensuring consistency with the overall art direction, and managing complex scene compositions. Collaboration with level designers, lighting artists, and technical artists is essential to ensure that environments are both visually appealing and functional for gameplay. Staying up-to-date with evolving tools and techniques, as well as effectively managing feedback and revisions, are also key aspects of the role.
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Cities with the most 3D Environmental Artist job openings:

What states have the most 3D Environmental Artist jobs?

States with the most job openings for 3D Environmental Artist jobs include:

Infographic showing various 3D Environmental Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, 1% Contract, and 1% Nights. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Expression of Interest - Unreal Environment Artist

AGBO

Los Angeles, CA

$136K - $163K/yr

Temporary

Re-posted 16 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.

This is an Expression of Interest role.


Key Responsibilities:

  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:

  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:

  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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