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2D Game Artist Jobs (NOW HIRING)

Sr. VFX Artist

Glendale, CA ยท Remote

$120K - $186K/yr

We are building an expert development team that will be building a groundbreaking game experience ... Expert level proficiency with Maya, Substance, Photoshop and/or equivalent 3D and 2D software

Staff VFX Artist

Los Angeles, CA ยท On-site

$150 - $200/hr

Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision Work with the Creative Director, Art Directors, and design leads on how VFX supports game feel, mechanics ...

$150 - $200/hr

Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision Work with the Creative Director, Art Directors, and design leads on how VFX supports game feel, mechanics ...

Level Design Artist

San Francisco, CA ยท On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Strong 2D concept and illustration skills. * Shader creation experience in any shader graph tool.

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Strong 2D concept and illustration skills. * Shader creation experience in any shader graph tool.

Level Design Artist

San Francisco, CA ยท On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Strong 2D concept and illustration skills. * Shader creation experience in any shader graph tool.

Our Miami office is located in the awesome Wynwood Arts and Entertainment District. We offer ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

Level Design Artist

San Francisco, CA ยท On-site

$100 - $125/hr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Strong 2D concept and illustration skills. * Shader creation experience in any shader graph tool.

Our Miami office is located in the awesome Wynwood Arts and Entertainment District. We offer ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

Concept Artist

Torrance, CA ยท On-site

$103K - $144K/yr

Manage multiple concurrent concept projects of varying scope and complexity You should have the following * 5+ years as concept artist in games, film or entertainment * Expert knowledge in 2D ...

Concept Artist

Torrance, CA ยท On-site

$103K - $144K/yr

Manage multiple concurrent concept projects of varying scope and complexity You should have the following * 5+ years as concept artist in games, film or entertainment * Expert knowledge in 2D ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

Our games are played by over 25 million players each month, and we have a number of exciting mobile ... Solid grounding in 2D art, animation, and UI design principles, with enough craft sensibility to ...

$80 - $100/hr

Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas ...

Showing results 41-60

2d Game Artist information

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$37K

$123.1K

$196K

How much do 2d game artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 2d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a 2d game artist?

A 2D Game Artist is responsible for creating visual elements for video games, such as characters, backgrounds, props, and UI assets. They use software like Photoshop, Illustrator, or specialized game art tools to design and optimize assets for production. Their work helps establish the game's overall aesthetic and ensures consistency in art style. 2D Game Artists collaborate with designers, animators, and developers to bring the game's vision to life.

What are the typical responsibilities of a 2d game artist on a development team?

As a 2D Game Artist, your primary responsibilities include designing and creating character sprites, background art, UI elements, and visual effects that fit the game's overall style and direction. You will regularly collaborate with game designers, programmers, and animators to ensure your artwork integrates seamlessly into the gameplay. Additionally, you'll adapt your work based on feedback from team leads and participate in brainstorming sessions for new features or updates. This role often involves balancing creative expression with technical and project requirements to deliver high-quality game visuals.

What are the key skills and qualifications needed to thrive in the 2d game artist position, and why are they important?

A 2D Game Artist should possess strong drawing skills, a solid understanding of color theory, composition, and design principles, often supported by a portfolio showcasing their work. Familiarity with tools like Adobe Photoshop, Illustrator, and other digital painting software is essential, and a degree or certification in art or a related field can be advantageous. Creativity, attention to detail, and the ability to collaborate effectively with game designers and developers are important soft skills. These abilities are crucial for creating visually compelling assets that enhance gameplay and align with the game's artistic vision.

What cities are hiring for 2D Game Artist jobs?

Cities with the most 2D Game Artist job openings:

What are the most commonly searched types of 2D Game Artist jobs?

The most popular types of 2D Game Artist jobs are:

What states have the most 2D Game Artist jobs?

States with the most job openings for 2D Game Artist jobs include:

What are popular job titles related to 2D Game Artist jobs?

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Infographic showing various 2D Game Artist job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 64% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 24 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/