1

2D Concept Artist Jobs (NOW HIRING)

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist ... Produce concept sketches and quick edits to communicate artistic concepts with the team.

You'll be a hands-on contributor with 2D and 3D asset creation, from characters and vehicles to ... Concept art ability, helping visualize new ideas before they move into production. Experience with ...

You'll be a hands-on contributor with 2D and 3D asset creation, from characters and vehicles to ... Concept art ability, helping visualize new ideas before they move into production. Experience with ...

Create 2D (vector) and 3D assets, including characters, vehicles, props, and buildings, from a ... Concept art ability, helping visualize new ideas before they move into production. * Experience ...

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas ...

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames, character ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

Showing results 21-40

2d Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do 2d concept artist jobs pay per year?

As of Sep 11, 2026, the average yearly pay for 2d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is a 2d concept artist?

A 2D Concept Artist is responsible for creating visual concepts that define the look and feel of characters, environments, props, and other elements in games, films, and other media. They produce sketches, illustrations, and mood boards that guide the design and development process. Their work helps ensure a cohesive artistic vision before 3D modeling or animation begins. Strong drawing skills, creativity, and understanding of composition, lighting, and color theory are essential for this role.

What does a typical workday look like for a 2d concept artist?

A typical day for a 2D Concept Artist involves brainstorming and sketching new ideas, creating detailed concept illustrations, and iterating on feedback from art directors or project leads. You'll often collaborate closely with game designers, 3D artists, and animators to ensure your concepts align with the project's visual direction and narrative. Adjustable workloads and task priorities are common, as the process is highly iterative and responsive to evolving production needs. The work environment can range from large creative studios to remote freelance arrangements, offering opportunities for both collaboration and independent work. This dynamic setting allows artists to contribute creatively while constantly developing new skills and refining their artistic style.

What are the key skills and qualifications needed to thrive in the 2d concept artist position, and why are they important?

To thrive as a 2D Concept Artist, you need strong drawing skills, a keen sense of design, color theory, and a solid understanding of anatomy and perspective, often supported by a degree in art or related fields. Proficiency in digital art software such as Adobe Photoshop, Corel Painter, or Procreate is standard, while a portfolio showcasing diverse concept work is highly valued. Creativity, adaptability, teamwork, and clear communication with others are critical soft skills for this role. These qualifications ensure that concept artists can effectively translate ideas into compelling visuals that guide production teams.

What cities are hiring for 2D Concept Artist jobs?

Cities with the most 2D Concept Artist job openings:

What are the most commonly searched types of 2D Concept Artist jobs?

The most popular types of 2D Concept Artist jobs are:

What states have the most 2D Concept Artist jobs?

States with the most job openings for 2D Concept Artist jobs include:

What are popular job titles related to 2D Concept Artist jobs?

For 2D Concept Artist jobs, the most frequently searched job titles are:

Infographic showing various 2D Concept Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 85% Full Time, 12% Part Time, and 2% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Principal Visual Artist

New York, NY • On-site

Full-time

Re-posted 4 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers