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2D Artist Assistant Jobs (NOW HIRING)

The Department of Media Arts, Design and Technology offers two undergraduate degree programs, the ... 2D and 3D animation, kinetic and immersive installations). With a state-of-the-art Virtual ...

ArtsCrew Program Assistant

Providence, RI · On-site

$37K - $48K/yr

Established in 2021, Brown Arts Institute (BAI) is a university-wide research enterprise and ... Creative Technologies: 2D/3D printers, equipment, podcasting, recording studio, etc. Exhibitions ...

ArtsCrew Program Assistant

Providence, RI · On-site

$37K - $47K/yr

Established in 2021, Brown Arts Institute (BAI) is a university-wide research enterprise and ... Creative Technologies: 2D/3D printers, equipment, podcasting, recording studio, etc. • ...

Uses common illustration design software to produce and edit 2D and/or 3D graphics and digitized ... Support preparation of materials for Courseware Configuration Working Groups. Assist Continuous ...

Uses common illustration design software to produce and edit 2D and/or 3D graphics and digitized ... Support preparation of materials for Courseware Configuration Working Groups. Assist Continuous ...

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2d Artist Assistant information

See salary details

$30.5K

$129.5K

$152.5K

How much do 2d artist assistant jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 2d artist assistant in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a 2d artist assistant?

A 2D Artist Assistant supports 2D artists in the creation and refinement of visual content for projects such as video games, animations, illustrations, and graphic design. Their tasks often include preparing and organizing assets, cleaning up sketches, applying basic colors, and assisting with revisions under the direction of lead artists. They may also handle file management and ensure that artwork meets technical and stylistic requirements. This role is ideal for those looking to gain experience in the art industry and develop their digital art skills.

What are the key skills and qualifications needed to thrive as a 2d artist assistant, and why are they important?

To thrive as a 2D Artist Assistant, strong drawing skills, attention to detail, and familiarity with art fundamentals are essential, often supported by a portfolio or relevant art education. Proficiency in digital illustration tools such as Adobe Photoshop, Illustrator, and tablet devices is typically required. Strong communication, time management, and the ability to take constructive feedback help set candidates apart in a collaborative studio environment. These skills ensure efficient support for lead artists, high-quality artwork, and smooth project workflows.

What are some common challenges faced by 2d artist assistants when working on collaborative projects?

2D Artist Assistants often work closely with lead artists, animators, and other creative team members, which can present challenges such as aligning with diverse artistic styles, meeting tight deadlines, and managing feedback from multiple stakeholders. Staying organized and adaptable is key, as project priorities can shift quickly. Strong communication skills help ensure that revisions and updates are handled smoothly, allowing the team to maintain a consistent visual direction throughout the project.

What is the difference between 2D Artist Assistant vs 2D Artist?

Aspect2D Artist Assistant2D Artist
CredentialsHigh school diploma or equivalent; some roles may prefer basic art trainingFormal art education or portfolio required
Work EnvironmentAssist in studio or remote, supporting 2D artistsLead creative work, designing and illustrating
ResponsibilitiesSupport tasks like coloring, background prep, and asset organizationCreating original artwork, character design, and concept art
Industry UsageCommonly employed in animation, gaming, and illustration studiosPrimary role in producing visual content in similar industries

The main difference is that a 2D Artist Assistant supports and assists a 2D Artist with tasks like coloring and asset management, while a 2D Artist creates original artwork and designs. The assistant role often requires less experience and focuses on supporting the creative process, whereas the 2D Artist is responsible for producing the final visual content.

What are the most commonly searched types of 2D Artist jobs?

The most popular types of 2D Artist jobs are:

What are popular job titles related to 2D Artist Assistant jobs?

For 2D Artist Assistant jobs, the most frequently searched job titles are:

Infographic showing various 2D Artist Assistant job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 72% Full Time, 22% Part Time, 1% Temporary, and 3% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Technical Artist (Virtual Art Department)

Los Angeles, CA • On-site

Magnopus
Software Development • 11 - 50 employees

$80 - $100/hr

Other

Re-posted 26 days ago


Key responsibilities

  • Support the Virtual Art Department team in delivering high-fidelity, photo-real Virtual Production projects in Unreal Engine.

  • Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.

  • Conduct code and content performance reviews, test all work in builds, and identify potential risks prior to submission.


Job description

Support the Virtual Art Department team on an exciting new project to deliver high-fidelity, photo-real Virtual Production projects in Unreal Engine, ensuring solid workflows that optimize iteration and smooth runtime performance.

Responsibilities
  • Provide technical expertise, advice, and solutions to artists, animators, and riggers as required.
  • Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
  • Research and suggest appropriate tools and processes for projects.
  • Independently extract well-defined requirements from creative and artistic briefs.
  • Set performance and memory objectives and establish testing methods.
  • Understand quality / performance trade-offs and develop solutions that maximize both.
  • Manage multiple concurrent tasks from planning to development and delivery.
  • Adhere to and contribute to technical art best practices, processes, pipelines and tools.
  • Conduct code and content performance reviews as needed.
  • Thoroughly test all work in builds before submission.
  • Identify potential risks associated with changes prior to submission to source control.
  • Understand roles in a scrum environment and assist in the definition of technical art tasks.
  • Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
  • Proactively identify potential project challenges and propose feasible solutions.
  • Create and maintain comprehensive technical documentation as needed.
Required Qualifications
  • Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments.
  • Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines.
  • Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices.
  • Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering.
  • Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives.
  • Proactive in preempting and addressing performance limitations on target devices.
  • Proficient in using performance tools within the engine and on devices to identify performance bottlenecks.
  • Proficient working with version control for all work (Perforce, git or other), including work in progress.
  • Experience writing and editing clear technical documentation.
  • Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL.
  • Capable of planning, designing and implementing solutions to a broad range of technical art problems.
  • Able to communicate technical issues to non-technical team members.
  • A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.

Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee’s progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.

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