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2D Artist Assistant Jobs (NOW HIRING)

Techvis Artist

Los Angeles, CA · On-site

$20 - $70/hr

Excellent knowledge of Maya * 3D Tracking experience, Boujou, PF Track, 3D Equaliser * 2D ... assist) * Working knowledge of equipment used on set Desired Additional Skills * Feature Film On ...

Flame Artist

New York, NY · On-site

$125K - $295K/yr

Perform complex 2D and 3D compositing, beauty retouching, rig removal, and CGI integration ... Oversee junior artists and assistant Flame artists, delegating tasks and reviewing their work for ...

* The Associate Digital Artist supports the team to quickly and efficiently produce visualization ... * Assist in the creation of 2D assets to be used in projects ranging from corporate presentations ...

$50 - $60/hr

Source 2D/3D assets from internal depots or online resources, and build rough models, rigs, and ... Act as/assist a Layout Artist when previs demands are lighter, including: * Building from and QC ...

The Department of Media Arts, Design and Technology offers two undergraduate degree programs, the ... 2D and 3D animation, kinetic and immersive installations). With a state-of-the-art Virtual ...

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2D Artist Assistant information

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$30.5K

$129.5K

$152.5K

How much do 2d artist assistant jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 2d artist assistant in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a 2d artist assistant?

A 2D Artist Assistant supports 2D artists in the creation and refinement of visual content for projects such as video games, animations, illustrations, and graphic design. Their tasks often include preparing and organizing assets, cleaning up sketches, applying basic colors, and assisting with revisions under the direction of lead artists. They may also handle file management and ensure that artwork meets technical and stylistic requirements. This role is ideal for those looking to gain experience in the art industry and develop their digital art skills.

What are the key skills and qualifications needed to thrive as a 2d artist assistant, and why are they important?

To thrive as a 2D Artist Assistant, strong drawing skills, attention to detail, and familiarity with art fundamentals are essential, often supported by a portfolio or relevant art education. Proficiency in digital illustration tools such as Adobe Photoshop, Illustrator, and tablet devices is typically required. Strong communication, time management, and the ability to take constructive feedback help set candidates apart in a collaborative studio environment. These skills ensure efficient support for lead artists, high-quality artwork, and smooth project workflows.

What are some common challenges faced by 2d artist assistants when working on collaborative projects?

2D Artist Assistants often work closely with lead artists, animators, and other creative team members, which can present challenges such as aligning with diverse artistic styles, meeting tight deadlines, and managing feedback from multiple stakeholders. Staying organized and adaptable is key, as project priorities can shift quickly. Strong communication skills help ensure that revisions and updates are handled smoothly, allowing the team to maintain a consistent visual direction throughout the project.

What is the difference between 2D Artist Assistant vs 2D Artist?

Aspect2D Artist Assistant2D Artist
CredentialsHigh school diploma or equivalent; some roles may prefer basic art trainingFormal art education or portfolio required
Work EnvironmentAssist in studio or remote, supporting 2D artistsLead creative work, designing and illustrating
ResponsibilitiesSupport tasks like coloring, background prep, and asset organizationCreating original artwork, character design, and concept art
Industry UsageCommonly employed in animation, gaming, and illustration studiosPrimary role in producing visual content in similar industries

The main difference is that a 2D Artist Assistant supports and assists a 2D Artist with tasks like coloring and asset management, while a 2D Artist creates original artwork and designs. The assistant role often requires less experience and focuses on supporting the creative process, whereas the 2D Artist is responsible for producing the final visual content.

What are the most commonly searched types of 2D Artist jobs?

The most popular types of 2D Artist jobs are:

What are popular job titles related to 2D Artist Assistant jobs?

For 2D Artist Assistant jobs, the most frequently searched job titles are:

Infographic showing various 2D Artist Assistant job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 72% Full Time, 22% Part Time, 1% Temporary, and 3% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Sr Concept Artist, Environments

Los Angeles, CA

PlayStation Global
Manufacturing • 1 - 5K employees

Full-time

Re-posted 3 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Sr Environment Concept Artist for the development of a new unannounced title!

We are looking for an experienced concept artist with a focus on environments to help us visualize imaginative and unique worlds that set the bar for creativity and complexity on the PlayStation console. You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life. As a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. Help us craft unique visuals that define our industry!

Responsibilities
  • Design environments, props, production callouts, system interacts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
  • Combine the goals of game design, art direction, and technological considerations to build industry defining environments
  • Research and initiate information gathering of pertinent subject matter to your task
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the in-game environments, visual language, and rule sets for fantasy-based worlds
  • Solve complex artistic development issues for both artists as well as other team members
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
  • Serve as an artistic resource for overall product or as a studio resource - this includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
Requirements
  • Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
  • Strong design skills with the ability to render realistic believable fantasy based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
  • Strong ideation, brainstorming and documentation skills
  • Proficiency in Photoshop with an emphasis on drawing, painting and image making
  • Ability to block out ideas in 3D as well as 2D depending on the needs of the task
  • Strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
  • Familiarity with video game product development and the fundamentals of 3D packages
  • Good communication, organizational, and interpersonal skills
  • Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
  • 3+ years of AAA video game platform experience
Preferred Experience
  •  Two or more published titles is desirable

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