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2D Game Art Jobs (NOW HIRING)

NY · On-site

$58.73 - $82.22/hr

You'll be supported by our Art Director with 10+ years of AAA game art experience. Responsibilities ... 2D artist or equivalent, in collaboration with other technical and non-technical disciplines.

New

Optimizing Files for Production * 2D and 3D art production Qualifications : * Degree/Diploma in Graphic Design / Game Art & Design / Game Development * Minimum of 4 years work experience in Gaming ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

In this role, you will create high-quality 2D art, UI elements, thumbnails, and game graphics that bring our worlds to life and align with both gameplay and marketing goals. You will collaborate ...

In this role, you will create high-quality 2D art, UI elements, thumbnails, and game graphics that bring our worlds to life and align with both gameplay and marketing goals. You will collaborate ...

In this role, you will create high-quality 2D art, UI elements, thumbnails, and game graphics that bring our worlds to life and align with both gameplay and marketing goals. You will collaborate ...

Art Lead

Chicago, IL · On-site

$90 - $110/hr

You will create high-quality 2D and 3D artwork, animation, typography, graphic designs, logos ... and unforgettable gaming experiences--powered by world-class content, strong technical and ...

New

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Foster collaboration across the art team, programmers, and other stakeholders. Artistic ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Instructor of Artand Design

Muncie, IN · On-site

$3.0K - $9.0K/wk

... game art/design, visual effects, and a studio art program that includes drawing, painting ... Instructors of Art and Design will teach undergraduate courses in the Foundations (2D, 3D, 4D, or ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Foster collaboration across the art team, programmers, and other stakeholders. Artistic ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Art Lead

Chicago, IL · On-site

$90K - $110K/yr

Two to three years of experience in 2D illustration, graphic design, animation, 3D art, or ... IGT is the global leader in gaming. For more information, please visit www.igt.com.

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Foster collaboration across the art team, programmers, and other stakeholders. Artistic ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Art Lead

Chicago, IL · On-site

$90K - $110K/yr

Two to three years of experience in 2D illustration, graphic design, animation, 3D art, or ... IGT is the global leader in gaming. For more information, please visit www.igt.com.

Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Marmoset Toolbag, Perforce, 3D modeling and 2D/3D texturing software ...

Showing results 21-40

2D Game Art information

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$5

$19

$25

How much do 2d game art jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for 2d game art in the United States is $19.50, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is 2D game art?

2D game art refers to the visual elements created for video games that are presented in two dimensions, such as sprites, backgrounds, characters, UI elements, and animations. These assets are essential for defining the look and feel of a game and are used in a wide variety of genres, from platformers to puzzle games. 2D game artists use tools like Adobe Photoshop, Illustrator, or specialized game art software to design and animate the art assets. Their work helps create an engaging and immersive visual experience for players.

What are the key skills and qualifications needed to thrive as a 2D game artist, and why are they important?

To thrive as a 2D Game Artist, you need strong drawing skills, a solid understanding of color theory, composition, and proficiency in digital illustration, often backed by a degree or portfolio showcasing your work. Familiarity with industry-standard tools like Adobe Photoshop, Illustrator, and animation software such as Spine or After Effects is typically required. Creativity, attention to detail, and the ability to collaborate effectively with designers and developers are crucial soft skills. These abilities ensure that visually appealing and cohesive assets are delivered, enhancing the overall gaming experience.

What are some common challenges faced by 2D game artists when working on a collaborative game development team?

2D Game Artists often encounter challenges such as balancing creative vision with project constraints, adapting to feedback from multiple departments, and ensuring consistency in art style across large projects. They must frequently collaborate with game designers, animators, and developers to integrate visual assets seamlessly into the game engine. Effective communication and flexibility are key to overcoming these hurdles and delivering high-quality art that supports both gameplay and storytelling.

What is the difference between 2D Game Art vs 2D Character Artist?

Aspect2D Game Art2D Character Artist
CredentialsPortfolio, proficiency in graphic design and illustration softwarePortfolio, strong drawing skills, proficiency in illustration tools
Work EnvironmentGame development teams, studios, freelance projectsGame studios, freelance, animation companies
Industry UsageUsed across all game art assets including backgrounds, UI, charactersSpecialized in creating character visuals and concept art

2D Game Art encompasses a broad range of visual assets for games, including backgrounds, UI, and characters, requiring versatile skills. In contrast, a 2D Character Artist focuses specifically on designing and illustrating characters. Both roles share similar credentials and work environments but differ in scope and specialization.

More about 2D Game Art jobs
Infographic showing various 2D Game Art job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, 1% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $40,562 per year, or $19.5 per hour.

Senior 2D Artist - Sweden (Onsite)

Houseofhow

NY • On-site

$58.73 - $82.22/hr

Other

Posted 2 days ago

New


Job description

We believe that a universe without fun would be a pretty dull place to exist... and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don't want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 50 people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Job Description

We are looking for a Senior 2D Artist to create cute and beautiful artwork. We are looking for someone who has a passion for games to drive our products to the next level. Day-to-day activities will include working closely with a dev team to concept, design, and create art assets in a key part of quality experiences that make our games great!

You should have a broad knowledge of art tools, a keen ability to create and meet estimates, and a good sense for color, shape, form, pose, and lighting.

As a senior artist, you should also have a track record of coordinating with other disciplines and managing deliverables in coordination with multiple people on your team, creating and following processes and an environment that sets the project up for success.

You will join us as a senior artist on a life sim game in a massive global kids’ IP. The game is a cutesy stylized social hub MMO with various minigames and has daily active users in the high tens of millions.

You’ll be supported by our Art Director with 10+ years of AAA game art experience.

Responsibilities
  • Research, conceptualize and craft visual styles for projects.
  • Own and supervise overall illustration efforts for your projects.
  • Support, mentor and inspire the art team to deliver overall goals and project on time.
  • Aid other illustrators in providing feedback with paintovers and other guidance, to help align them to the overall art vision of the product that you help create.
  • Work in a variety of styles, producing illustrations of characters, backgrounds, props, events, etc.
  • Ability to create solid UI design when needed.
  • Work with animators and developers to help bring your art to life/motion.
Requirements
  • Cleared to work and located in Sweden and willing to relocate or commute to Boden in Northern Sweden.
  • 7+ years experience in game development as a 2D artist or equivalent, in collaboration with other technical and non-technical disciplines.
  • Shipped at least one full AA/AAA game as an artist.
  • A portfolio demonstrating strong visual design, dynamic compositions, compelling silhouettes, and creative use of camera angles.
  • Strong fundamentals in proportions, anatomy, materials, color usage, lighting, areas of detail and areas of rest.
  • Ability to work across a variety of styles.
  • Advanced Photoshop skills.
  • Experience in source control systems such as Git or SVN.
  • Experience in ADO, Trello, Jira, or other task tracking systems.
  • Experience in Unreal, Unity, or other engines.
  • Experience and comfort with detailed and accurate project planning.
  • Ability to offer mentorship to more junior artists on the team.
  • Written and spoken English fluency.
Bonus Qualifications
  • A passionate interest in games to drive our products to the next level.
  • An understanding and ability with 3D art.
  • Coding, Animation, Audio, etc. If you have any related side skills, please tell us!

All trademarks referenced herein are the properties of their respective owners.

House of How, HouseOfHow.com, and the House of How logo are trademarks of House of How Games LLC. in the U.S., Canada, Sweden, and/or other countries.

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