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2D Background Artist Remote Jobs (NOW HIRING)

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This remote role offers the opportunity to design for our local, national, and corporate businesses ... background in sports design WHAT YOU'LL BRING: * Extensive, demonstrated experience designing ...

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Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... remote environment. Preferred Experience: * Gaming or casino-related knowledge or background.

The role combines strong 2D artistry, UI/UX design, animation, and game development collaboration ... Background in art, game development, or a related discipline, supported by a strong portfolio ...

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They work with creative teams to incorporate 2D ideation into experiential presentations, adding ... Once you have completed the interview process, we conduct a criminal background check, where ...

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Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Employment with the University will require successful completion of background check(s) in ...

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How much do 2d background artist remote jobs pay per year?

As of Aug 24, 2026, the average yearly pay for 2d background artist remote in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a 2D background artist remote?

A 2D Background Artist (Remote) is a digital artist who creates detailed and visually appealing background scenes for animations, video games, or other media while working from a remote location. They use software like Photoshop, Illustrator, or Procreate to design environments that match a project's artistic style and mood. This role requires strong artistic skills, an understanding of perspective, lighting, and composition, as well as the ability to collaborate with art directors and other team members. Remote background artists communicate via online tools and submit their work digitally, making time management and self-discipline key aspects of the job.

How does a remote 2D background artist typically collaborate with other team members on a project?

As a remote 2D Background Artist, you’ll often collaborate closely with art directors, concept artists, and animators using project management tools, video calls, and shared online workspaces. Regular online meetings and feedback sessions help ensure your background art aligns with the project's visual style and narrative direction. You may also participate in virtual brainstorming sessions and receive digital paint-overs or notes to refine your work. This collaborative environment enables all team members, regardless of location, to contribute to a cohesive final product.

What are the key skills and qualifications needed to thrive in the 2D background artist remote position, and why are they important?

A successful 2D Background Artist Remote typically possesses strong drawing and painting skills, a good understanding of perspective and composition, and a portfolio demonstrating proficiency in creating backgrounds for animation or games. Familiarity with digital art software such as Adobe Photoshop, Clip Studio Paint, or similar programs is essential, and some employers may prefer a degree in art or design. Excellent communication, time management, and self-motivation are crucial for collaborating effectively in a remote setting. These skills ensure that artists can consistently deliver visually compelling backgrounds while meeting project deadlines and collaborating seamlessly with creative teams.

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Infographic showing various 2D Background Artist Remote job openings in the United States as of August 2026, with employment types broken down into 69% Full Time, and 31% Part Time. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 8 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/