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2D Background Artist Remote Jobs (NOW HIRING)

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Sprite creation, pixel art, or 2D game asset design using Defold, Solar2D, MonoGame, libGDX ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...

A working knowledge of 2D art creation, graphic design concepts, and digital image workflows ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

Creates, designs, and implements real-time particle effects using both static and animating 2D/3D ... Solid traditional arts background a plus. Please refer to our Candidate Privacy Notice for more ...

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2D Background Artist Remote information

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$30.5K

$129.5K

$152.5K

How much do 2d background artist remote jobs pay per year?

As of May 30, 2026, the average yearly pay for 2d background artist remote in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a 2D Background Artist Remote job?

A 2D Background Artist (Remote) is a digital artist who creates detailed and visually appealing background scenes for animations, video games, or other media while working from a remote location. They use software like Photoshop, Illustrator, or Procreate to design environments that match a project's artistic style and mood. This role requires strong artistic skills, an understanding of perspective, lighting, and composition, as well as the ability to collaborate with art directors and other team members. Remote background artists communicate via online tools and submit their work digitally, making time management and self-discipline key aspects of the job.

What are the key skills and qualifications needed to thrive in the 2D Background Artist Remote position, and why are they important?

A successful 2D Background Artist Remote typically possesses strong drawing and painting skills, a good understanding of perspective and composition, and a portfolio demonstrating proficiency in creating backgrounds for animation or games. Familiarity with digital art software such as Adobe Photoshop, Clip Studio Paint, or similar programs is essential, and some employers may prefer a degree in art or design. Excellent communication, time management, and self-motivation are crucial for collaborating effectively in a remote setting. These skills ensure that artists can consistently deliver visually compelling backgrounds while meeting project deadlines and collaborating seamlessly with creative teams.

How does a remote 2D Background Artist typically collaborate with other team members on a project?

As a remote 2D Background Artist, you’ll often collaborate closely with art directors, concept artists, and animators using project management tools, video calls, and shared online workspaces. Regular online meetings and feedback sessions help ensure your background art aligns with the project's visual style and narrative direction. You may also participate in virtual brainstorming sessions and receive digital paint-overs or notes to refine your work. This collaborative environment enables all team members, regardless of location, to contribute to a cohesive final product.
What cities are hiring for 2D Background Artist Remote jobs? Cities with the most 2D Background Artist Remote job openings:
What are the most commonly searched types of 2D Background Artist jobs? The most popular types of 2D Background Artist jobs are:
What states have the most 2D Background Artist Remote jobs? States with the most job openings for 2D Background Artist Remote jobs include:
Infographic showing various 2D Background Artist Remote job openings in the United States as of May 2026, with employment types broken down into 9% As Needed, 27% Full Time, 18% Part Time, 9% Temporary, and 37% Contract. Highlights an 77% Physical, 1% Hybrid, and 22% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Contractor

Posted 12 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's forward-thinking team as a 2D Game Developer focused on Defold. In this position, you will design lightweight, high-performance 2D games utilizing Lua scripting and a component-based workflow. If you excel in dynamic, fast-moving settings and have a passion for delivering smooth mobile and web gaming experiences, we would love to connect with you.
Requirements
Key Responsibilities
  1. Create, develop, and launch 2D games using the Defold engine, prioritizing optimal performance and minimal build sizes.
  2. Develop sturdy gameplay mechanics and systems through Lua scripting within a modular framework.
  3. Work closely with designers and artists to rapidly prototype games and enhance the user experience.
  4. Ensure games run smoothly by optimizing performance across various mobile and web platforms.
  5. Write efficient, well-documented code following industry best practices in game development.
  6. Identify, profile, and fix performance issues to guarantee stable game releases.
  7. Offer innovative solutions to technical problems and contribute ideas for gameplay and UI improvements.

Required Skills and Qualifications
  1. Demonstrated experience in developing and releasing 2D games with the Defold engine.
  2. Proficient in Lua scripting and knowledgeable about component-based game architecture.
  3. Proven ability to create lightweight, performance-optimized builds suitable for mobile and web platforms.
  4. Strong communication skills, both written and verbal, with a collaborative and proactive mindset.
  5. Ability to quickly iterate and deliver results within an agile development environment.
  6. Good understanding of deployment workflows across multiple platforms.
  7. Keen eye for detail and enthusiasm for crafting engaging user experiences.

Preferred Qualifications
  1. Experience with cross-platform deployment and performance tuning.
  2. Knowledge of continuous integration and automated testing methodologies for games.
  3. A strong portfolio featuring released 2D games or prototypes.