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2D Background Artist Remote Jobs in Quebec (NOW HIRING)

Exceptional background in traditional art with an expert understanding of human anatomy ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...

2D Background Artist Remote information

What is a 2D background artist remote?

A 2D Background Artist (Remote) is a digital artist who creates detailed and visually appealing background scenes for animations, video games, or other media while working from a remote location. They use software like Photoshop, Illustrator, or Procreate to design environments that match a project's artistic style and mood. This role requires strong artistic skills, an understanding of perspective, lighting, and composition, as well as the ability to collaborate with art directors and other team members. Remote background artists communicate via online tools and submit their work digitally, making time management and self-discipline key aspects of the job.

How does a remote 2D background artist typically collaborate with other team members on a project?

As a remote 2D Background Artist, you’ll often collaborate closely with art directors, concept artists, and animators using project management tools, video calls, and shared online workspaces. Regular online meetings and feedback sessions help ensure your background art aligns with the project's visual style and narrative direction. You may also participate in virtual brainstorming sessions and receive digital paint-overs or notes to refine your work. This collaborative environment enables all team members, regardless of location, to contribute to a cohesive final product.

What are the key skills and qualifications needed to thrive in the 2D background artist remote position, and why are they important?

A successful 2D Background Artist Remote typically possesses strong drawing and painting skills, a good understanding of perspective and composition, and a portfolio demonstrating proficiency in creating backgrounds for animation or games. Familiarity with digital art software such as Adobe Photoshop, Clip Studio Paint, or similar programs is essential, and some employers may prefer a degree in art or design. Excellent communication, time management, and self-motivation are crucial for collaborating effectively in a remote setting. These skills ensure that artists can consistently deliver visually compelling backgrounds while meeting project deadlines and collaborating seamlessly with creative teams.

What job categories do people searching 2D Background Artist Remote jobs in Quebec look for?

The top searched job categories for 2D Background Artist Remote jobs in Quebec are:

What cities in Quebec are hiring for 2D Background Artist Remote jobs?

Cities in Quebec with the most 2D Background Artist Remote job openings:

Infographic showing various 2D Background Artist Remote job openings in Quebec as of August 2026, with employment types broken down into 73% Full Time, and 27% Part Time. Highlights an 100% Remote job distribution.

Lead Character Artist

Cloud Chamber

Montreal, QC • Remote

Full-time

Posted 4 days ago


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).