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Seasonal 2D Background Artist Jobs (NOW HIRING)

The artist will control their own working schedule. Our Oviedo studio and secure equipment will ... RESPONSIBILITIES • Create polished 2D character, background, environment, and general game ...

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Department: Creative Arts Location: College-Wide Reports To: Associate Dean Recruitment Type ... Any employment with the College is contingent upon satisfactory completion of a background check.

Senior Artist

$130K - $155K/yr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ... Gaming or casino-related knowledge or background. * Knowledge of animation principles. Usage of ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Story Artist- Ink

Vancouver, WA · On-site

$74.52/hr

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Story Artist- Ink

Los Gatos, CA · On-site

$74.52/hr

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Story Artist- Ink

Los Gatos, CA · On-site

$74.52/hr

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... Traditional art, photography, or film background. This job may be covered by a collective ...

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You will do this by leveraging 2D and 3D tools. A typical day could include Production Art meetings ... Has Graphic Design background AND experience working on Apparel (experience with 3D Apparel ...

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How much do seasonal 2d background artist jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for seasonal 2d background artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What does a seasonal 2D background artist do?

A Seasonal 2D Background Artist creates visually appealing background artwork for animation, video games, or other digital media projects on a temporary or contract basis. Their work helps set the tone, mood, and atmosphere of scenes, often working closely with art directors and other team members to ensure consistency with the overall style. Seasonal positions typically align with busy production periods or specific projects, and may last several months. The artist’s main responsibilities include designing, illustrating, and sometimes painting backgrounds using digital tools.

What are the typical collaboration processes for a seasonal 2D background artist within an animation studio?

As a Seasonal 2D Background Artist, you will work closely with art directors, layout artists, and animation teams to ensure the visual consistency and storytelling quality of each scene. Communication is key, as you'll regularly attend meetings to review storyboards, receive feedback, and adjust your designs to fit the project's style and narrative. It's common to manage several backgrounds simultaneously while accommodating evolving creative direction, making adaptability and teamwork essential. This role offers a dynamic environment where sharing ideas and incorporating input from various departments helps bring animated worlds to life.

What are the key skills and qualifications needed to thrive as a seasonal 2D background artist, and why are they important?

To thrive as a Seasonal 2D Background Artist, you need a strong grasp of drawing, color theory, perspective, and composition, often supported by a portfolio showcasing your artistic ability. Familiarity with digital art tools such as Adobe Photoshop, Clip Studio Paint, or similar illustration software is typically required. Creativity, attention to detail, and the ability to collaborate and adapt to feedback are vital soft skills for excelling in this role. These skills ensure the delivery of visually compelling backgrounds that meet project requirements and contribute to the overall quality of the production.
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Infographic showing various Seasonal 2D Background Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 68% Full Time, 27% Part Time, 3% Contract, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Contract 2D Game Artist

Oviedo, FL • On-site

Other

Posted yesterday

New


Job description

Duration of approximately six months

• Time based/Milestone compensation

• Compensation divided among four major art packages and tied to completed, accepted deliverables

• This is a 1099 private contractor position.


The four principal areas of work will cover:


1. Character art

2. Background and environment art

3. General game assets

4. Concept development for our next unannounced title


LOCATION AND WORKING ARRANGEMENT


Applicants must be local to the Oviedo area. The artist will control their own working schedule. Our Oviedo studio and secure equipment will also be available as an optional workspace and are recommended for artists who prefer closer collaboration with the team. Occasional milestone reviews or collaborative sessions may be arranged in advance.


RESPONSIBILITIES


• Create polished 2D character, background, environment, and general game artwork

• Match and expand the established visual style

• Produce early concept exploration for an unannounced game

• Prepare organized, layered, production-ready source files for the game-development pipeline

• Submit agreed progress stages and final milestone deliverables

• Communicate clearly and incorporate feedback within the agreed revision scope

• Maintain the confidentiality of unreleased projects and materials


QUALIFICATIONS


• A strong portfolio demonstrating 2D character, background, environment, and asset work

• Strong illustration, composition, color, and visual-development skills

• The ability to match an existing art direction

• Experience preparing layered files and production-ready game assets

• The ability to manage an independent schedule and meet agreed milestone dates

• Clear communication and comfort receiving structured creative feedback

• Game-development experience is preferred, but the quality and relevance of the portfolio matter more than formal credentials


HUMAN-CREATED ARTWORK REQUIREMENT


Boltz Entertainment does not permit generative-AI artwork in this production.


All submitted portfolio pieces and contracted deliverables must represent the applicant's own authored work. Selected artists will be expected to provide normal workflow evidence such as sketches, intermediate progress files, layered source files, version history, reference information, and disclosure of the tools used.


HOW TO APPLY


Your application must include:


• Confirmation that you currently live in or within commuting distance of Oviedo, Florida

• An attached resume

• An attached portfolio, or a clearly accessible portfolio link included in your resume

• Examples demonstrating character art, backgrounds or environments, and game-ready assets



Please do not use any other generative-AI system to write or prepare your application, resume, introduction, portfolio, or work samples. We want to hear directly from you and evaluate your authentic work and communication.


Applications will not be considered if the applicant:


• Is not local to the Oviedo area

• Does not include both a resume and portfolio

• Submits generative-AI artwork

• Uses generative AI to create application materials or apply for positions.


We are looking for an artist who can contribute meaningfully to the team while helping us establish the artistic foundation of what comes next.


General responsibilites:


  • Create production-ready 2D character, environment, prop, object, and concept art for Utterance and an undisclosed future title.
  • Maintain visual consistency with each game’s established art direction.
  • Translate creative briefs, gameplay needs, and references into clear visual concepts and finished assets.
  • Produce sketches, iterations, color studies, polished artwork, and properly exported game-ready files.
  • Incorporate feedback and complete reasonable revisions during each project phase.
  • Collaborate with the design, development, and existing art teams to ensure assets work correctly in-game.
  • Keep layered source files, exports, naming conventions, and project folders organized.
  • Communicate progress, estimated completion dates, questions, and potential blockers.
  • Contribute ideas that strengthen the games’ characters, environments, atmosphere, and overall visual identity.
  • Protect confidential information concerning unreleased games and internal development.


Qualifications:


  • Strong portfolio demonstrating professional-quality 2D character, environment, and asset artwork.
  • Solid understanding of composition, color, lighting, perspective, anatomy, shape language, and visual storytelling.
  • Ability to work within an established style while also helping develop a new visual direction.
  • Proficiency with Photoshop, Clip Studio Paint, or comparable professional art software.
  • Ability to produce clean, organized, layered source files and game-ready exports.
  • Comfortable receiving direction, responding to feedback, and revising artwork.
  • Reliable communication and the ability to manage assigned objectives independently.
  • Must live within reasonable commuting distance of Oviedo, Florida.
  • Resume and portfolio must be included with the application.